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What might be an issue in the future is if we change something in the game save, push that behaviour to the beta branch only, and not to the default branch ; and if people play on the beta before moving back to the default. That is the only situation where things might not go well ; so I'd advise creating a backup of the SaveGames folder before moving from beta to default.
When in doubt, the best approach is to ignore the beta and stay on the default branch - it's not like we don't have regressions there from time to time...
Good news: It no longer hangs the system
Bad news: When launching the screen is all corrupted and purple with the following messages repeating over and over in the console:
Searching on the Internet this seems to be the libelf issue, but the LD_PRELOAD trick did not help, nor did NOSPLASH.
We're going to move forward with the new engine version, since it's less bad of a problem. We need to talk with the driver developers at this point, which is going tot ake time. So no promises...
Have not checked everything yet to see if there are any rendering issues, but so far I did not notice anything.
Hope a fix can be found (I bought that game from my Nvidia laptop during holidays knowing it was not powerful enough, and was counting on my desktop computer to play the game... But err, problem with Radeon drivers it seems :P).
Keep up the great work!
[Edit] Just saw that it might be related to UE4 itself, and there is a potential workaround in the comments: https://www.spinics.net/lists/dri-devel/msg152323.html (I know this link has also been posted by someone else on Reddit, just putting it here as well as not everyone reads about the game on Reddit).
If you switch to the normal build, it will work fine as long as you're running Mesa from Git compiled against LLVM 5.0 (4.0 will hang the syste).
- AMD hardware freezes on non-beta with LLVM4 ?
- AMD hardware works well on non-beta with LLVM5+ ?
- AMD hardware doesn't crahs but doesn't work on beta ?
- nVidia hardware works well on the beta ?
Trying to clarify whether we need to roll back the engine version, or wait for a fix before releasing the next update.(Don't have Nvidia, so can't comment there)
Can I suggest trying -opengl3 in command line ?
I have just installed the game and unfortunately I got a minor issue - my mouse cursor is shifted by ~800 pixels to the left i.e., if I want to click on a button I need to aim to the left. My configuration is following:
Linux Mint 18.2
Nvidia GTX 960
Proprietary nvidia drivers version 375.66
I have three 1920x1080 screens in a configuration "two in the bottom + one on the top"
Unfortunately I am unable to play around with the settings, because the bug is preventing me from changing any values.
Do you have any advice? I can provide additional info if needed.
Thank you.
EDIT: Solved. The screen on the top was the problem. When I switched it off it started working.
We've updated the beta branch with the latest hotfix from Epic Games. According to the main Linux maintainer, Radeon driver patches were issued in this release - we're hoping to fix some more problems with Helium Rain.
Please test the new beta branch, and tell us if it works better !
The new version runs again. So far i can only see one minor issue, the global ilumination seems very weak. But i have this issues on the stable branch as well.
Graphics details:
OpenGL renderer string: Radeon RX 580 Series (AMD POLARIS10 / DRM 3.15.0 / 4.12.0-1-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.1