Surviving the Aftermath

Surviving the Aftermath

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roughnecks Aug 19, 2022 @ 4:31pm
Please tell me these don't have to reach 100%...
https://steamcommunity.com/sharedfiles/filedetails/?id=2851333645

Because I played for 134 days, about 30hrs real time and it would take another 15hrs to complete all of them..
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Showing 1-15 of 16 comments
ellacharmed Aug 19, 2022 @ 5:25pm 
*You* decide what "complete" means and what metric you measure by to show a Save is "complete". It is not mandatory...There's some benefits for reaching that 100%, otherwise what's the point, right?
There's also the 365 days Achievement if you *do* decide to play until each component on that bar reaches 100%.

The bunker mechanism was introduced for those who play the long game and wants something to do, while building on every square inch of the map; and demolishing and rebuilding to get layouts that optimize the production rates.
roughnecks Aug 20, 2022 @ 4:05am 
Originally posted by ellacharmed:
*You* decide what "complete" means

How so? How do I stop at, say, 50%?
ellacharmed Aug 20, 2022 @ 5:23am 
Stop doing the Project Tomorrow quests.
roughnecks Aug 20, 2022 @ 5:28am 
Originally posted by ellacharmed:
Stop doing the Project Tomorrow quests.

Isn't that like failing?
ellacharmed Aug 20, 2022 @ 6:57am 
Well, it's mutually exclusive is it not? If you define 100% as success, than less than 100% is a failure, or "not a success" if you want to give such definitions or attach labels.
Like I said, *you* define what complete, or success, or failure means in your own gameplay.

For me, I call it impatience, or actually I don't really label them as anything. I just play and think up mods to create. If I think of a new thing to try that cannot be accomplished in the current playthrough, I just scrap that one and start over. There's no scorecard, after all. Or even a timeline that says you need to do a playthrough in xx number of hours.
I don't keep tabs of how many saves I start, or how many I did not "complete", so it is a moot point. Which is why I like this genre of games. Mainly because the act of modding and testing mods necessitates starting New games each time.
roughnecks Aug 20, 2022 @ 8:12am 
If I'm still playing is because I want to reach the end, so my question is pretty simple I think.
Do I have to 100% them all to conclude that quest?
roughnecks Aug 20, 2022 @ 10:56am 
I'll answer myself: so far it seems like it has to be 100% and the game offers new quests as you progress with the research.. First was the Wasteland Biome, now it's investigating a pandemic which engineers got.
SwimSwim Aug 20, 2022 @ 5:47pm 
You don't get anything for completing the bunker, no steam achievement, only the possibility to cancel out catastrophes except winter which is worthless because by the time your bunker is finished your colony is overflowing with unemployed colonists, there is an achievement for when you survive 30 events so it's actually counterproductive to build this
captainpatch Aug 20, 2022 @ 10:00pm 
The Doomsday Bunker quest is pretty much like any other quest: when it's over, it's over. Done! Ta-da! Now what am I supposed to do? And yes, it takes until all four categories hit 100%. But it goes A LOT faster if you build several Engineering Outposts of each type. Each one contributes anywhere from 0.5% to 1.5% every day (24H) [Minus some temporary shutdown side quest events.] So if you've built, say, 5 of each Engineering Outpost type, (20 total), the entire thing would get built in about 20 days. But you can't build them all at once, so it WILL take longer than 20 days. (More like 100 -150 days, given replacement Specialists only appear every 4 days or so.)

****************
What I'm wondering about is what does an Engineering Outpost do once it hits its type 100%? Does the Engineer/Specialist just twiddle his thumbs until GAME OVER? Or does he start to produce _something_ like a Frontier Outpost? If you currently have 10 Specialist, I doubt you could dismantle the Engineering Outpost and reclaim the Specialist. So what **can** a player do with an Engineering Outpost of a type that hits 100%?
ellacharmed Aug 20, 2022 @ 10:35pm 
Originally posted by captainpatch:
...I doubt you could dismantle the Engineering Outpost and reclaim the Specialist. So what **can** a player do with an Engineering Outpost of a type that hits 100%?
I think the Engineering outpost can be demolished but yeah, the Specialist cannot be reclaimed back, regardless if there's an open slot on the Specialists pool or not.

By the time the bunker quest is completed, the gameplay is advanced enough I don't really need the resources, if there's any that a Scavenging outpost would provide in that now unoccupied sector. Just like a lot of things towards the endgame, I just leave it be.
roughnecks Aug 21, 2022 @ 2:49am 
Originally posted by SwimSwim:
You don't get anything for completing the bunker, no steam achievement, only the possibility to cancel out catastrophes except winter which is worthless because by the time your bunker is finished your colony is overflowing with unemployed colonists, there is an achievement for when you survive 30 events so it's actually counterproductive to build this

So there isn't an endgame? :O
SwimSwim Aug 21, 2022 @ 8:34am 
Originally posted by roughnecks:
Originally posted by SwimSwim:
You don't get anything for completing the bunker, no steam achievement, only the possibility to cancel out catastrophes except winter which is worthless because by the time your bunker is finished your colony is overflowing with unemployed colonists, there is an achievement for when you survive 30 events so it's actually counterproductive to build this

So there isn't an endgame? :O


0 endgame content
peaslee Apr 7, 2023 @ 12:00pm 
I am now working with engineers. Get a specialist, create an engineer, send them out, repeat. Tedious. I now say that getting here is a "win" and start over to make the colony better.
Kaztelvania Apr 7, 2023 @ 2:13pm 
honestly, I see this game as somewhat different from most city builders, because this one actually has quests and stuff, but in the end it's really "just" a city builder.

City builders don't have an end goal, they don't have a moment of "congrats you did it, not its over!" You are just supposed to enjoy your time until that city is no longer enjoyable to play with

I like games like this, where there's no end goal, no finish line, because you, as the player, gets to define that, and you don't need to feel any obligation to reach the end because there is no end. Not like most other games that have a main story that ends and you're done
peaslee Apr 8, 2023 @ 8:31am 
Originally posted by Kaztelvania:
honestly, I see this game as somewhat different from most city builders, because this one actually has quests and stuff, but in the end it's really "just" a city builder.

City builders don't have an end goal, they don't have a moment of "congrats you did it, not its over!" You are just supposed to enjoy your time until that city is no longer enjoyable to play with

I like games like this, where there's no end goal, no finish line, because you, as the player, gets to define that, and you don't need to feel any obligation to reach the end because there is no end. Not like most other games that have a main story that ends and you're done

True. Someday I will build the bunker, but now I just want a nice-looking colony.
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Date Posted: Aug 19, 2022 @ 4:31pm
Posts: 16