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I also think SOME of these could keep you from ever winning your first battles when you have no skills or gear to counter them, and if they ramped up to their maximum over time it'd be less of a new game brick wall.
That being said, people on IN are probably lunatics that speedrun to the best gear and kill the crying artist in under five minutes of play time.
Will adjust these as time goes on.
Never Kept means, they will regularly be deleted from inventory.
affliction, dementia and solitude are the killers here. i think even if you can take the "immune to lightning debuffs" to not get paralyzed or "immune to psychic" to not get confused, game still might approach unwinnable in trying to actually get those talents.
maybe solitude could be worth 2 altars and the "start statused" ones 3 rather than changing em. solitude is definitely working as intended.
also now i'm writing stuff out, what will happen to golem and ghost ship in solitude? i guess you get them through a legal loophole?
Solitude will now give Violet +25% to all stat.
Praise be to the altar!
Also are the current effects of the difficulty changing along with tech? such as the 1% experience gain which i assume the 75% one would stack with, and the 8x knowledge and charisma gains?
murda murda murda..... murda murda.... murda...........
Evening human....
The changes will not affect previous playthroughs... and the... hold on.......... zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz...
Edit: I has returned!
hmmmmmmmmmmmmmmm.... decided to make the changes affect old playthroughs. Next update will include the top portion, which will be up some time tomorrow. Old saves will receive additional talent points due to the sudden increase in difficutly.
As for your question, yes, all bonuses remain the same. Praise be to the bonuses!
Temple of Mezra kept me away with it's high def wind elementals and clerics that have a ton of health and slight regen, but I handled the boss just find. I blame silence and gouge for this. I still haven't gotten any omega gear even though I can see the knowledge chests to get shards.
Suppose what I'm saying is things feel tough but balanced in a sort of "you're REALLY not supposed to be here yet" sort of way when you go anywhere that isn't the "next" step in difficulty. I worry altars will make all this chewy combat impossible without doing some talent/bomb/gear bypassing strats, which are very legit especially if you're playing on the hardest difficulty, and suggest that altars and the tweaks to enemy damage reduction/tech rate be optional.
Right now it feels like IN just made the game harder, but the altars feel like a challenge mode that is unique to "just harder" and normal is definitely too easy after a short time. Altars may turn people off higher difficulties because of how drastically they change everything, you really need a plan to deal with them ahead of time. Normal mode would need a little rebalancing to make mid-late game less of a cakewalk I think.
Or ♥♥♥♥ it, more blood.
Goals for the difficulties are...
Romantic = I just want to take my time and enjoy the story.
Normal = I just want to play the game normally.
Hard = I want this game to be hard.
Nightmare = I want this game be a f@#king nightmare. So much so, my therapist is forced to hear about it.
Infinite Nightmare = I got a text at 2 o'clock in the morning. It was from my therapist. The text was only 3 words... "I understand now". They were never seen again. Also, I never had a therapist.