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ZTempest Jul 10, 2022 @ 6:24pm
Technomancer....
So my original character was a Technomancer. Very strong and was able to clear pods fairly regularly prior to the DLC coming out. Then I started a Devastator, a Trickster, and a Pyro...

Did Technomancers get nerfed somehow? I leveled up my Trickster, and it seems like he is doing a ton or more damage, and has a much easier time in clearing stuff....my Technomancer struggles, and takes much longer. It might be because I am trying out the turret build that I've seen a lot of. with the Ice set..previously, i ran a Pestilance build...

Maybe I need to go back to that (Pestilance), although I was in the mood for something different, to be honest. i am not sure...but what I do know is that my Technomancer, which is in trhe mid-40's, simply can't compete with my Trickster. The Trickster seems to be on an entirely different level power-wise.

Any thoughts?
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Showing 1-12 of 12 comments
Rogue Jul 10, 2022 @ 6:39pm 
Trickster will feel the pain once you reach endgame...Until you are properly geared. Think you'll feel the squish at around AT15...

Technomancer is fine, just that if you are using certain nerfed mods and skill nodes that was OP long long ago, old build will also be nerfed. Just rework it. As for following those builds you find online, you must be certain to have the correct mods, PAX nodes and skill tree nodes or they don't work.

Only build that I did not change much is my devastator when I came back for the dlc. Technomancer and trickster a bunch of changes, pyromancer a few changes. All was at CT15 before Worldslayer DLC... Now all are at AT25, except devastator at AT30.

Oh keep you gear level close to your tier cap, e.g level 58/60 where 60 is the cap for tier 25. And remember to increase the gear stats to max again after leveling a piece of gear.
Last edited by Rogue; Jul 10, 2022 @ 7:10pm
Rogue Jul 10, 2022 @ 7:36pm 
Oh the skill rotation is important, you don't just use blight rounds or drop turrets immediately but do the actions that boost your anomaly power sky high , like doing a melee attack to increase by 50%, etc or shoot 4 times as crit to multiply boost by another 40%... before using your damage skills within the effect time
Last edited by Rogue; Jul 10, 2022 @ 7:36pm
Lost Jul 10, 2022 @ 7:59pm 
Originally posted by ZTempest:
So my original character was a Technomancer. Very strong and was able to clear pods fairly regularly prior to the DLC coming out. Then I started a Devastator, a Trickster, and a Pyro...

Did Technomancers get nerfed somehow? I leveled up my Trickster, and it seems like he is doing a ton or more damage, and has a much easier time in clearing stuff....my Technomancer struggles, and takes much longer. It might be because I am trying out the turret build that I've seen a lot of. with the Ice set..previously, i ran a Pestilance build...

Maybe I need to go back to that (Pestilance), although I was in the mood for something different, to be honest. i am not sure...but what I do know is that my Technomancer, which is in trhe mid-40's, simply can't compete with my Trickster. The Trickster seems to be on an entirely different level power-wise.

Any thoughts?

Techies are actually *really* strong, but they need some gear behind them, much like Tricksters.

Devastators and Pyros do a little bit better initially, due to their solid base kits - but, for soloing, I'd probably call Techy the strongest endgame character around for full TG clears. Their heals also make them awesome in groups. Initially though, they are *very* squishy and don't do amazing damage at all. That...changes.

I play a turret build, and it's almost hilariously broken once you get a few pieces of gear. To start, get the turret set, a goodly amount of AP boosts both in terms of base gear and mods, and - as a priority - grab the mod that gives you two turrets. Don't bother with any mods for your poison turret, you want everything you can get into your two ice turrets, AP, x to frozen, status power (there are ways to apply this as a damage scalar too) etc..

Pax wise, I like the Overseer tree for added safety, but you can build in a few ways (some people like Desolater a lot).

Basically, ignore weapon damage. You want Rage of Mages (or whatever the gun is called) or anything with raw AP boosts, damage against frozen and damage against toxic'd. Ditto mods.

Once you get the ball rolling, this build is nearly unstoppable - you can basically sit back and let your turrets maul things, whilst also CC'ing the hell out of enemies (even if they aren't really a threat, having them stay in place is a big help). If things get hairy, you can be evasive while still doing full damage, popping off a few shots here and there to maintain buffs.

Pick the middle branch (Tech Shaman), the defensive boosts are bonkers and Overclocked makes soloing and pushing higher tier content *so* much easier. Make sure to dip into allowing freeze to apply vulnerability, and then the improved vulnerability node.

Pax trees wise, you can build in a variety of ways.

The only times this build struggles is against snipers (the initial Docks part of TG is the best illustration), as your turrets will have trouble locking on at times. You'll need to dodge, hide and let your turrets clean everything else up before you close the distance).

Anything else - you'll kill mobs so fast you can straight up spawn camp certain areas. Anything even slightly dangerous gets frozen and melted. Bosses evaporate.
Aetrion Jul 10, 2022 @ 8:12pm 
Currently at least 2 out of 3 characters are technomancers it seems. I almost feel bad for playing one. So, I expect the other classes to get a lot of love to make them more appealing.
Snoof Jul 10, 2022 @ 9:03pm 
Originally posted by Rogue:
Trickster will feel the pain once you reach endgame...Until you are properly geared. Think you'll feel the squish at around AT15...

Technomancer is fine, just that if you are using certain nerfed mods and skill nodes that was OP long long ago, old build will also be nerfed. Just rework it. As for following those builds you find online, you must be certain to have the correct mods, PAX nodes and skill tree nodes or they don't work.

Only build that I did not change much is my devastator when I came back for the dlc. Technomancer and trickster a bunch of changes, pyromancer a few changes. All was at CT15 before Worldslayer DLC... Now all are at AT25, except devastator at AT30.

Oh keep you gear level close to your tier cap, e.g level 58/60 where 60 is the cap for tier 25. And remember to increase the gear stats to max again after leveling a piece of gear.
Except Trickster is top dps in endgame lol
Rogue Jul 10, 2022 @ 9:32pm 
Originally posted by Fresh Poo:
Originally posted by Rogue:
Trickster will feel the pain once you reach endgame...Until you are properly geared. Think you'll feel the squish at around AT15...

Technomancer is fine, just that if you are using certain nerfed mods and skill nodes that was OP long long ago, old build will also be nerfed. Just rework it. As for following those builds you find online, you must be certain to have the correct mods, PAX nodes and skill tree nodes or they don't work.

Only build that I did not change much is my devastator when I came back for the dlc. Technomancer and trickster a bunch of changes, pyromancer a few changes. All was at CT15 before Worldslayer DLC... Now all are at AT25, except devastator at AT30.

Oh keep you gear level close to your tier cap, e.g level 58/60 where 60 is the cap for tier 25. And remember to increase the gear stats to max again after leveling a piece of gear.
Except Trickster is top dps in endgame lol

Until you are properly geared...
Snoof Jul 10, 2022 @ 10:36pm 
Originally posted by Rogue:
Originally posted by Fresh Poo:
Except Trickster is top dps in endgame lol

Until you are properly geared...
At which point it takes off even further
ZTempest Jul 11, 2022 @ 3:48am 
Thank everyone for the replies! I have gained some very usefull information, and some new goals for leveling my Technomancer. For instance...farming for the set that gives the Mage's Rage perk, etc.

I also think that a lot of what I am experiencing is playstyle related. Tricksters are more about "run and gun", constantly moving, hardly ever in cover, etc. I was attempting to play my Technomancer in the same way, and it just did not work. I discovered that Technomancers are more about strategic positioning, and thinking a couple of steps ahead of the adversary. It is not a run and gun type of character -- movement is still important, but battlefield mobility is not the core skill I need to develop. Instead, properly positioning my turrets to maximize kill zones and fields of fire, with the right weapons to exploit freezes, etc., is the key I think. It is a different mindset and playstyle from the Trickster...and I am having a lot of fun with it.

I do have the ice set (4 pieces). Borealis or something like that. Need to start looking for the Techmonger Set. That, I think, is going to take time.
Garoul Jul 11, 2022 @ 4:40am 
Originally posted by ZTempest:
..
I do have the ice set (4 pieces). Borealis or something like that. Need to start looking for the Techmonger Set. That, I think, is going to take time.

That - i went a bit harder way - starting at apo8.
Now - with 3 items of the set and reaching apo 16 its a lot easier.
The survivability is much better than with the ice-set (and tree).
DragonLord Jul 11, 2022 @ 2:01pm 
are there somewhere a pseudo list of which build will be nerfed comingsoon?
ZTempest Jul 11, 2022 @ 2:05pm 
Originally posted by Garoul:
Originally posted by ZTempest:
..
I do have the ice set (4 pieces). Borealis or something like that. Need to start looking for the Techmonger Set. That, I think, is going to take time.

That - i went a bit harder way - starting at apo8.
Now - with 3 items of the set and reaching apo 16 its a lot easier.
The survivability is much better than with the ice-set (and tree).

What tree are you using? Pestilance? I have seen builds that use the Shaman and the Demolisher trees. I am using mostly the demolisher tree, with several shaman selections.
Adx Jul 12, 2022 @ 8:51am 
I felt the same way on my pyro.Switched to devas bleed build and was destroying everything.Doing worldslayer first time now and doing it on tier 12 easy
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Date Posted: Jul 10, 2022 @ 6:24pm
Posts: 12