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The easy fix is just mixing up the tricks and adding flips and spins.
Now one could state it's not that simple of a fix as it means figuring out how to have variable active challenges in one level (I'm under the impression every player has the same task in a level anyway, I haven't actually checked)...
But I wouldn't accept that excuse from the average hobbyist making a Paperboy clone, let alone the professionals behind what in my eyes would be up there with the GOATs if it wasn't for a few unfortunate albeit minor flaws like this one.