Surviving the Aftermath

Surviving the Aftermath

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Kampfar Nov 16, 2021 @ 7:12pm
Settler outpost - Survivor outpost
What is the best value to get a steady income of settles, does it depend on a biome?
In plains i get 0.35 per 12 hours, in some other biomes less than that.
What is the idea here, what biome is the best for setting the survivor outpost in order to gain new settlers?
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Showing 1-9 of 9 comments
Eventide Nov 16, 2021 @ 8:49pm 
Yes it does depend on location: visually, an area with dense city buildings has more. Look at the Sector Info sidebar panel: at the bottom you'll see an estimate of how good the sector is for Survivors or Science.
Kampfar Nov 17, 2021 @ 2:43am 
Originally posted by basic.syntax:
Yes it does depend on location: visually, an area with dense city buildings has more. Look at the Sector Info sidebar panel: at the bottom you'll see an estimate of how good the sector is for Survivors or Science.
Thank you for reply. But seems that number varies even though the estimation for zones is the same. Plains 0,26 to 0.35 or something. Even lower for marshes. Tundra 0.
Tnx for the answer.

Edit: Now is see when i found it, Urban area 0.50, 0.52 per 12 hours.
Last edited by Kampfar; Nov 17, 2021 @ 5:03am
OldManRipper Nov 19, 2021 @ 3:28am 
Kamp,

Best way to get more settlers is to build better living quarters.

Birth rates go way up and so long as you don't let your people starve or die from health issues you will be fine.
Kampfar Nov 19, 2021 @ 4:32am 
Originally posted by oldmanripper:
Kamp,

Best way to get more settlers is to build better living quarters.

Birth rates go way up and so long as you don't let your people starve or die from health issues you will be fine.
Ye, but late game, i build houses, they decide to remain in TENTS. Something is off with the game mechanics.
Urban areas are worth colonasing, 2 are doing the work for me, 1 colonist per 12 hours.
Ruffio Nov 19, 2021 @ 4:33am 
Originally posted by Kampfar:
Originally posted by oldmanripper:
Kamp,

Best way to get more settlers is to build better living quarters.

Birth rates go way up and so long as you don't let your people starve or die from health issues you will be fine.
Ye, but late game, i build houses, they decide to remain in TENTS. Something is off with the game mechanics.
Urban areas are worth colonasing, 2 are doing the work for me, 1 colonist per 12 hours.

Think they move close to where they work. Why you keep tents up when you build houses? I just demolish all obsolete housing once I get better.
Kampfar Nov 19, 2021 @ 4:37am 
Originally posted by Ruffio:
Originally posted by Kampfar:
Ye, but late game, i build houses, they decide to remain in TENTS. Something is off with the game mechanics.
Urban areas are worth colonasing, 2 are doing the work for me, 1 colonist per 12 hours.

Think they move close to where they work. Why you keep tents up when you build houses? I just demolish all obsolete housing once I get better.
I meant, mechanics are not working as intended, which means happiness and housing do not equal steady children > death of age count.
Like, you build the instrument during the event you get +30 happiness, the happiness face is unchanged.
You build those special buildings for happiness, still no happy face and having 100 survivors and like 6,7 of those buildings should suffice even if they lived in toilets.
OldManRipper Nov 19, 2021 @ 5:32am 
The Happiness mechanic has to do with Efficiency and not child-birth.

I always get my first child in my tent city. I skip building Shanties and wait for 2 story houses. I never get above 100 Colonists until I get into houses. Now I cannot stop growing. 25 2 Story Houses and counting at day 170.
Ruffio Nov 19, 2021 @ 6:10am 
Originally posted by Kampfar:
Originally posted by Ruffio:

Think they move close to where they work. Why you keep tents up when you build houses? I just demolish all obsolete housing once I get better.
I meant, mechanics are not working as intended, which means happiness and housing do not equal steady children > death of age count.
Like, you build the instrument during the event you get +30 happiness, the happiness face is unchanged.
You build those special buildings for happiness, still no happy face and having 100 survivors and like 6,7 of those buildings should suffice even if they lived in toilets.

Mouse over your happiness face, and you get statistics. If your happiness is deep in the red, then adding +30 happiness does nothing. If you need like 100+ of it to break even.
OldManRipper Nov 19, 2021 @ 1:30pm 
Gotcha.

It is almost akin to getting +30 water in the middle of a Heat Wave, then.

Works for two in-game hours then no noticeable long-term effect.
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Date Posted: Nov 16, 2021 @ 7:12pm
Posts: 9