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I just really wish we could get numerical value of how much exactly did our build increase their damage. We already see the healing provided in the tab, but I'd love to see how much of their damage I enabled.
Those vulnerability and increased frozen damage modifiers quickly ramp up, not to mention the increased critical damage from set bonus.
Hurray to no chat in coop game.
Source: My buddy, who keeps getting "kicked from session" message after 1 minute whenever he joins my sessions. Other people join without problem, it's just him, so we assume it's something with his connection.
The contribution that a CC or support buff character brings need a buff to make them a Meta team build (as in NOT having one means over all DPS is cut by 1/3rd or 1/2 of its true potential)
An the Anomaly builds IMO are just trash the demolisher for technomancer even with full anomaly power, status, cool down, Gear is garbage DPS in comparison to the Toxic plague rounds Fire power, long range, short range gear builds....
Thought anomaly powers were ment to ignore armor an only use resistance to which seems every mob has 50% an elites/bosses have 80%.... Good times.
Guess its back to toxic plague rounds meta....
Really sad that there is 3 archtypes an 2 of them are garbage late game.... seems like a TON of wasted time in development, maybe that needs to change?
Which doesn't make sense lol they're getting carried