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I felt the journey was similar to that of depression and anxiety. A teeter totter game of happiness then sadness while learning and growing through the experiences.
Each addition felt like a super power, which I imagine in real life a bit of hope can make one feel such way.
The end was a bit more hidden for me where you run up the stars into white. If this was hope, where is she going?
I thought this might be the other way around given the hidden scene: the player character is in the mother's mind taking the form of a lost child. But I think you're right, the player character is in the form of the childhood self.
Yes, I found that rather vague too. In Journey, the character is reborn, but in Gris, what happens? Is hope merged with the whole self? Is it enlightenment or transcendence? I'm not sure either.
Another, darker interpretation is that the person /statue is the mother coming to terms with the loss of a child. At the end, she "lets go" of the child... And the child ascends... to the afterlife?
It starts off grey and bland- as you progress, color starts to come back into your life. I didn't see each individual color representing seperate emotions, but rather liveliness. As the colors return to what is a physical manifestation of someone's wellbeing, the world thrives progressively more and more as they become aware of the beauties of life. Unfortunately, their depression latches on, and the only thing you can really do is run, until you find your song.
I saw the character as like, the last sliver of what was left of her.
Reading the comments above, toltus has an interesting idea I didn't think of. This is definetly one of those very interpretable games, and it's interesting reading how different people actually took the story since it seemed pretty straight forward to me.