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This game was 100% Marketed as a looter shooter that was NOT live service (like BL1-2), so why people still look at the game like its "live service" makes no sense to me.
I would argue that if the launch was smoother, they did the expansions better and added more replayablility, this game would have been left in a really good state with a decent playerbase,. However, before the complete edition of the game the players were left with a $40 DLC that was a fraction of the size of the full priced game and did not really offer the replay-ability people expected it to have.
The game, story, concept, gameplay, loot, builds...etc are great but the execution was what led many players to dropping this game which is sad. I highly enjoyed the game but the $40 DLC was what made me stop playing the game, also when they nerfed my week one build it left a bad taste in my mouth. Now that the DLC is at a much more reasonable price I may finally pick it up and enjoy a full play-through again including the DLC.
With everything being digital and always online, and with the ability to push patches and content by simply uploading the content to a cloud, it's almost become the expectation that every game is live service, even if they aren't marketed as such. If a game comes out and doesn't get any updates, it's automatically deemed "dead" or "abandoned by the devs", rather than just "released as a complete product", which is kinda sad.
The worse part is that everyone HATES "live service games" yet like you said most modern games that release now a days by definition ARE live service in nature, because most games are constantly patched, updated, get content years after release...etc.
I really can't take gaming commentary serious anymore because most people have double standards, where in one instance something is ok and should be praised, and in another it is the worsting thing every and should be "protested" lol.
I just enjoy the games I like and say to heck with whatever anyone else is saying.
Amen, brother.
No not "try everything differently" lol, just a smoother launch and more replayablility with the endgame is really all this game needed. The core combat, gear, build variety,...etc was great and I would have liked this be the start of a new looter shooter franchise to rival the borderlands series, but Square Enix made sure that was not happening by dropping most of their western studios lol.
I like the game enough to put 120+ hours just the base game and I may even get the DLC and do another fresh playthrough now that its at a reasonable price. Its just if this game did not have that rocky start (that lasted way too long) and the people thinking it was a live service game, when it was not, I feel the possibility of an Outriders 2 would have been much higher then it is looking now.
Other than that it's a fun game besides all the frustrations. I would say 80% fun 20% frustrated on average, but im sure there are those that is the complete inverse.
But hey, if the game is still broken, then fair enough.
demo came out and was perfect.
full game came out, and oh boy
MP was not working at all.
Crossplay is not working.
missing loot
bugs after bugs
crashes after crashes
performance issues ..
They lost 70% of the player base...
1y later ..
They ''fixed'' old bugs with the new orizon but brought new bugs with it.
progression locks bugs
missing gear again.
MP is still not working.
Even with all that, players came back, but then ♥♥♥♥ hit the fan.....
worldslayer came out..
for new players game+dlc 50 bucks..
dlc for old players that stick around taking all their crap but still showing support 40 bucks....
aka the same price as the full game again
making players say F.U.,
and so the game went from 60/70% to a 90+% drop.
leaving the game a ghost town, resulting in them abandoning the game to die a slow, painful death.
thats the sad truth about outriders