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I'll make sure someone on our end checks the system to ensure there are no bugs or issues with the system - thanks for posting about this! And of course, thank you for playing!
Sounds like the specialists ARE randomised, but you forgot to include any compensatory mechanic that balances out the odds over time, and thanks to pure RNG I've just been THAT unlucky.
With the number of different classes and the number of days, you basically did about 7 recruitement rolls.
If there are:
leader/scientist/fighter/scout/scavenger this means 7 rolls (or 8) for a 1/5 chance.
The average would have been 5 rolls meaning 20 days and it's very easy to get to more of that. Honestly, it's not that unlucky, it's not that unlikely, and it's not that dramatic. It IS unlucky to have rolled that many scientists, though they are interesting early game anyway.
Also, all characters are some kind of biclassed, with some able to deal very nice damage, some able to recycle well, etc, so that's okay.
It's good that players have their own limitations, such as:
Okay, I let the Scavenger pass, now I can't exploit that "danger 3" tile, but then I can still exploit these danger 1, or 2, with my biclassed scavenger guys, and danger 0 or 1 with anyone. You did have "someone" instead of a Scavenger, as well, someone you CAN use.
It's post-apocalyptic and a survival management game so there are to be issues to handle and some unexpected to deal with. Just take more rest time between loots.
It's good that there arent' compensation mechanics or we would just have a rotation and a too balanced team all the time. This would add to reduce any unique curve.
This is why I bought the game. I was on the fence because I have so many games already, but I see an engaged developer and that swung me. Keep it up!
Clearly the game's algorithm for determining specialists is just COMPLETELY borked and they never bothered fixing it.