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For food, I build a fishing dock and trapper in good locations and have 3 or 4 large farm fields. Once I have a good power and water grid set up I start a few cattle ranches for more food. For housing I use upgraded tenements and that's what everyone is living in during this time.
I don't craft tools until I'm done building up the initial colony infrastructure unless I absolutely have to--I gather them from the map and/or trade for them.
Once I have extractors I find the metal keeps up with demand.
My colonists are being educated at that point so they get the bonus to production, they have the level 3 tools which is another boost to production, stone roads so they move as fast as possible. Homes, medical, food, entertainment and hygiene I try and cluster together so when someone needs to take care of their needs it takes the shortest amount of time.
And once that is all established (and the colony can deal with any disasters) that's when I start moving people into the nicest houses but that is the very last thing I do when I have large stocks of building supplies.
Things just seem to work out for me and I'm usually ahead by the time I need something.
There are a few ways to deal with this.
Get metal
1. Look for all the stashes of metal on citymap and build scrappers and supply depots next to them. Put them on pause until you need them.
2. Prioritize metal when scavenging the worldmap.
3. Trade for metal with neighbours and trader events.
save metal
4. NEVER EVER make tools or guns, you find guns on the maps, neighbours trade tools often.
5. Never trade your metal away
6. Don't upgrade your gate to a fortress, the repair cost will hamstring your metal gathering.
7. Don't expand to fast. 32 colonists (4 tenements) is about the maximum until you have your industry and food supply steady.
tech
7. Start with the gathering techs (which you already do)
8. Prioritize the mining tech. Do not fall in the gab where you have run completely dry before you can build mines.
The last and best thing you can do is install the 'Hexagon Building Pack" mod. It adds a bunch of Quality of Life buildings among which are mining buildings that do not require power and tech. It does reduce the challenge a bit if you rely on these buildings but it is great if you want to have a little more citybuilding fun and you can afford a mistake or two.
Thanks for the feedback and of course, thanks for playing!
One thing that has helped my games to not bottleneck on metal, is get to trading with other settlements, and get the tools, from them... usually cheaper than making them yourself.
I'm happy to see the devs are actively listening to what we say, I'm looking to play many more hours in this game :)
That's my experience. I'm running one metal extractor, by itself, and effortlessly sustaining a colony of about 60. One concrete extractor, too. One recycler's enough plastic for me, most of the time. Wood's the one that's driving me nuts; I'm up to two sawmills and three logging camps, two workers each, and still can't keep up with the repair costs for my buildings and the fuel costs for my mess hall.