Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks again and of course, thanks for playing!
I just had this case: i wanted to test out how this whole thing works and used my science specialist for open up a knowledge outpost. I had 5 specialists back then. And what did i get for it? 6 knowledge points per day..... When i just had used him a few days later to explore some library and get a few hundreds science points that way.
When you have played so long, that you have enough specialists for kinda "dismissing" them into an outpost, you kinda don´t need the extra resources from outposts anymore. And i think the same about scavenger outposts: later in game you should have the technology for open up deep mines and have more then enough metal/scrap/plastic/whatever. And then burning up the most worthful rescources (the specialists) for it? i don´t see the sense in it.
But ok. Its always better to have a choice rather than to not have a choice at all.
I only use the scientists for outposts. I keep one around for missions. There are plenty of scavengers and fighters that can harvest science just fine. I use scouts for outposts also.
Having a reliable and steady supply of something is a trade off. If you would rather have 8 specialists wandering around and you have a use for them all, not going to tell you how to play. I have been trying the 100% difficulty games lately and tbh the outposts really help a lot there for me. They're especially a lot more useful to me than a guy who can move 8 spaces instead of 6 but has an AP of 9, low science and low scavenge.