Helium Rain

Helium Rain

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Garm Jan 5, 2018 @ 7:17pm
Could someone clarify some things on trading?
I could probably just test it myself, but I'm being lazy.

1. There's "prices" column in the "Economy" tab, but is it buying or selling? Is "transport fee" included in that column (it would seem so)?
2. Sometimes "price" of a specific comodity is lower in "consumer" sectors than in "producer" sectors, even when there's no stock in "consumer" sectors and there is in "producer" ones. Why?
3. Are prices the same all across a sector (tried to test it few times and prices were same on all of the production stations, but could be just my luck)?
4. If not, is there a way to check prices without docking? I tried to check prices remotely, but couldn't find a way.
5. How does the transport fee work? Is that per unit or per transfer? Load, unload or both? For instance, I wanted to buy Iron Oxyde and the price was 24, however for some reason it said (24-5) and the end result of the transfer of 10 units was 193. To me it feels like initial price of a unit was something like 18.8 and the transport fee was 5 for whole transfer.
6. Do prices change on game-step (day) basis or are they dynamic? For insatnce, if I'm selling in comodity in multiple transfers, would selling price drop?
7. There are number of ships flying in the system, do they trade or all of the trading happens when you skip the day?

Thanks.
Last edited by Garm; Jan 5, 2018 @ 7:21pm
Originally posted by Pierrot:
Originally posted by Garm:
I could probably just test it myself, but I'm being lazy.

1. There's "prices" column in the "Economy" tab, but is it buying or selling? Is "transport fee" included in that column (it would seem so)?
2. Sometimes "price" of a specific comodity is lower in "consumer" sectors than in "producer" sectors, even when there's no stock in "consumer" sectors and there is in "producer" ones. Why?
3. Are prices the same all across a sector (tried to test it few times and prices were same on all of the production stations, but could be just my luck)?
4. If not, is there a way to check prices without docking? I tried to check prices remotely, but couldn't find a way.
5. How does the transport fee work? Is that per unit or per transfer? Load, unload or both? For instance, I wanted to buy Iron Oxyde and the price was 24, however for some reason it said (24-5) and the end result of the transfer of 10 units was 193. To me it feels like initial price of a unit was something like 18.8 and the transport fee was 5 for whole transfer.
6. Do prices change on game-step (day) basis or are they dynamic? For insatnce, if I'm selling in comodity in multiple transfers, would selling price drop?
7. There are number of ships flying in the system, do they trade or all of the trading happens when you skip the day?

Thanks.

Hi, I will try to answer to your questions, with my little experience and what I learned by playing and reading the forum.

1. The price displayed on the economy tab is the full base price of a commodity. You will understand later at the point 5.
2. Prices increase by time when a sector lacks of a specific commodity. And decrease when it doesn't need it. I just think it's based on the production and consumation rates instead of stocks.
3. Yeah, they are same across a sector.
4. I don't think there is a way no...
5. So, a comodity have a price, like FeO cost 24/unit. It have also a transport fee, of 5 in this case. When you buy this comodity in a station, you will pay the price less the fee, so 24-5=19/unit. And when you sell it, you will receive the amount of the full price plus the fee, 24+5=29/unit. In total, you made a benefit of 10/unit + an eventual variation on the full price.
To resume, you always make a benefit of twice the amount of the transport fee for whatever comodity.
6. Yes they are, like I said in the point 2.
7. I believe the player turn is after the AI turn. When you play, AIs already did their shopping. You see them docking and moving across a sector but it's, I think, cosmetic.

I hope I was helpful. Let me know if there is something that you don't understand, regarding the games mechanics or my English ^^.
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Showing 1-4 of 4 comments
Kinote Jan 27, 2018 @ 12:04am 
I've been pondering most of these same questions myself as I try to work out some trade routes using the economy tab without much luck.
Garm Jan 27, 2018 @ 4:23am 
Originally posted by Kinote:
I've been pondering most of these same questions myself as I try to work out some trade routes using the economy tab without much luck.
Hopefully someone will respond eventually. I'm waiting for a full release anyway, so I'm in no rush.
The author of this topic has marked a post as the answer to their question.
Pierrot Jan 28, 2018 @ 1:07am 
Originally posted by Garm:
I could probably just test it myself, but I'm being lazy.

1. There's "prices" column in the "Economy" tab, but is it buying or selling? Is "transport fee" included in that column (it would seem so)?
2. Sometimes "price" of a specific comodity is lower in "consumer" sectors than in "producer" sectors, even when there's no stock in "consumer" sectors and there is in "producer" ones. Why?
3. Are prices the same all across a sector (tried to test it few times and prices were same on all of the production stations, but could be just my luck)?
4. If not, is there a way to check prices without docking? I tried to check prices remotely, but couldn't find a way.
5. How does the transport fee work? Is that per unit or per transfer? Load, unload or both? For instance, I wanted to buy Iron Oxyde and the price was 24, however for some reason it said (24-5) and the end result of the transfer of 10 units was 193. To me it feels like initial price of a unit was something like 18.8 and the transport fee was 5 for whole transfer.
6. Do prices change on game-step (day) basis or are they dynamic? For insatnce, if I'm selling in comodity in multiple transfers, would selling price drop?
7. There are number of ships flying in the system, do they trade or all of the trading happens when you skip the day?

Thanks.

Hi, I will try to answer to your questions, with my little experience and what I learned by playing and reading the forum.

1. The price displayed on the economy tab is the full base price of a commodity. You will understand later at the point 5.
2. Prices increase by time when a sector lacks of a specific commodity. And decrease when it doesn't need it. I just think it's based on the production and consumation rates instead of stocks.
3. Yeah, they are same across a sector.
4. I don't think there is a way no...
5. So, a comodity have a price, like FeO cost 24/unit. It have also a transport fee, of 5 in this case. When you buy this comodity in a station, you will pay the price less the fee, so 24-5=19/unit. And when you sell it, you will receive the amount of the full price plus the fee, 24+5=29/unit. In total, you made a benefit of 10/unit + an eventual variation on the full price.
To resume, you always make a benefit of twice the amount of the transport fee for whatever comodity.
6. Yes they are, like I said in the point 2.
7. I believe the player turn is after the AI turn. When you play, AIs already did their shopping. You see them docking and moving across a sector but it's, I think, cosmetic.

I hope I was helpful. Let me know if there is something that you don't understand, regarding the games mechanics or my English ^^.
Last edited by Pierrot; Jan 28, 2018 @ 1:09am
Garm Jan 29, 2018 @ 12:01pm 
Originally posted by Pierrot:
Originally posted by Garm:
I could probably just test it myself, but I'm being lazy.

1. There's "prices" column in the "Economy" tab, but is it buying or selling? Is "transport fee" included in that column (it would seem so)?
2. Sometimes "price" of a specific comodity is lower in "consumer" sectors than in "producer" sectors, even when there's no stock in "consumer" sectors and there is in "producer" ones. Why?
3. Are prices the same all across a sector (tried to test it few times and prices were same on all of the production stations, but could be just my luck)?
4. If not, is there a way to check prices without docking? I tried to check prices remotely, but couldn't find a way.
5. How does the transport fee work? Is that per unit or per transfer? Load, unload or both? For instance, I wanted to buy Iron Oxyde and the price was 24, however for some reason it said (24-5) and the end result of the transfer of 10 units was 193. To me it feels like initial price of a unit was something like 18.8 and the transport fee was 5 for whole transfer.
6. Do prices change on game-step (day) basis or are they dynamic? For insatnce, if I'm selling in comodity in multiple transfers, would selling price drop?
7. There are number of ships flying in the system, do they trade or all of the trading happens when you skip the day?

Thanks.

Hi, I will try to answer to your questions, with my little experience and what I learned by playing and reading the forum.

1. The price displayed on the economy tab is the full base price of a commodity. You will understand later at the point 5.
2. Prices increase by time when a sector lacks of a specific commodity. And decrease when it doesn't need it. I just think it's based on the production and consumation rates instead of stocks.
3. Yeah, they are same across a sector.
4. I don't think there is a way no...
5. So, a comodity have a price, like FeO cost 24/unit. It have also a transport fee, of 5 in this case. When you buy this comodity in a station, you will pay the price less the fee, so 24-5=19/unit. And when you sell it, you will receive the amount of the full price plus the fee, 24+5=29/unit. In total, you made a benefit of 10/unit + an eventual variation on the full price.
To resume, you always make a benefit of twice the amount of the transport fee for whatever comodity.
6. Yes they are, like I said in the point 2.
7. I believe the player turn is after the AI turn. When you play, AIs already did their shopping. You see them docking and moving across a sector but it's, I think, cosmetic.

I hope I was helpful. Let me know if there is something that you don't understand, regarding the games mechanics or my English ^^.
Thanks.

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Date Posted: Jan 5, 2018 @ 7:17pm
Posts: 4