Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Colonists with no clothing are more prone to Infections.
We can never keep up with Production, I feel. I think it is by design, to make use of the Trade Center. And the Scavenging Outposts. And no matter the Ideology I chose, seems that I have to beeline for the Industrial Mining Tech.
Do you have Shattered Hope?
I feel like the production rate has been nerfed for all producer buildings if this is installed and enabled. To ensure we make use of the Moon Rock and Overtime feature. But then they get a "tired" debuff and we have to utilise the Colony/Hope Square to hold Feasts to pump up the Happiness meter again.
And then if you also have Rebirth, the Anguished and Colonists leaving; and Propaganda from New Alliance is all too much to handle, with no mods.
But only at the first 100 days or so, after that it is just a waiting game and busy work and rearranging of building layouts.
It's become a vicious cycle rather than an enjoyable and relaxing game. Especially on a custom game with a high difficulty rating.
It's acknowledged that balancing is difficult in any game especially after DLCs are added on, but I feel the difficulty is all lopsided now and front-loaded and towards the end, it's become too repetitive. Because the game is designed in such a way that Colony/Gate Events and Quests have no connection to the Resources the Colony has. I learned that the hard way when I was creating my Windfall mod. So we can get Quests asking for Basic Tools when we have transitioned to Tier 2 Tools (always forget whatever it's called). Or asking for Corn/Potatoes when all out Fields/Greenhouses are already set to Soybeans or Peanuts.