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So, if the gameplay proves not to be as dynamic as we'd like, we can certainly mod the game by adding more buildings and script things in or script our way out of other things. Then that comes down to numbers.
As we go further down, the pool of people keeps shrinking.
I took it on because I wanted to learn Unity, and I've barely scratched the surface.
We all have cyclical periods of busyness of life and then suddenly things change and you become free. So at this time, for me personally, I have to proportion my time and focus elsewhere. And so proportioning the budget for a new PC is not yet in the cards since it is not a priority....
Oh, wow! I didn't mean to get started and go on a rant. But that's my 2 cents, anyway. For what it's worth.
I'm just surprised at the difference in mods between Mars & Aftermath
If a gamer plays Surviving Mars, there's nothing to say that they would play Surviving the Aftermath.
If a gamer decide to create mods for Surviving Mars, there's no corelation nor causation that they would want to create mods for Surviving the Aftermath.
Another reason (my opinion) is that unlike Mars, in Aftermath you cannot enable/disable mods in existing games, only start a new game. This reduces the desire to use and create mods.
Your message made me think, when games update I usually ask modders if they will make a update, I remember in the past I used more cordial words but as no one uses it and are very direct I just do it too. I believe modders are very important for game development and gamers satisfaction, I feel sad because I'm not good to code.
I want to buy this game but I feel I've almost always been disappointed with games without mods. Paradox lauch good games(except Imperator: Rome they abandoned), but I want be sure that I could play in maps with a sea coast where I could do desalination or have a river and lakes near or a big mountain chain... but I see bad reviews about map seeds. Will mods could help this in this game?
And with no active modders currently stepping up to mod this game for us players, that figuring out portion might never happen.
My suggestion?
Play the game first or watch a few videos. Those things that you mention are not in the game at this time. The game does not have huge bodies of water that you can interact with, other than mighty small lakes for Fishing Huts and Water Pumps, as the gameplay map is kinda small.
Thankyou! Yeah I love this game concept but this game is too much limited for me, it breaks my immersion, I like to see basic defensive buildings and water interactions, two so basic things humans do from miles of years.
With ABSOLUTE CERTAIN in post-apocalyptic world humans will do this two things soon or still more soon:
Basic defensive buildings:
I don't finded nothing about building defensive blocking scructures than the "gate", humans build walls long than 10,000 years, and milenar moats/trenches too, stone/wood/concrete walls need to exist, PERIOD. For sure attackers should have ladders, rafts, ramps, tractors, assalut towers, dig tunnels below walls, put pigs or explosives and blow up everiting above, it happens have centuries.
People put ladders in walls, put rafts in moats and push battering rams on gates more than 10 thousand years, this is so so so basic human things, no excuse for not have that or it is a ♥♥♥♥♥♥ colony, sorry.
Water interactions:
Build watermill in rivers, sea desalination, boats to whales oil and food, raiders attacking in sea and land from boats, build coastal guard ships, explore abandoned ships, offshores, islands... divers to enter in sunken big ships full of containers or a destroyer, sea storms and tsunamis razing ships and coasts but sometimes puting interesting things from depp to the coast, sharks killing your divers. Maybe mutant octopus attacking your small boats could be challenger.
Games like Civilization have a lot of this, post-apocalyptic world don't change this basic things, its a basic devs fault.
Bethesda makes it easy, by reading for same-name files in a folder during game start. If it finds a match for a file in its resource / archive, the loose file is substituted. Zero programming at the cost of increased loading times.