Surviving the Aftermath

Surviving the Aftermath

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BLÀde 28 DIC 2021 a las 3:47 a. m.
game is too easy!!
played this on ps4

this is a great game the beginning is frantic and exciting but halfway through when you get everything settled and powered and have several scavenge outposts getting you unlimited tools, clothing rare metals and guns you don't need to produce anything except food, metal etc, parts and components the rest you get more than enough on the map even fuel. And if you do need anything you just trade enough guns to buy whatever you want. This is when it gets boring and the end game just waiting around for the research to get to 100% just takes forever and you end up just staring at the screen waiting for it to clock over. even on the max difficulty setting the game is never challenging at all.

here's my suggestions:

1. only one unlimited resource scavenge spots make sure actually need to build tailors and tools smiths etc I've never needed to build these once not even not even biofuel or medicine facilities even at 100% difficulty! they also should be in enemy territory so you have to fight to unlock them.

2. science, pollution and super items shouldn't be allowed to be in the trade. pollution...REALLY?

3. the damn bunker research needs to go faster make it 1% per outpost maybe even a few more in other areas like the ones at the very edge of the map. also allow more than one outpost per territory. this part of the game is just a drag and so slow most of the time i get bored and quit at this point. also once you've built the bunker there's no need to continue playing EVER because at this point i've built everything and done everything.

4. every colony game right back to the settlers had an option to say get all of this resource and bring it to this warehouse HERE. why doesn't this?? sometimes colonists are going halfway across the map to get the materials from my extractors because you have to build a storage nearby because the colonists always take items to the NEAREST storage there's no real efficient system in place.

5. enemy territories are far too easy to take down i just send in 3 fighters and bam done. should be a lot harder than that.

6. colonists in different housing should require different food and clothing. for instance tents just need basic food and clothing, tenements want sturdy clothing and cooked meals and 2 story and normal houses want bread and cinnamon rolls.
Última edición por BLÀde; 3 ENE 2022 a las 5:16 a. m.
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iceflake_joanna  [desarrollador] 4 ENE 2022 a las 5:49 a. m. 
Heya!

Thank you for writing this feedback - I have forwarded it to the rest of our team! No promises or guarantees that we will make changes based on it, but we will consider your feedback! :)

Thanks again and of course, thank you for playing!
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