GRIS
Is this game compatible with my PC?
Hello!

I would like to play this game, but I don't know if it is compatible with the technical characteristics of my PC

My PC:

* Intel(R) Pentium(R) Gold G6405 CPU @ 4.10GHz 4.10 GHz

* RAM 8.00 GB (7.83 GB usable)

* Windows 10 Pro 64-bit operating system, x64-based processor

* DirectX12

* INTEL UHD Graphics 610


Could I play this game smoothly?


Greetings and thanks for your help
Alkuperäinen julkaisija: Kelrycor:
Should work. You meet more than the minimum requirements.

According to informations out of the internet it seems that the game should run at least at 35 FPS on a 4K resolution, and way above 60+ FPS in 1K (FHD).

The game is not using 3D elements, so I guess it will run fluently in all scenes.
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Tämän ketjun aloittaja on ilmaissut julkaisun vastaavaan alkuperäiseen aiheeseen.
Should work. You meet more than the minimum requirements.

According to informations out of the internet it seems that the game should run at least at 35 FPS on a 4K resolution, and way above 60+ FPS in 1K (FHD).

The game is not using 3D elements, so I guess it will run fluently in all scenes.
Kelrycor lähetti viestin:
...
According to informations out of the internet it seems that the game should run at least at 35 FPS on a 4K resolution, and way above 60+ FPS in 1K (FHD).
...
FPS is kind of meaningless in this case. The animation is hand drawn and there are only so many frames, enough to animate at around 20 fps. Movement is more than that, but the figure itself doesn't change and you're just generating the same image multiple times. It's a puzzle game, not a game where you win with quick reflexes.
rdbury lähetti viestin:
Kelrycor lähetti viestin:
...
According to informations out of the internet it seems that the game should run at least at 35 FPS on a 4K resolution, and way above 60+ FPS in 1K (FHD).
...
FPS is kind of meaningless in this case. The animation is hand drawn and there are only so many frames, enough to animate at around 20 fps. Movement is more than that, but the figure itself doesn't change and you're just generating the same image multiple times. It's a puzzle game, not a game where you win with quick reflexes.

I just agree to a certain degree, but problem is you'll still see a low fps while scrolling the screen if you have a sensitive eye. I got used a lot to high FPS and refresh rate, so everything below 50 FPS is looking somehow 'stiff' to me in every movement the game offers (inot only the handdrawn animations). It can disturb me playing even narrative driven games. The same goes for 16bit shaders with which you will see color steppings, even if 65k of colors seem to be enough, it just isn't.

But yes, for the most of the time for this kind of game 35 FPS should be still ok, unless you are senstive to small stutters.
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