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It's possible to complete level 8 - as it is with most other levels - without going the standard route if need be, but obviously we want to address the issue itself if we can.
Here's a hint for completing level 8 without going past the final dissolve barrier:
It's possible to get up on the support beams on either side of the moving platform with enough boxes and/or clever use of other objects you can stand on
If it helps at all, I have an i7-2600 and GTX980.
Unfortunately, it's not even the only thing that works fine on our machines but is causing issues for other players; the gameplay videos I've seen are too bright, have no shadows, and have rendering artefacts on the beams - which we've never seen before. You can't even disable shadows in the options menu or with the console, but somehow people don't have them.
This is going to be fun to figure out.
Oh good luck - I really hope you figure it out as I'm really enjoying your game
I've actually got all the problems you listed - no shadows, rendering artefacts on the beams. Not sure if it's too bright, but it looked fine to me. Does this mean it could actually look even nicer?
I've got a i7-4770k, 1080ti, 32gigs. Just shout if you need anything more from me / or want to run tests
I'm less confident about the fix for box throwing since I was never able to reproduce the initial issue, but I've now made boxes inherit the character's velocity on the moving platform so you shouldn't collide with it. The side effect of this change is that you don't even need to catch the box on the other side anymore, you can just throw it straight over to safety.
Could someone who was having issues with the box throwing please let me know if the new build helps? Thanks.
The game should actually look just like the trailer, which isn't what I've been seeing from the screenshots and videos I've found.
Yeah, we found ways to cheat most of the levels but decided not to fix them for the moment. If players can find inventive ways to bypass obstacles, I'm okay with that so long as the exploits are mostly less obvious than the actual path. If people can figure a way out of the level with less effort than it takes to solve the puzzle, then that's something we'll want to deal with. Either the puzzles are too hard or the exploits are too obvious.
Well that's unfortunate, I've just removed that part of the level in the newest build.
It's pretty much impossible to properly balance things when everyone finds different things easy/difficult; when feedback ranges from "this part is way too easy" to "this part is impossible", it's hard to know which way to go.
Admittedly, that section is a little out of place in a game that's otherwise pretty slow-paced. I honestly didn't think it'd be an issue but I'll look into making it easier to block the box from being destroyed because we definitely don't want that to be causing frustration.
EDIT: The new build replaces the falling box section with something easier