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- Better graphics then Endzone ( i mean like EVERYTHING looks better).
- Better and more clear GUI then Endzone.
- More and better disasters.
- Much more events.
- You have to buy a seeds once before you can use it (other than potatoes and such)
- Easyer to manage because there is less content and requirements of double buildings for different resources.
- A worldmap (once you build the gate) that is exploreable, has lootable places and has factions to trade with.
- Specialist (hero's) that can explore this worldmap and gather resources.
- Customizable start (settings + logo + name + specialist)
Con's:
- The developers never listened to the ppl and thus "never" fixed the gate bug.
-- Gate stores all collected World Map resources, unable to send that to your storage.
-- This results in 2 major buzzkills (described in another post by me).
- Less content compared to Endzone.
That beeing said:
In the older version you would start with 8 workers and once the gate was build you could slowly recruit specialist and explore the worldmap.
In the last update you start with 3 specialist, they build you first small base and signal the workers to join.
After a few minutes you will get more and more specialist at the gate, kinda killing the challenge.
(just roam and loot the worldmap, do your research and your good to go).
I just tried Endzone, but its too chaotic for me, maybe i was spoiled by this game.
My personal oppinion is that this game might be better, IF they change the gate storage and redo some work regarding the specialists.
I also post my question in Endzone community too. and they answered pro and con the same way you pro Surviving the Aftermath.
They said Endzone has better graphic, look good, more disaster , harder, feel more survival, more event, better UI , not boring.
So I don't know now what to believe. Each community praise their game.
I own them both and just give you a honest review.
It also has less disasters and not the special events like Surviving the aftermath.
The only reason it feels harder is because you have to tripple build some building in order to produce stuff, in my oppinion it is a bit more chaotic.
Content might feel as a pro, but to me it felt they made it a bit complex.
The GUI and menu's have so many more options, its just a bit painfull to me, but hey, some might like it.
Another few diferences are:
- Endzone does have a grit to help you place buildings (but im ok without).
- Endzone does not alert you when resources in a set up zone are depleted, where Surviving gives you a bit too many alerts.
- In Endzone you can directly build the whole map, where in Surviving you have to find a few open spots, away from radiated zones (which you can clean up later, after you researched power and environmental stations).
- With Endzone you can build hunters, gatherers, farms, etc (a few more types than surviving).
- With Surviving you start with a fishing hut and a hunters hut, later on after basic research you have potatoes and corn, the other seed types you have to purchase with trade or trading events at the gates.
- I did noticed that Endzone gives a lot less guiding to "why" stuff goes wrong.
- Surviving does require you to think about placement.
- Endzone got an upgrade button for buildings, Surviving does not.
Remember i am the one who heavily critizes the Gate Storage on Surviving the Aftermath.
Once they fix that i think i will sink a lot more hours into Surviving the Aftermath.
(Well i already did but didnt get my food production right so im kinda failing my playthrough :P)
Endzone: Mainly a huge colony builder.
Surviving: Colony builder with more focus towards exploration, trading and specialists.
fyi, deciding and choosing is the same thing. So I would have given you the best answer which is YES