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Anyway i wouldnt trust Pcf too much on their numbers, there is so much wrong in this game in terms of mods, wording, stats, calcualations in general that i wouldnt wonder if nothing works the way it should.
According to your testing, it seems that your turret only receives about half of the effect it should. In other games it is sometimes that pets, minions, totems etc sometimes only get a portion of certain stats, or for example some spells like Cone or AOE spells only get a portion of spellpower unlike a singe target Firebolt for example would get.
What you should do is, keep those numbers in mind, and then test the same thing just with you shooting a single bullet with a pistol for example on the same enemy, and check if you get the proper % values.
If you get the full value, then turrets are cut in half in terms of bonus, if you also get only half... then yeah, Pcf shadownerfing or it never worked in the first place.
i will sub this thread, im curious what happens. gl
That means you are always buffing only 53% of the base damage. Its as if 47% of your turrets base damage doesnt get buffed. What this reminds me of is a damage buff that stacks additively with all those frozen buffs. So perhaps the true base damage of your turret is actually 3623 and it has a constant damage buff about +89%.
Where that buff may come from well, do you perhaps have some sort of a mod equipped that increases your turrets damage? There are 2 for freeze turret.
10% from a low value is still a low value, while 10% from a much higher value is... alot bigger value
for max cryo turret dmg, u should increase ur anomaly/status power
add cryo turret mods on ur gear, such as Hail Shot (Increase the turret's damage based on your Status Power.), Increase Damage (Every turret's shot deals extra X damage.)
and add a weapon mod to increase cryo turret dmg further, such as Resistance Breaker (Shots decrease your target's Resistance by 35% for 6 seconds. | 1s cd)
Nope. I bought green pants on another low level character, they have only one attribute with firepower bonus.
Good spot. I have both Increase Damage mod - "Every turret's shot deals extra X damage." (at the time of testing it was on an item lvl 48) and Hail Shot - "Increase the turret's damage based on your Status Power.".
I would have probably repeat the test without these two mods.