OK K.O.! Let’s Play Heroes

OK K.O.! Let’s Play Heroes

View Stats:
MisterMann Jan 24, 2018 @ 2:25pm
Design Flaws of the Pow Cards
Disclaimer: I did not buy this game however I love this show and am willing to point out flaws or confusing things in the show. I also wanted to make this for the sake of makeing this to see if someone also has the same opinion (or is mature enough to respect my opinion).

Pow cards are the main source of showing off a lot of characters. But when it come to the stats they have it be comes confusing is it based on there reputation or there overall strength. For example I am a character that's born into a family of villains but try's to be a hero so does that mean I still get a negative number. Or if I am a anti-hero with high performances with a lot of experience on the field does that mean my level will stay near zero or will it show based by strength. Overall the Pow cards now aren't diverse enough to capitulate almost every type of super that was ever invented throughout early reading material (Within the range of adults dubbing it down for children of course).

Joking Suggestion: If the artists and/or writers see this make an episode about the Pow cards getting an update with everyone reacting differently about there Pow cards changes to there stats (K.O. Gets mad cause his level is now split into 2 bars and ¼ of the Xp is actually his overall hero level). Make it so that theirs 2 bars on the first screen one reputation one overall strength. Change the colors of the hero cards to bright colors and villain cards with dark colors. Also a new card type “The Inconstant” which are the individuals that do both sides all the time. And then hero's associated with P.O.I.N.T. with Rainbow tinted cards because why not these are cards and you might as well go all out on creativity.
Last edited by MisterMann; Jan 24, 2018 @ 2:26pm
< >
Showing 1-1 of 1 comments
Seamoni Jan 30, 2018 @ 4:49pm 
They actually address the POW card Hero leveling system a little bit in the game. Not a huge amount of detail. From what I can tell the leveling system seems to be a combination of feat and intent. If you, as a would be hero, beat up 1000 villains with the sole intent of gaining hero levels, you will not gain a huge hero level boost.

If you beating those same villains to protect a group of school children in the wrong place at the wrong time, your hero level gains a huge boost.

To even gain a POW card you have to perform an initial feat of Heroism, Villainy, or hack the system in a way that goes above and beyond the usual call of duty.

Other statuses, like strength or defense, are not necessarily tied to your hero level.

KO wants to do good and help people, but he sees it as a primary way of gaining hero levels. Therefore he will not gain hero levels as fast as the act has a bit of selfish intent to it.

I am sure that this was more analysis than you cared to see, but I like to think about these way more than most people...I may have too much time on my hands.
< >
Showing 1-1 of 1 comments
Per page: 1530 50