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I like to build a 'power park' around an lighting rod. I keep power production and battery stacks within the radius of protection of the lighting rod and then just use transformers to spread the power out to the various locations it is needed.
It could look like this:
Power..Transformer..........Saw Mill..Transformer..........Transformer..........Battery..Transformer..
What Duality138 describes could look like this:
Power..Power..Power..
Lightening Rod..Transformer..........Transformer..........Saw Mill..Transformer..
Battery..Battery..Battery..
I really hope that helps and isn't even more confusing!
You can either build pockets of electricity where you need them or centralize your generation and use transformers to connect things by slightly overlapping transformers.
So you can have energy production --> transformer --> energy user, open space repeat, and total energy production covers all transformers.
Message for devs: When placing transformers could power lines be added from each one just to be aesthetic? It makes more sense to me. OR, use metal and wood to construct power lines to make it a bit more interesting/real?
In the real world, lightning rods are a building upgrade. But I wouldn't object to them having to be stand-alone structures if, say, they fit on a single 1x1 square. Too late in the game to ask for a redesign of them?
Energy producers (such as the solar panel or the wind turbine) do not need to be within the work area of a transformer to work. They will always produce energy for the entire colony, regardless of where they are.
Energy storages (the battery racks) need to be within the work area to work. Otherwise they are essentially just decorations. When they are inside the work area of a transformer, they will store energy which can then be used whenever necessary.
Transformers need an energy source to be within their work area to work. This energy source can either be an energy producer (solar panel), an energy storage (battery) or the work area of another transformer that has an energy source (this transformer too can have another transformer's work area as its energy source). As long as one transformer in the entire line has either an energy producer or storage close to it, all transformers with connecting work areas will be powered.
Energy consumers (sawmill, bore well, etc) need to inside the work area of a functioning transformer to work. We are working on improving the visualization here as we know this is not easy to see.
So, in your colony, all of your transformers do not need to be connected - you can place transformer 1 in the top right corner and transformer 2 in the bottom left corner - as long as they have an energy source in that work area, they will work. Again, this can either be a battery rack or a solar panel, whichever you wish.
Energy producers will also always provide the energy to these locations, even if they are in the top left corner instead. The energy production from these goes into a colony wide energy pool that is divided by all functioning energy consuming buildings around the colony - this of course means all the energy consumers that are inside the work area of a transformer that has the energy source.
I hope I was able to clarify this a bit, if not, please do let me know! :)
Do windmills and solar cells have to be inside the transformer grid or not? I had assumed that they do ... but I also thought that about wells and water towers, and only just found out the other day that that's not true.
So here's my possible solution: unlocking lightning rods gives you two different buildings. One is the one that we have now. The other is a same-height but much smaller and cheaper 1x1 lightning rod *with a 1-square radius around it* so that it only protects buildings that it's actually touching. Do-able?
I'll try and put it in another way:
Energy consumers (sawmill, bore well, anything that requires energy to work) needs to be inside the work area of a functioning transformer to work.
Transformers must have an energy source inside their work area to function. This energy source can but doesn't have to be an energy producer. So you can build a wind turbine next to it and the transformer will work. But it doesn't have to be this, it can also be the battery rack (an energy storage) OR the work area of another transformer, that has an energy source.
Battery racks always must be inside the work area of a transformer to work. Otherwise they are just decorations, not doing anything.
And again, as I mentioned above, the energy producers can be placed anywhere at all, they will always work and produce energy.
So for example, let's say you need to power your sawmill. You already have a wind turbine in the bottom left corner, ready and running and producing energy. You place your sawmill in the middle of the colony, next to some nicely wooded area. Then you place a transformer next to it, so that it can be powered.
Now you'll need an energy source for the transformer. Now you can either build another wind turbine here, or you can build a battery rack next to the transformer. Either will work. Or if you just noticed, that you have a functioning transformer pretty close, you can build another transformer in the middle, so that the work areas of the two are both overlapping with the one in the middle - creating a grid. Any one of these will make the transformer function and power your sawmill so that you can get some of those planks you really need :)
Hope this cleared it out even more :)