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I have some solutions in mind for that, but I preferred to leave it at that for now, so as not to create any limitations or force the player into some kind of contraption. So for now, it is possible to resolve the level in any way you prefer. For the final version, I will probably implement some way to avoid or minimize the "catapult" solution, but without compromising the freedom of creation.
Thanks for the consideration! Please don't get discouraged, it's just me nit-picking so you have more information to work with!