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Same here... I'm tired of trying things and honestly thinking about asking for a refund.
How can be this still a problem 3 years later?
If a game programmer simply codes in the use of ID-0 (first controller ID in list)
And you have a modern keyboard, or any peripheral plugged in, you're @#$%'ed
Worst yet, Windows controller support is literal garbage, and in most instances those ID's are based on what was plugged in first, and you CANNOT CHANGE THEM. So your only option is to unplug literally everything that identify's itself as a controller (most likely including your modern keyboard with macros)
I had VJoy installed, and this adds an instance to the controller list as ID-0. Simply selecting primary as your controller doesn't even work as the dev's borked the controller code that much. [In my case, I simply had to load up VJoy config, and disable the driver]
--- I could have used a feeder to just mirror my controller to VJoy, buy prefer not to. [Gremlin, UCR, etc...]
The simplest fix is to add a single menu item in game under controller, allowing you to select which hardware device to use as a controller. The next best option would be to change the controller support to use Steam's ((MUCH BETTER THAN WINDOWS)) controller API.
There's a reason why Valve made their own controller API into Steam. Windows API sucks, and the "newer" Xbox controller API is literal garbage. (trying to force people to buy your crappy controller is pathetic!) #gamesforwindowsliveBS
---
TLDR;
Make absolutely sure you have no other controllers plugged in. Load the [USB Game Controller] menu and check to see what is listed. If anything else but your controller is on that list, you need to determine what it is and unplug it from the computer.
The problem is another controller driver in ID-0, so the game loads that and ignores your actual controller.
Dev's fix yer code already!!!
Any Help?
Nintendo JoyCon (Windows 10 bluetooth game input diver) with BetterJoy 6.4 as Xinput. Steam -> General Input -> Xbox 360 input on.
Force Steam input is on (but I don' know if this made difference in this case)
BetterJoy 6.4 -> only 1 JoyCon connected (I tried Left). I have analog stick, ABXY LR buttons and rumble working.
Whenever both are turned on to simulate 1 Xbox controller, game doesn' seem to recognize input, even with Steam masking keyboard input on controller in Game Management.