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If being really honest and turning off the nostalgia factor, it's probably one of the worst in gameplay sense, since every Hitman game after that (excluding Absolution) polished and perfected all those gameplay mechanics.
Oh thanks
The chloroform is problematic, as the stealth movement speed is ridiculously slow, and the AI is way too twitchy.
Running immediately gives you away, which is fair I guess, but walking past guards has to be frame perfect, as after a period of time, they see through your disguise with no warning and open fire. So if you are walking alongside any guard, there's almost a certaincy that they'll shoot you.
There are a few different approaches to a kill, but for doing it 'well' you are effectively limited to a single route. I could be wrong, but Tracking Hayamoto for example has pretty much one way of doing it cleanly, or you're in for a bloodbath. Naturally in future games you will find some routes more efficient than others, but there's little way to mix up a level
I think people are mostly fond of H2 because of the number of levels. But if you take out Hidden Valley, At the Gates, Graveyard Shift, and weaker levels like Tubeway Torpedo and Murder At the Bazaar, then you are looking at a decent game, but hard to say it's the best. However, if they improved the AI, maybe even just to Contracts standard, and had a few other clever kills in some levels, then it would be a strong contender for the best