OUTRIDERS

OUTRIDERS

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TyphonThor Apr 17, 2021 @ 1:38am
Drop rate = Utter lies
So... Expedition drop rates are complete and utter lies.

6% Legendary
82% Epic
12% Rare

So why the hell do I always get more rares than anything else? And basically never any damn legendaries. Thought the damn point with Expeditions was to actually get some loot and not just a whole lot of trash items that you end up dismantling or selling.

Most of the Legendaries I've seen so far have been through the story. And when it comes to armor its always been the utterly useless Cannonball set. Melee kills reloads your mag, as a Set bonus!? Thats like worthy of being a lvl 1 mod or something, not a Legendary set bonus. Set items are supposed to be build defining items in games like this, not jokes.

Granted, so far I have not gotten a Legendary I've even considered using. And through a dozen(s) Expeditions I've gotten 1 Legendary drop.
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Showing 1-11 of 11 comments
Zeliwatt Apr 17, 2021 @ 1:40am 
The drop rates are only for the few bonus items you get upon completing the expedition. I believe its like 4 bonus items for gold and 3 for silver. Those drop rates do not apply to every item that drops from the pod at the end, only the bonus rewards based on your medal.
Oblivion Apr 17, 2021 @ 1:40am 
they are lies in a good way. i get 1-3 legendarys every run and its supposed to be 25% :D
TyphonThor Apr 17, 2021 @ 1:45am 
Yeh... Cant really go up in expedition tiers since I get no decent loot. So stuck at 10.

Numbers were off though... 6% Legendary, 85% Epic and 9% rare... I mean, who even wants rares? Loot rates are alot sadder than say Diablo 3.
Oblivion Apr 17, 2021 @ 1:48am 
what are you having issues with?
the game doesnt actually require you to gett legendarys unless your going for "speedruns" where u definitely need the tier3 mods for damage.
but for clearing to 15 the t1-2 should be enough. and depending on your class "build" there are ways to gett epic weapons that will carry you "like the dlc assault rifle"
Mr Fats Apr 17, 2021 @ 1:49am 
Originally posted by TyphonThor:
Yeh... Cant really go up in expedition tiers since I get no decent loot. So stuck at 10.

Numbers were off though... 6% Legendary, 85% Epic and 9% rare... I mean, who even wants rares? Loot rates are alot sadder than say Diablo 3.

you will soon understand that rare items are more valuable than epic at end game.

The blues you see thoug are not from the loot pool that you mention, is from the enemies you kill during the mission
Oblivion Apr 17, 2021 @ 1:51am 
Originally posted by Mr Fats:
Originally posted by TyphonThor:
Yeh... Cant really go up in expedition tiers since I get no decent loot. So stuck at 10.

Numbers were off though... 6% Legendary, 85% Epic and 9% rare... I mean, who even wants rares? Loot rates are alot sadder than say Diablo 3.

you will soon understand that rare items are more valuable than epic at end game.

The blues you see thoug are not from the loot pool that you mention, is from the enemies you kill during the mission

blues are not "worth" more than epics in any way. they are worth the same. it all depends on stat rolls and mods.
Mr Fats Apr 17, 2021 @ 1:55am 
Originally posted by Oblivion:
Originally posted by Mr Fats:

you will soon understand that rare items are more valuable than epic at end game.

The blues you see thoug are not from the loot pool that you mention, is from the enemies you kill during the mission

blues are not "worth" more than epics in any way. they are worth the same. it all depends on stat rolls and mods.

As I said, they become more valuable since you can upgrade them and roll them with 3 perks to choose from.

Most of my end game gear are upgraded blues
Last edited by Mr Fats; Apr 17, 2021 @ 2:03am
Ralifur Apr 17, 2021 @ 2:20am 
@OP You seem to be understanding the rewards wrong.

Im now looking at a tier 12 run. The gold chest rewards are the following:

10% legendary
89% Epic
1% rare

To the left of these percentages is a 4x mark. Basically this means that there are only 4 items rolling the percentages when you get loot.

The rest of the loot that comes out of the drop pod is the loot you would otherwise get from slaying the mobs like in a campaign map. Thats why you see so many blues drop.

Same reason you get a partial reward when you fail a map. Theres always a chest holding the drops you would otherwise have gotten if the mobs dropped them directly.

As for legendaries functionality I agree. Them having fixed substats makes a huge amount of them rather useless apart from the possibility of having 2 tier 3 mods in an item. Would love for them having randomized substats on drop.

Everyone is always trying to farm for their maximum potential in their class so it sucks being prevented the perfect stats on legendaries due to fixed stats.

As for blues being more valuable than epics and greens being even more valuable. It has to do with the upgrading proces. When you upgrade one from green to blue or blue to epic, you get a choice between 3 stats meaning a greater chance you might get what you want. Sure enough they have to roll the 3 substats you want too for them to be worth upgrading. And also they are a hell lot cheaper to upgrade in comparison to epics.

Granted people also currently ALT + F4 if they dont get the right choice in the 3 possibilities hoping they will get to roll again when they log in as it wouldnt have saved. Keep in mind this might bug out and you loose the mod and afterwards have a blank item. :-)
Warden Apr 17, 2021 @ 2:32am 
you still get blues in CT15 even though its like 25% lego and 85% epic or some ♥♥♥♥ yet i get lots blues bahahahahahahaha
Mr Fats Apr 17, 2021 @ 2:39am 
Originally posted by Warden:
you still get blues in CT15 even though its like 25% lego and 85% epic or some ♥♥♥♥ yet i get lots blues bahahahahahahaha

I dont think Ralifur could have made it any clearer, so at this point I am not sure how to interpreter your post, specially the laughs at the end, I think you are being sarcastic but hard to know you could actually be serious
Last edited by Mr Fats; Apr 17, 2021 @ 2:40am
😎Astran😾 Apr 17, 2021 @ 2:41am 
These are cache tiers, not item tiers. I.e you get "legendary cache" in 6% of cases, not legendary item. Cache tiers change amount of the drops, not their quality.

CT14 Archways drop a legendary item on every "gold" run (on average) despite 20% "legendary" displayed.
Last edited by 😎Astran😾; Apr 17, 2021 @ 2:43am
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Date Posted: Apr 17, 2021 @ 1:38am
Posts: 11