OUTRIDERS

OUTRIDERS

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Roland19vv 2021 年 4 月 11 日 上午 7:38
Firepower vs weapon damage stat
Ok soo I've looked up lots of articles read lots of posts and have not seen my question answered in any meaningful way of really addressed at all.

Weapons have the firepower stat/rating at the top and bigger should mean better.
And at the bottom with tbe mag size rate of fire and so on is . Wouldn't you guess it a Damage stat.

My question is what the ♥♥♥♥ does firepower mean because in my experience firepower and Damage don't seem to equate.

I have a a legendary shotgun that have a Firepower stat of 28k and damage of 4567

I have a epic shotgun with a 22k firepower
And 8547 Damage.

No here comes my problem every single person article or what has you says that the higher firepower Weapon should be more powerful but they aren't.
My shotgun with the higher Damage is more powerful and by a ♥♥♥♥ ton.
I do upwards of 170k crits with my epic but only 45 to 50k with legendary with the higher firepower.

So I've obviously been choosing my Weapons based off of Damage not firepower.

What does firepower mean because its mostly meaningless as far as i can see.
Damage is again from what i can tell the far far more important stat.

Does anyone have any insights on this. Can you explain a breakdown of the stats more indepth ? Has no one else noticed this ? Have you noticed this????

Id like to understand the information tbe game gives me to build a better character
Any insights would be appreciated thanks extended gaming fam in advance
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正在显示第 16 - 30 条,共 31 条留言
tikens 2021 年 4 月 11 日 上午 7:58 
not only firepower, but more info overall on abilityes, status and so on.. like how much bleed dmg it does or burn og what the different abilityes does.. took my some time to figur out what "ash" was doing
Sticky Biscuit 2021 年 4 月 11 日 上午 7:58 
引用自 JackieTheDemon
引用自 riggerw8

That's exactly why I am thinking it's per Magazine, not per shot
Well that wouldn't make sense at all. No way my level 48 BR only does 4k damage per magazine.

Nothing in this game makes sense. I miss Diablo 3.

Nothing does because the Mechanics are hidden from everyone, it's how game devs are able to make stealth nerfs.

Eventually some code/stat monkey will break it all down and point out the questions everyone has.
JackieTheDemon 2021 年 4 月 11 日 上午 8:00 
引用自 riggerw8
引用自 JackieTheDemon
Well that wouldn't make sense at all. No way my level 48 BR only does 4k damage per magazine.

Nothing in this game makes sense. I miss Diablo 3.

Nothing does because the Mechanics are hidden from everyone, it's how game devs are able to make stealth nerfs.

Eventually some code/stat monkey will break it all down and point out the questions everyone has.
They might be able to tell me why I'm being melted with near-perfect gear and mods. As if all my grinding and studying lead to nothing at all.
Baron01 2021 年 4 月 11 日 上午 8:07 
Scaling in this game is very convoluted. Stat sheet is also absolutely horrible as it often glitches and at times outright shows incorrect numbers. There is also no easy way to translate all those numbers to real damage output. This means it is very hard to confirm your build works properly.

My understanding of firepower and weapon damage is:
1. Weapon damage is a base stat that comes from weapon and weapon only. The higher the better as all further scaling goes off this stat.
2. Firepower is and additive multiplier that increases your weapon damage.
3. Basic formula for weapon damage should be: weapon damage * firepower bonus = raw weapon damage without any mods or skills

However, I suspect there are some mods that provide multiplicative multipliers. Some mods mention in their description that they provide "more" x% damage while other mods state "increased" x%, which does not make sense as I would expect mods to have same type of multiplier. I still assume mods provide multiplicative, and therefore much more powerful, multipliers because that is only way how my damage output can get to such levels I currently see in the game.

All in all, Outriders' scaling system is a hot mess from early leveling until end-game.

引用自 JackieTheDemon
引用自 riggerw8

Can't be, I watch my 5k+ weapons only doing 100ish on some targets, no way in hell their armor can scale down that much damage per shot
Oh but it can. My weapons that do 20k per bullet end up doing around 400-500 on lower tiers.
This is misconception. The game scales your character and all of its gear to match the content. If you join a friend who is running against monster level 38, your gear and stats will scale down to same level.
Sticky Biscuit 2021 年 4 月 11 日 上午 8:11 
引用自 Baron01
Scaling in this game is very convoluted. Stat sheet is also absolutely horrible as it often glitches and at times outright shows incorrect numbers. There is also no easy way to translate all those numbers to real damage output. This means it is very hard to confirm your build works properly.

My understanding of firepower and weapon damage is:
1. Weapon damage is a base stat that comes from weapon and weapon only. The higher the better as all further scaling goes off this stat.
2. Firepower is and additive multiplier that increases your weapon damage.
3. Basic formula for weapon damage should be: weapon damage * firepower bonus = raw weapon damage without any mods or skills

However, I suspect there are some mods that provide multiplicative multipliers. Some mods mention in their description that they provide "more" x% damage while other mods state "increased" x%, which does not make sense as I would expect mods to have same type of multiplier. I still assume mods provide multiplicative, and therefore much more powerful, multipliers because that is only way how my damage output can get to such levels I currently see in the game.

All in all, Outriders' scaling system is a hot mess from early leveling until end-game.

引用自 JackieTheDemon
Oh but it can. My weapons that do 20k per bullet end up doing around 400-500 on lower tiers.
This is misconception. The game scales your character and all of its gear to match the content. If you join a friend who is running against monster level 38, your gear and stats will scale down to same level.


Very helpful. I just play to have fun but when I see stats and numbers not corresponding to what I am seeing on weapon/stat cards it gets frustrating.
JackieTheDemon 2021 年 4 月 11 日 上午 8:14 
引用自 Baron01
引用自 JackieTheDemon
Oh but it can. My weapons that do 20k per bullet end up doing around 400-500 on lower tiers.
This is misconception. The game scales your character and all of its gear to match the content. If you join a friend who is running against monster level 38, your gear and stats will scale down to same level.

I don't see how that is different from what I just said. I know the game scales you down, on pretty much all content besides your current gear level maximum tier. (48) which I can't even do so whatever.
Baron01 2021 年 4 月 11 日 上午 8:25 
引用自 JackieTheDemon
引用自 Baron01

This is misconception. The game scales your character and all of its gear to match the content. If you join a friend who is running against monster level 38, your gear and stats will scale down to same level.

I don't see how that is different from what I just said. I know the game scales you down, on pretty much all content besides your current gear level maximum tier. (48) which I can't even do so whatever.

I miss-quoted. It should have included poster who said in reaction to your post that the damage number on weapon stat sheet is per magazine.
Sticky Biscuit 2021 年 4 月 11 日 上午 8:28 
引用自 Baron01
引用自 JackieTheDemon

I don't see how that is different from what I just said. I know the game scales you down, on pretty much all content besides your current gear level maximum tier. (48) which I can't even do so whatever.

I miss-quoted. It should have included poster who said in reaction to your post that the damage number on weapon stat sheet is per magazine.


I've only played Solo Campaign as of now, so The game is massively scaling me down even though I am just running the campaign on auto World Tier? My 5k (now 14.xK) weapons aren't doing anywhere near that per shot.
JackieTheDemon 2021 年 4 月 11 日 上午 8:31 
引用自 riggerw8
引用自 Baron01

I miss-quoted. It should have included poster who said in reaction to your post that the damage number on weapon stat sheet is per magazine.


I've only played Solo Campaign as of now, so The game is massively scaling me down even though I am just running the campaign on auto World Tier? My 5k (now 14.xK) weapons aren't doing anywhere near that per shot.
The power fantasy in this game doesn't exist. It always wants to make you feel like you're struggling to keep up. And that's why this game is trash.
Sticky Biscuit 2021 年 4 月 11 日 上午 8:34 
引用自 JackieTheDemon
引用自 riggerw8


I've only played Solo Campaign as of now, so The game is massively scaling me down even though I am just running the campaign on auto World Tier? My 5k (now 14.xK) weapons aren't doing anywhere near that per shot.
The power fantasy in this game doesn't exist. It always wants to make you feel like you're struggling to keep up. And that's why this game is trash.


I absolutely Struggle Bus some of these fights, It's a totally gear depending game, you have to constantly upgrade every piece of your equipment
Herflik 2021 年 4 月 11 日 上午 8:49 
1)Firepower on a weapon = base value to calculate ever other firepower bonus to % damage
2)Firepower on other items/skills = bonus dmg calculated based on weapon firepower

In example:
50k firepower weapon and 5 x 5k firepower armors.
5 x 5k firepower armors = 25k firepower at totall
25k/50k = 50% bonus damage

Every other bonus that give +x% damage (example from skills/enchants) is calculated into raw firepower aswell which might be confusing.
Roland19vv 2021 年 4 月 12 日 下午 7:13 
Not gonna lie this generated far more responses than i thought it would. some very helpful some not soo much. but it seems mostly that the games stats simply don't provide enough info and no one is entirely sure what the stats mean . i am personally enjoying the game a lot, i have my issues with it to be sure but i think this game is doing something many games don't do any more and that is to be just fun too many games are too serous about themselves and forget that first and foremost games, this kind at least should be fun before anything else.
最后由 Roland19vv 编辑于; 2021 年 4 月 12 日 下午 7:15
Enorats 2021 年 4 月 12 日 下午 7:43 
Yay for meaningless stats in RPG's. You'd think we'd have figured out how to make these things right by this point, but nope.

More firepower is better, that's for sure. Damage is your damage per shot (though an enemy's armor will reduce that). Take a shotgun and compare it to an auto shotgun. The regular pump shotgun might do 5000 dmg while the auto one might do 400 dmg. They do this out of the mistaken belief that bullets somehow do less damage the faster you fire them, and the desire to balance all firearms to the same level of dps for some idiotic reason. Almost every game ever made has tried to do this, and it causes so many problems.

I'd also love to know how firepower effects damage. If my shirt adds 1200 firepower, what does that mean? Is that a flat increase in damage? A percentage increase? How does this compare to "weapon damage" or "assault weapon damage" or "close range damage"?

What is "close range"? What is "long range"? Why is there no "mid range"? Aren't pyros supposed to be a mid range class?

All this goes for status and anomaly stats too. Like, what do they even do? What does leech actually do? If I'm using my bullet ability, do my shots benefit from weapon leech, ability leech, or both? I'd assume weapon leech, since one of my mods for that ability adds weapon leech.. but it's an ability. What determines my ability damage? Is it based purely on my anomaly power? What if I have no anomaly power? Since my bullet ability likely benefits from weapon leech does it not require anomaly power? Does my anomaly power increase the range of my movement abilities? Does it make my time stop bubbles larger?

Why are some mods all like, I'm gonna give you 8000 armor. Not for doing anything, just giving it away. Then another mod (same tier) is like, I'll give you 1200 armor.. but only when you're headshotting two enemies with the same bullet while doing a handstand, and this can stack 3 times but expires in 10 seconds. Like, those don't seem remotely balanced. Is the armor from one mod inherently better than the armor from the other mod, despite being a lower value?

Good tool tips that actually show how values are calculated are vital to answering questions like this, and to setting up a character that doesn't have the damage and structural integrity of a limp noodle.
R.E.P.O. Professional 2021 年 4 月 12 日 下午 8:00 
引用自 Enorats

Why are some mods all like, I'm gonna give you 8000 armor. Not for doing anything, just giving it away. Then another mod (same tier) is like, I'll give you 1200 armor.. but only when you're headshotting two enemies with the same bullet while doing a handstand, and this can stack 3 times but expires in 10 seconds. Like, those don't seem remotely balanced. Is the armor from one mod inherently better than the armor from the other mod, despite being a lower value?

Good tool tips that actually show how values are calculated are vital to answering questions like this, and to setting up a character that doesn't have the damage and structural integrity of a limp noodle.
My thoughts exactly.

There are mods that require lots of research to even understand what they do, or they don't stack with anything so they are worthless. Most tier 3 mods suffer from the "useless" effect.

You can't stack crit chance or crit damage on armor.
You can't replace armor attributes for something useful.
Weapons that come with +% Crit Damage have lower base damage and firepower.
Legendaries are only useful for their T3 ability, and most of them are just bad. The set bonuses for most of them are trash.
T15, the hardest challenge tier in the game, does not guarantee a legendary.
TH3xR34P3R 2021 年 4 月 12 日 下午 8:12 
All I know is that with my current technomancer build I am focusing on getting my firepower as high as I can get it then doing assault rifle and long range damage (since I have a bolt action for my secondary) followed by any mods that boost my toxic damage output, from there I throw in complementary damage mods.. I am doing around 4M in total damage output so I know I am doing something right.

edit: here is the setup I have at this time https://imgur.com/a/O0krWZD
最后由 TH3xR34P3R 编辑于; 2021 年 4 月 12 日 下午 8:27
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发帖日期: 2021 年 4 月 11 日 上午 7:38
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