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Really good feedback here - I have passed this on to the rest of our team and we will consider your feedback - no promises or guarantees that changes will be done based on this, but it will be taken into consideration.
I can say that the main reason for some buildings to be available from the Build Menu is that these buildings all have a work area that is beneficial to see before updating - this is why they are available, our original idea was to have all available only after building the first version.
Thanks for your post and of course, thanks for playing!
Forcing a replacement makes it so workers have to port materials to the site to build the base structure, build the structure, and then port materials to the site for the upgrade before building the upgrade. That's a significant amount of time and resources invested in a structure that's completely inoperable during its construction.
Additionally, because of the requirement of a resource only provided by the structure being upgraded, the safest and most efficient way to actually upgrade a structure is to construct a second rather than upgrade the initially built one. Due to all costs involved, a player that researches upgrades would be better off avoiding upgrades in favor of unlocking instant upgrades or new structures until they have enough resources and manpower to handle multiple versions of these structures.
Instead, the research trees push players toward upgrades that they shouldn't be using right away. Rather than boost productivity, upgrade techs result in massive drops in manpower and resources when researched. I'd be interested to find out how many new players didn't encounter the situation where they upgrade their only producer of a material, only to find out the building will never finish because they didn't have enough of that material.
I think its silly that upgraded wells (and irrigated farm plots) aren't affected by soil quality, making placement not that important, if you Tech toward drilled well upgrade ASAP.
(solves water problems through the mid-game.)
It would seem more realistic if these upgrades were 1.5x or 2x better than the non-upgraded base value, not a fixed amount that abandons soil quality - which is so important, pre-upgrade.