Hitman 2: Silent Assassin

Hitman 2: Silent Assassin

Sirius4srs Jul 14, 2020 @ 3:59pm
"Phantom" alert in Tracking Hayamoto (actual glitch?)
So I am completing Tracking Hayamoto over and over perfectly but on my results screen I keep getting marked as having 1 alert - and there IS no alert. I escape before any guards see the body. I've done this like 10+ times and still keep getting marked for this phantom alert that never happens.

Route is in through garage, honk horn, through house to chef uniform, change clothes, walk to fish, plant fish and transmitter in bowl, escape out back entrance and go around side of house then just walk to the entrance.

It is VERY easy, and I can do it flawlessly almost every time. And like I said, I DO escape before they find his body. Never get a red "warning". But I am ALWAYS marked as 1 alert.

Any ideas what's going on?
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Showing 1-9 of 9 comments
Kunovega Jul 14, 2020 @ 4:18pm 
His body is being found right before you exit, just like every video walk through of it

https://youtu.be/qezRngJTY1c
https://youtu.be/HxAh1qqc7zc
https://youtu.be/ozlTvUfd5oA
https://youtu.be/wy_Va9u_fTM
Sirius4srs Jul 14, 2020 @ 8:12pm 
No, it is NOT being found, I promise you. Here is a video of me playing the level, you can see the body is *not* found, there is *no* alert, and yet there is an alert on the results screen.

https://youtu.be/czIuD5KQ0k8
Kunovega Jul 14, 2020 @ 8:31pm 
Did you watch any of the videos linked? Just because you exit before it's shown doesn't mean it isn't counting against you.

And it's not like it matters, you still got the SA rating
Last edited by Kunovega; Jul 14, 2020 @ 8:32pm
Sirius4srs Jul 14, 2020 @ 8:41pm 
I watched all the ones you posted. In all of them, the body is found and the alert happens before they exit. You saw in my video I ran in front of the house on the wooden sidewalk after the tracker was placed but before he died? That turns all the guards away from him so they cannot see him dead. It works. I've been playing this game on different platforms for almost 20 years now. If you leave before they see the body, the alert never happens. Once you exit, the level is OVER.

Here, on the steam version, I am getting a glitch alert marked even though they do NOT see the body. I honestly believe it is a glitch, and I KNOW it is unique to this version of the game, because I've never had this issue on any other version, and I've played them all.

It matters very much, because I am working on AZ video playthroughs (all zeros). There are only 2 levels where you cannot get AZ, basement killing and graveyard shift, which each require 1 bullet.
Deathball Jul 18, 2020 @ 7:03pm 
Odd. Looked at the vid and don't see anything clearly wrong with the route; looks pretty standard! My only ideas would be:

- Make sure the door is closed before fish prep.

- Ensure that nobody sees the transmitter/fish plant on the dish. Either roaming guard, chef, or lady. Should be alone.

- Do not run anywhere in or near the house as it will cause guards or the chef to turn. Even through walls it can happen. Walk or slide. I've found slight interruptions to guard positions or pathings can screw timing or cause issues. Like running near the chef can lock him in your direction and alter his timing.

- On the exit, take the same path as the entry and avoid walking and especially running near the house. Perhaps you are turning a guard on the other side of the wall?

- Try with FPS locked to 30 or 60. Some people say higher FPS causes more frequent bugs.

- Get closer to the gate. The fractions of a second between the kill and your exit are critical. In my run I stood directly in front of it and just on the edge of the exit zone and ran straight at it. But if you are too close it won't trigger properly if you are inside the zone. Don't see an alert pop but still 0.2s makes a difference here.

I believe that AZ with 2 shots fired I believe is the best possible final score for this game if you use fire axe on motorcade. My route was similar except I grabbed the SMG and my time was 6min0s and left in chef as well.
Last edited by Deathball; Jul 18, 2020 @ 7:07pm
Sirius4srs Jul 18, 2020 @ 7:32pm 
Noble - Yeah, I figured it out. I'm embarrassed to say, Kunovega was right, after all. I was letting the end animation play out, and the alert was happening (silently) during it. I fixed the issue by skipping the 2-3 seconds he is in an FMV animation walking away from the gate. I can get out with all zeroes every time if I skip that animation.

As to your suggestions - I actually find running next to the house, at the very end, like I do in my video, after he eats the transmitter but before he dies, helps - it turns the guards away from him so they take longer to see him dead.

I do not use the slide. seems super extra cheap to me. I do use the map to speed up lockpicks, fiber wire, and changing clothes though. Which is probably basically the same thing, but to me one feels convenient and the other feels like cheating lol.

The chef is always in the kitchen when I plant the stuff in the dish. He doesn't care AT ALL. At least, in the dish further from him - never tried the other dish.

And yes, AZ with 2 shots fired is a perfect game results. OR with 1 shot and 1 close encounter - in the graveyard shift, you CAN get the guard to shoot at you and shoot the window out for you. Not worth the trouble though, in my opinion.

UmbralPenumbra Jul 20, 2020 @ 4:37pm 
Originally posted by Sirius4srs:
I watched all the ones you posted. In all of them, the body is found and the alert happens before they exit. You saw in my video I ran in front of the house on the wooden sidewalk after the tracker was placed but before he died? That turns all the guards away from him so they cannot see him dead. It works. I've been playing this game on different platforms for almost 20 years now. If you leave before they see the body, the alert never happens. Once you exit, the level is OVER.

Here, on the steam version, I am getting a glitch alert marked even though they do NOT see the body. I honestly believe it is a glitch, and I KNOW it is unique to this version of the game, because I've never had this issue on any other version, and I've played them all.

It matters very much, because I am working on AZ video playthroughs (all zeros). There are only 2 levels where you cannot get AZ, basement killing and graveyard shift, which each require 1 bullet.

I will agree with you that its probably a glitch. Steam uses the censored 1.02 version, which seems bugged. Poisoning Hayamoto doesn't even work at all on the Steam version for me but on the GOG (1.01) version it works just fine
UmbralPenumbra Jul 20, 2020 @ 4:43pm 
On rereading never mind. I assumed you were fully skipping the end cut scene which is what I do. they're weirdly in real-time like that. You can get an alert on Anathema if using the car to escape IIRC
Deathball Jul 20, 2020 @ 7:29pm 
Good old real time cutscenes. Only time I ever had an issue was on the last level where watching it means the first two guards end up in non ideal locations, but I didn't know you could actually get an invsible alert during a cutscene.
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