Surviving the Aftermath

Surviving the Aftermath

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ramjet_1963 Nov 16, 2021 @ 9:37pm
Burner Heating Range not showing?
Is any one else not seeing the burner heating range when placing the burner & also after building?
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Showing 1-11 of 11 comments
iceflake_joanna  [developer] Nov 17, 2021 @ 1:04am 
Heya!

We have not received any other reports regarding this issue - is it with the burner that is available from the start? Are other similar areas showing (like the area around the Water Well)?

I'll make sure we investigate this on our end but any information you can provide will help us find any possible issues with this, so thanks in advance for anything you can tell me :)
ramjet_1963 Nov 17, 2021 @ 1:52am 
Yes it is the burner from the start, it is not showing the range of heating like before. The water well range shows ok. Haven't had the Winter storm yet to test out the burner in action.
ramjet_1963 Nov 17, 2021 @ 2:11am 
I've shared the screenshot in screenshots
iceflake_joanna  [developer] Nov 17, 2021 @ 5:32am 
Thanks for the screenshot! Really weird - any chance I could get your player log too? You can find it from:

%USERPROFILE%\AppData\LocalLow\Iceflake Studios\Surviving the Aftermath\

Either copy/paste the text from it here or use a pastebin site to attach it - Steam Discussions sadly does not allow attachments :/

Oh and just to clarify - if possible, could you first load up that same save, go to the burner, select it, then close down the game and then attach the player log? It gets overwritten every time you launch the game so I just want to ensure we get the right version of it!

Thanks again!
ramjet_1963 Nov 17, 2021 @ 6:17pm 
Mono path[0] = 'C:/Users/Roger/Steam Games Library/steamapps/common/Surviving the Aftermath/Aftermath64_Data/Managed'
Mono config path = 'C:/Users/Roger/Steam Games Library/steamapps/common/Surviving the Aftermath/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path C:/Users/Roger/Steam Games Library/steamapps/common/Surviving the Aftermath/Aftermath64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1)
Vendor:
VRAM: 8081 MB
Driver: 26.21.14.3190
Begin MonoManager ReloadAssembly
- Completed reload, in 3.100 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.582500 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.161100 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5886.
Total: 1.394200 ms (FindLiveObjects: 0.340800 ms CreateObjectMapping: 0.229300 ms MarkObjects: 0.796900 ms DeleteObjects: 0.027000 ms)

GameLoader started

The referenced script (Unknown) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 6.350600 ms
Surviving the Aftermath -- Version: 1.21.2.1256 -- 39e80f079ca732851658795ed0432f8a974724a9

Setting breakpad minidump AppID = 684450
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198028206185 [API loaded no]
[Steamworks.NET] Current steam branch:

Starting the game on platform Steam

Set language English


Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 279939.
Total: 232.570800 ms (FindLiveObjects: 10.237900 ms CreateObjectMapping: 36.520600 ms MarkObjects: 184.802600 ms DeleteObjects: 1.009100 ms)

The referenced script (Rewired.Platforms.Switch.NintendoSwitchInputManager) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

No external content found in path C:\Users\Roger\Steam Games Library\steamapps\common\Surviving the Aftermath\DLC

[ExternalContentManager] Unlocked content: Steam EarlyAccess

Rewired ready

[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.

Setting up 4 worker threads for Enlighten.
Thread -> id: 316c -> priority: 1
Thread -> id: 138c -> priority: 1
Thread -> id: ffc -> priority: 1
Thread -> id: 2e68 -> priority: 1
[1101 - UserStatsReceived] - 684450 -- k_EResultOK -- 76561198028206185

Unloading 3 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 6.408100 ms
Telemetry platform steam in Livemode


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 298913.
Total: 252.490100 ms (FindLiveObjects: 12.089900 ms CreateObjectMapping: 37.487300 ms MarkObjects: 202.267600 ms DeleteObjects: 0.644800 ms)

Loading save file 2021-11-17_23-21-56, Slot name: 2021-11-17_23-21-56, Display name: 2021-11-17_23-21-56, Version: 135, Timestamp: 2021-11-17_23-21-57, Population: 22, Day: 15, Mod count: 0, Mods:

Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
Coroutine couldn't be started because the the game object 'PopupLoadv4(Clone)' is inactive!

UnloadTime: 7.038900 ms

Unloading 16020 unused Assets to reduce memory usage. Loaded Objects now: 281236.
Total: 251.022000 ms (FindLiveObjects: 16.947100 ms CreateObjectMapping: 38.407300 ms MarkObjects: 187.247200 ms DeleteObjects: 8.419900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 2.551900 ms
Added PostProcessingQuality listener

Added PostProcessingQuality listener


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 485046.
Total: 437.260200 ms (FindLiveObjects: 25.308600 ms CreateObjectMapping: 55.616100 ms MarkObjects: 355.452100 ms DeleteObjects: 0.883000 ms)

Loaded PregameData - World: 0 | Catastrophes: 0 | Scenario: 0
StartingPopulation: 0 | ColonyType: 2 | NarrativeAI: 0
FlagSymbol: 0 | FlagBackground: 3 | ColonyName: Ramjetville | ColonyMotto: Stand Together
AutoSaveName: Autosave-Ramjetville | DifficultyPercentage: 0.500
StartingSpecialists: Cait, Baron

Colony events 401 | Combat events: 42 | Total 443

Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
Procedural prop shader supported: True

Trying to change game phase from P3 to P1!

Trying to change game phase from P3 to P3!

Removed specialist Cait from specialist pool.

Removed specialist Baron from specialist pool.

Removed specialist Nadia from specialist pool.

Colony events 401 | Combat events: 42 | Total 443

SPECIALIST LOG: Nadia Sent out 1707

SPECIALIST LOG: Nadia left colony 1707

SPECIALIST LOG: Cait Sent out 1707

SPECIALIST LOG: Cait left colony 1707

Graphics: Framerate limit set to 30

Graphics: Anti-aliasing set to None

Graphics: Master texture limit set to 2

Graphics: Shadow resolution set to Medium

Graphics: Shadow cascade count set to 0

Graphics: Lod bias set to 0.8

Graphics: Far plane set to 150

Graphics: Tree culling distance set to 85

Set Colony terrain pixel error to 30

Set WM terrain pixel error to 25

Graphics: Colony terrain pixel error set to: 30

Graphics: World map terrain pixel error set to: 25

Graphics: Use ambient occlusion set to: True

Graphics: Particle quality set to Low

Graphics: Post processing quality set to Low

Graphics: Rendering quality set to Low

Loading screen shown for 28.3s

Activated WM tutorial RETURN_RESOURCES

Traversing invalid path. Person: Deborah. Path type: Grid. TargetReached is null, forcing idle state!

Traversing invalid path. Person: Penelope. Path type: Grid. TargetReached is null, forcing idle state!

Activated tutorial STORAGES

Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
Removed PostProcessingQuality listener

Coroutine couldn't be started because the the game object 'PopupPause(Clone)' is inactive!

Removed PostProcessingQuality listener

UnloadTime: 957.751100 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: adc -> priority: 1
Thread -> id: 3ff8 -> priority: 1

Unloading 63091 unused Assets to reduce memory usage. Loaded Objects now: 299281.
Total: 348.756500 ms (FindLiveObjects: 18.408000 ms CreateObjectMapping: 54.514700 ms MarkObjects: 209.968300 ms DeleteObjects: 65.864900 ms)

Loading screen shown for 1.6s
ramjet_1963 Nov 17, 2021 @ 6:26pm 
Hi, I have the graphics set to low so my laptop doesn't overheat so I just tried again with all graphic levels set to high & good news the burner range now shows up
ramjet_1963 Nov 17, 2021 @ 6:26pm 
Mono path[0] = 'C:/Users/Roger/Steam Games Library/steamapps/common/Surviving the Aftermath/Aftermath64_Data/Managed'
Mono config path = 'C:/Users/Roger/Steam Games Library/steamapps/common/Surviving the Aftermath/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path C:/Users/Roger/Steam Games Library/steamapps/common/Surviving the Aftermath/Aftermath64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1)
Vendor:
VRAM: 8081 MB
Driver: 26.21.14.3190
Begin MonoManager ReloadAssembly
- Completed reload, in 0.184 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.174900 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.163900 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5886.
Total: 1.194500 ms (FindLiveObjects: 0.180300 ms CreateObjectMapping: 0.206700 ms MarkObjects: 0.797400 ms DeleteObjects: 0.009900 ms)

GameLoader started

The referenced script (Unknown) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 6.371900 ms
Surviving the Aftermath -- Version: 1.21.2.1256 -- 39e80f079ca732851658795ed0432f8a974724a9

Setting breakpad minidump AppID = 684450
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198028206185 [API loaded no]
[Steamworks.NET] Current steam branch:

Starting the game on platform Steam

Set language English


Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 279939.
Total: 232.006800 ms (FindLiveObjects: 10.300200 ms CreateObjectMapping: 34.938700 ms MarkObjects: 186.130800 ms DeleteObjects: 0.636500 ms)

The referenced script (Rewired.Platforms.Switch.NintendoSwitchInputManager) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

No external content found in path C:\Users\Roger\Steam Games Library\steamapps\common\Surviving the Aftermath\DLC

[ExternalContentManager] Unlocked content: Steam EarlyAccess

Rewired ready

[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.

Setting up 4 worker threads for Enlighten.
Thread -> id: 15a4 -> priority: 1
Thread -> id: 43c4 -> priority: 1
Thread -> id: 1e44 -> priority: 1
Thread -> id: 1e4c -> priority: 1
[1101 - UserStatsReceived] - 684450 -- k_EResultOK -- 76561198028206185

Unloading 3 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 6.016800 ms
Telemetry platform steam in Livemode


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 298913.
Total: 267.727800 ms (FindLiveObjects: 14.705400 ms CreateObjectMapping: 39.468900 ms MarkObjects: 212.776200 ms DeleteObjects: 0.776900 ms)

Loading save file 2021-11-17_23-21-56, Slot name: 2021-11-17_23-21-56, Display name: 2021-11-17_23-21-56, Version: 135, Timestamp: 2021-11-17_23-21-57, Population: 22, Day: 15, Mod count: 0, Mods:

Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
Coroutine couldn't be started because the the game object 'PopupLoadv4(Clone)' is inactive!

UnloadTime: 7.692900 ms

Unloading 16020 unused Assets to reduce memory usage. Loaded Objects now: 281236.
Total: 249.350700 ms (FindLiveObjects: 16.811800 ms CreateObjectMapping: 37.484700 ms MarkObjects: 185.978600 ms DeleteObjects: 9.075000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 2.277600 ms
Added PostProcessingQuality listener

Added PostProcessingQuality listener


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 485046.
Total: 412.625200 ms (FindLiveObjects: 24.097900 ms CreateObjectMapping: 52.176600 ms MarkObjects: 335.355400 ms DeleteObjects: 0.994900 ms)

Loaded PregameData - World: 0 | Catastrophes: 0 | Scenario: 0
StartingPopulation: 0 | ColonyType: 2 | NarrativeAI: 0
FlagSymbol: 0 | FlagBackground: 3 | ColonyName: Ramjetville | ColonyMotto: Stand Together
AutoSaveName: Autosave-Ramjetville | DifficultyPercentage: 0.500
StartingSpecialists: Cait, Baron

Colony events 401 | Combat events: 42 | Total 443

Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
Procedural prop shader supported: True

Trying to change game phase from P3 to P1!

Trying to change game phase from P3 to P3!

Removed specialist Cait from specialist pool.

Removed specialist Baron from specialist pool.

Removed specialist Nadia from specialist pool.

Colony events 401 | Combat events: 42 | Total 443

SPECIALIST LOG: Nadia Sent out 1672

SPECIALIST LOG: Nadia left colony 1672

SPECIALIST LOG: Cait Sent out 1672

SPECIALIST LOG: Cait left colony 1672

Graphics: Framerate limit set to 30

Graphics: Anti-aliasing set to None

Graphics: Master texture limit set to 2

Graphics: Shadow resolution set to Medium

Graphics: Shadow cascade count set to 0

Graphics: Lod bias set to 0.8

Graphics: Far plane set to 150

Graphics: Tree culling distance set to 85

Set Colony terrain pixel error to 30

Set WM terrain pixel error to 25

Graphics: Colony terrain pixel error set to: 30

Graphics: World map terrain pixel error set to: 25

Graphics: Use ambient occlusion set to: True

Graphics: Particle quality set to Low

Graphics: Post processing quality set to Low

Graphics: Rendering quality set to Low

Loading screen shown for 27.5s

Activated WM tutorial RETURN_RESOURCES

Traversing invalid path. Person: Deborah. Path type: Grid. TargetReached is null, forcing idle state!

Traversing invalid path. Person: Penelope. Path type: Grid. TargetReached is null, forcing idle state!

Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
Removed PostProcessingQuality listener

Coroutine couldn't be started because the the game object 'PopupPause(Clone)' is inactive!

Removed PostProcessingQuality listener

UnloadTime: 962.671300 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 2e20 -> priority: 1
Thread -> id: 1a68 -> priority: 1

Unloading 63084 unused Assets to reduce memory usage. Loaded Objects now: 299278.
Total: 343.207300 ms (FindLiveObjects: 17.698800 ms CreateObjectMapping: 56.373900 ms MarkObjects: 206.338800 ms DeleteObjects: 62.795100 ms)

Loading screen shown for 1.7s

Loading save file 2021-11-17_23-21-56, Slot name: 2021-11-17_23-21-56, Display name: 2021-11-17_23-21-56, Version: 135, Timestamp: 2021-11-17_23-21-57, Population: 22, Day: 15, Mod count: 0, Mods:

Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
Coroutine couldn't be started because the the game object 'PopupLoadv4(Clone)' is inactive!

UnloadTime: 11.428100 ms

Unloading 16020 unused Assets to reduce memory usage. Loaded Objects now: 281601.
Total: 246.003600 ms (FindLiveObjects: 15.941500 ms CreateObjectMapping: 38.488100 ms MarkObjects: 182.031700 ms DeleteObjects: 9.540600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 2.831700 ms
Added PostProcessingQuality listener

Added PostProcessingQuality listener


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 485088.
Total: 419.255500 ms (FindLiveObjects: 25.530900 ms CreateObjectMapping: 51.649400 ms MarkObjects: 340.957400 ms DeleteObjects: 1.116300 ms)

Loaded PregameData - World: 0 | Catastrophes: 0 | Scenario: 0
StartingPopulation: 0 | ColonyType: 2 | NarrativeAI: 0
FlagSymbol: 0 | FlagBackground: 3 | ColonyName: Ramjetville | ColonyMotto: Stand Together
AutoSaveName: Autosave-Ramjetville | DifficultyPercentage: 0.500
StartingSpecialists: Cait, Baron

Colony events 401 | Combat events: 42 | Total 443

Procedural prop shader supported: True

Trying to change game phase from P3 to P1!

Trying to change game phase from P3 to P3!

Removed specialist Cait from specialist pool.

Removed specialist Baron from specialist pool.

Removed specialist Nadia from specialist pool.

Colony events 401 | Combat events: 42 | Total 443

SPECIALIST LOG: Nadia Sent out 3352

SPECIALIST LOG: Nadia left colony 3352

SPECIALIST LOG: Cait Sent out 3352

SPECIALIST LOG: Cait left colony 3352

Graphics: Framerate limit set to 300

Graphics: Anti-aliasing set to SubpixelMorphologicalAntialiasing

Graphics: Master texture limit set to 0

Graphics: Shadow resolution set to VeryHigh

Graphics: Shadow cascade count set to 4

Graphics: Lod bias set to 1.5

Graphics: Far plane set to 700

Graphics: Tree culling distance set to 85

Set Colony terrain pixel error to 1

Set WM terrain pixel error to 1

Graphics: Colony terrain pixel error set to: 1

Graphics: World map terrain pixel error set to: 1

Graphics: Use ambient occlusion set to: True

Graphics: Particle quality set to High

Graphics: Post processing quality set to High

Graphics: Rendering quality set to Low

Loading screen shown for 28.4s

Traversing invalid path. Person: Deborah. Path type: Grid. TargetReached is null, forcing idle state!

Traversing invalid path. Person: Penelope. Path type: Grid. TargetReached is null, forcing idle state!

Activated WM tutorial RETURN_RESOURCES

Activated tutorial STORAGES

Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
Coroutine couldn't be started because the the game object 'PopupPause(Clone)' is inactive!

Removed PostProcessingQuality listener

Removed PostProcessingQuality listener

UnloadTime: 946.222400 ms

Unloading 63086 unused Assets to reduce memory usage. Loaded Objects now: 299294.
Total: 359.776400 ms (FindLiveObjects: 24.907100 ms CreateObjectMapping: 55.439800 ms MarkObjects: 213.791800 ms DeleteObjects: 65.637100 ms)

Loading screen shown for 1.6s
ramjet_1963 Nov 17, 2021 @ 6:31pm 
However if the graphic settings are set to Medium (even with unlimited frame rate) the burner range does not show up. So it only shows up on high graphics, for my laptop anyway.
ramjet_1963 Nov 17, 2021 @ 6:32pm 
Mono path[0] = 'C:/Users/Roger/Steam Games Library/steamapps/common/Surviving the Aftermath/Aftermath64_Data/Managed'
Mono config path = 'C:/Users/Roger/Steam Games Library/steamapps/common/Surviving the Aftermath/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path C:/Users/Roger/Steam Games Library/steamapps/common/Surviving the Aftermath/Aftermath64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1)
Vendor:
VRAM: 8081 MB
Driver: 26.21.14.3190
Begin MonoManager ReloadAssembly
- Completed reload, in 0.188 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.258700 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.186400 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5886.
Total: 1.447500 ms (FindLiveObjects: 0.173900 ms CreateObjectMapping: 0.214900 ms MarkObjects: 1.047800 ms DeleteObjects: 0.010700 ms)

GameLoader started

The referenced script (Unknown) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 6.593400 ms
Surviving the Aftermath -- Version: 1.21.2.1256 -- 39e80f079ca732851658795ed0432f8a974724a9

Setting breakpad minidump AppID = 684450
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198028206185 [API loaded no]
[Steamworks.NET] Current steam branch:

Starting the game on platform Steam

Set language English


Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 279939.
Total: 230.449100 ms (FindLiveObjects: 10.537500 ms CreateObjectMapping: 35.703300 ms MarkObjects: 182.959600 ms DeleteObjects: 1.248100 ms)

The referenced script (Rewired.Platforms.Switch.NintendoSwitchInputManager) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!

No external content found in path C:\Users\Roger\Steam Games Library\steamapps\common\Surviving the Aftermath\DLC

[ExternalContentManager] Unlocked content: Steam EarlyAccess

Rewired ready

[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.

Setting up 4 worker threads for Enlighten.
Thread -> id: 20f8 -> priority: 1
Thread -> id: 2fcc -> priority: 1
Thread -> id: 40dc -> priority: 1
Thread -> id: 3acc -> priority: 1
[1101 - UserStatsReceived] - 684450 -- k_EResultOK -- 76561198028206185

Unloading 3 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 5.175700 ms
Telemetry platform steam in Livemode


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 298913.
Total: 265.257500 ms (FindLiveObjects: 13.795600 ms CreateObjectMapping: 41.131900 ms MarkObjects: 209.445600 ms DeleteObjects: 0.883300 ms)

Loading save file 2021-11-17_23-21-56, Slot name: 2021-11-17_23-21-56, Display name: 2021-11-17_23-21-56, Version: 135, Timestamp: 2021-11-17_23-21-57, Population: 22, Day: 15, Mod count: 0, Mods:

Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
Coroutine couldn't be started because the the game object 'PopupLoadv4(Clone)' is inactive!

UnloadTime: 8.924000 ms

Unloading 16020 unused Assets to reduce memory usage. Loaded Objects now: 281236.
Total: 244.594300 ms (FindLiveObjects: 14.348600 ms CreateObjectMapping: 37.425800 ms MarkObjects: 183.323800 ms DeleteObjects: 9.495300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 2.365200 ms
Added PostProcessingQuality listener

Added PostProcessingQuality listener


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 485046.
Total: 403.809700 ms (FindLiveObjects: 25.079000 ms CreateObjectMapping: 52.168800 ms MarkObjects: 325.633200 ms DeleteObjects: 0.928100 ms)

Loaded PregameData - World: 0 | Catastrophes: 0 | Scenario: 0
StartingPopulation: 0 | ColonyType: 2 | NarrativeAI: 0
FlagSymbol: 0 | FlagBackground: 3 | ColonyName: Ramjetville | ColonyMotto: Stand Together
AutoSaveName: Autosave-Ramjetville | DifficultyPercentage: 0.500
StartingSpecialists: Cait, Baron

Colony events 401 | Combat events: 42 | Total 443

Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
Procedural prop shader supported: True

Trying to change game phase from P3 to P1!

Trying to change game phase from P3 to P3!

Removed specialist Cait from specialist pool.

Removed specialist Baron from specialist pool.

Removed specialist Nadia from specialist pool.

Colony events 401 | Combat events: 42 | Total 443

SPECIALIST LOG: Nadia Sent out 3126

SPECIALIST LOG: Nadia left colony 3126

SPECIALIST LOG: Cait Sent out 3126

SPECIALIST LOG: Cait left colony 3126

Graphics: Framerate limit set to 300

Graphics: Anti-aliasing set to FastApproximateAntialiasing

Graphics: Master texture limit set to 1

Graphics: Shadow resolution set to High

Graphics: Shadow cascade count set to 2

Graphics: Lod bias set to 1

Graphics: Far plane set to 300

Graphics: Tree culling distance set to 85

Set Colony terrain pixel error to 20

Set WM terrain pixel error to 10

Graphics: Colony terrain pixel error set to: 20

Graphics: World map terrain pixel error set to: 10

Graphics: Use ambient occlusion set to: True

Graphics: Particle quality set to Medium

Graphics: Post processing quality set to Medium

Graphics: Rendering quality set to Low

Loading screen shown for 27.7s

Traversing invalid path. Person: Deborah. Path type: Grid. TargetReached is null, forcing idle state!

Traversing invalid path. Person: Penelope. Path type: Grid. TargetReached is null, forcing idle state!

Activated WM tutorial RETURN_RESOURCES

Activated tutorial STORAGES

Unloading 3 Unused Serialized files (Serialized files now loaded: 21)
Removed PostProcessingQuality listener

Coroutine couldn't be started because the the game object 'PopupPause(Clone)' is inactive!

Removed PostProcessingQuality listener

UnloadTime: 968.312100 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 4758 -> priority: 1
Thread -> id: 1160 -> priority: 1

Unloading 63089 unused Assets to reduce memory usage. Loaded Objects now: 299280.
Total: 353.545700 ms (FindLiveObjects: 17.619900 ms CreateObjectMapping: 58.271000 ms MarkObjects: 210.385100 ms DeleteObjects: 67.269100 ms)

Loading screen shown for 1.6s
ramjet_1963 Nov 17, 2021 @ 7:42pm 
After experimenting with the graphic settings it seems that for my laptop & video card the render quality needs to be at least medium for the burner range to show. The other graphic settings can be set to low as long as the render quality is at least medium.
iceflake_joanna  [developer] Nov 22, 2021 @ 4:13am 
Thanks for the information! We looked into this and indeed, the graphics settings affect this. We'll work on this and hopefully we can get a fix in soon! Thank you for the post and all the information - and of course, thanks for playing!
< >
Showing 1-11 of 11 comments
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Date Posted: Nov 16, 2021 @ 9:37pm
Posts: 11