Surviving the Aftermath

Surviving the Aftermath

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Kaurous Dec 30, 2023 @ 11:25pm
Currency/silver stops producing in Custom games
I got back into the game after getting Rebirth on the current sale, now hunting Achievements and I've run into a bug for the 100 day Custom game one, where Silver just stops producing after 15-20 days.

At first I thought it's the rebirth quest, but nope, 4 custom games started so far 3 with DLC enabled 1 without the DLC ticked, each Custom game no matter what settings I tried just stops producing currency after 15 days or 18 days, or 17 days, making it impossible to recruit.

I've tried reloading, advancing the main quest, bumping the silver counter with some salvage income, and simply not touching anything after reloading from the bugged date, nothing works to restore the daily silver income, and I've never had this bug in half a dozen completed Normal games.

Anyone know a workaround, or am I doomed to trying to complete 100 Custom game days without any regular income?

https://imgur.com/dYwpMvG
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Showing 1-7 of 7 comments
ellacharmed Dec 31, 2023 @ 12:18am 
Have you checked the player.log? Does it provide any clues?
Vanilla play-through, not modded? If modded, what mods?
So, just with this play session with this single DLC installed, on custom games? This never occurred with the base custom game, with no DLCs prior to Mar 15?
Currency is awarded when we win combat with the gate bandits, in Quests, and on the world map, right? So in the period where no currency is awarded, these events did occur, just no currency awarded? Or even the events stop getting triggered?

Can't recall ever encountering this issue, last I played the DLC back in Mar. I don't think there's been an update, not according to steamdb.info.
(although it is weird that the release date was Mar 15 2023; and the public branch for this DLC was last updated 12 months ago)

If you wanna post the save file somewhere (or attach it to paradox forums thread), we can compare if we get the same player.log results or same gameplay outcome...

So many weird things since the free Epic week, I'm gonna fire it up this long weekend.
Last edited by ellacharmed; Dec 31, 2023 @ 12:20am
Kaurous Dec 31, 2023 @ 12:47am 
I was fully under the impression you get a steady but small flow of income every turn (day), because this is how it works with every Normal game I've played, I thought that's how it's supposed to work?

Just like you see on the chart, day 18, 17, 15, 13, 11, the other days are more income because I did salvaging on the map.

No mods whatsoever by the way.
ellacharmed Dec 31, 2023 @ 12:56am 
I don't think it is a steady trickle, but I might be recalling wrongly.

I know I modded that steady trickle feature with my ResourceFactoryUltimate (as yet unreleased), precisely because it is not a constant flow; and I was testing some self-made scenarios with the DebugMode mod like :
- Build Everything
- Isolated self-contained colony, don't build gate

I'll update after I run through a custom game session soon(TM).
Kaurous Dec 31, 2023 @ 1:49am 
Originally posted by ellacharmed:
I don't think it is a steady trickle, but I might be recalling wrongly.

I know I modded that steady trickle feature with my ResourceFactoryUltimate (as yet unreleased), precisely because it is not a constant flow; and I was testing some self-made scenarios with the DebugMode mod like :
- Build Everything
- Isolated self-contained colony, don't build gate

I'll update after I run through a custom game session soon(TM).

That'd be wonderful to confirm, basically what I'm seeing is trickle income continuing indefinitely in Normal games, but trickle income just stopping past day 15-20 in Custom Games.
ellacharmed Dec 31, 2023 @ 3:51am 
Stats screen show not a steady trickle flowing in, as I expected.
Having blitz through the playthrough, I recall now that with all 3 DLCs in a custom game > 200% difficulty, I need to play so much slower. Population went down from 14 to 8 in 10 days (days 40++ is when all things seem to hit; moonrocks falling, buildings needing repair, blighted creatures/colonists attacking), don't think this colony is gonna survive...need to do another run in Normal mode, before we can conclude definitively about the Currency.

Have to fix my desktop PC (not booting up at the moment) before I can get the mod files and transfer it to this laptop, so that I can confirm how the screen differs with my modded Magic Money cube. IIRC it showed the rate per 24h like for Science Points.

https://steamcommunity.com/sharedfiles/filedetails/?id=3127434737

https://steamcommunity.com/sharedfiles/filedetails/?id=3127436830

Hopefully, others would also chime in if they remember Normal games vs Custom Games and the Currency situation.
Fall2YrDoom Dec 31, 2023 @ 9:46am 
Ya nope, when the Developers ditched us, I ditched game, I have not played nor will I ever play this again. So many glitches..
ellacharmed Jan 3, 2024 @ 10:54pm 
Do you have the New Aliiances (or Ultimate) DLC, @Kaurous?
That's where the trickle comes from after you've build the Tavern. Other buildings offer some other rewards like population increase rate or bandit combat decrease rate, etc.

I've just progressed far enough to start the DLC's related stuff. And if no request to construct any building, the player can initiate it ourselves.
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