Company of Heroes: Blitzkrieg Mod

Company of Heroes: Blitzkrieg Mod

Make889 Dec 17, 2017 @ 4:56pm
Fun Mode?
What does the Fun Mode do ?
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Showing 1-8 of 8 comments
Bullshat Dec 17, 2017 @ 5:07pm 
desync
hurepoix Dec 17, 2017 @ 8:36pm 
Originally posted by Bullshat:
desync

Frustration behind caustic joke I presume ?

Fun mode

function OnInit()

for i=1, World_GetPlayerCount() do
Player_SetPopCapOverride(World_GetPlayerAt(i), 350)
Modify_PlayerResourceRate(World_GetPlayerAt(i), RT_Manpower, 2)
Modify_PlayerResourceRate(World_GetPlayerAt(i), RT_Munition, 2)
Modify_PlayerResourceRate(World_GetPlayerAt(i), RT_Fuel, 2)
end
end

Roughly it seems to double all ressources gain, and allows a population up to 350
Make889 Dec 18, 2017 @ 3:33am 
ok thanks
wolfpack-ultr4 Dec 20, 2017 @ 3:19am 
would be nice to have a fun mode inf only ^^
Make889 Dec 20, 2017 @ 3:41am 
yes it would
Armysniper Jul 25, 2018 @ 11:21am 
I wonder if adjusting the 350 Value would adjust the Popcap for that Game Mode?
Last edited by Armysniper; Jul 25, 2018 @ 11:25am
Armysniper Jul 25, 2018 @ 11:23am 
Originally posted by hurepoix:
Originally posted by Bullshat:
desync

Frustration behind caustic joke I presume ?

Fun mode

function OnInit()

for i=1, World_GetPlayerCount() do
Player_SetPopCapOverride(World_GetPlayerAt(i), 350)
Modify_PlayerResourceRate(World_GetPlayerAt(i), RT_Manpower, 2)
Modify_PlayerResourceRate(World_GetPlayerAt(i), RT_Munition, 2)
Modify_PlayerResourceRate(World_GetPlayerAt(i), RT_Fuel, 2)
end
end

Roughly it seems to double all ressources gain, and allows a population up to 350


Could you send me the Directory Path to the Script you posted? Please and Thank You.
MarKr  [developer] Aug 27, 2018 @ 12:47am 
Yes, this mode doubles any resource income you have. It is mostly for testing purposes and not serious games where you want to try e.g. some new tactics and strategy so you don't need to wait too long to afford units.
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Date Posted: Dec 17, 2017 @ 4:56pm
Posts: 8