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报告翻译问题
It was not listed in the patch notes, but they fixed the bug with Emergency Stance (where it literally just lasted forever until you left the lobby, even if you un-equipped the piece with the mod on it).
Effectively, this increased damage taken by 300% for players who were abusing (intentionally or unintentionally) that bug (AKA, the majority of CT15 builds on youtube).
Edit: Comma and phrasing for clarity.
It was 65% damage resistance to all types of damage (meaning also anomaly damage). This means you were effectively taking 35% damage. Now, when the buff is down, you take 100% damage (normal). 100% / 35% = ~300%. You are taking 300% damage than you are used to if you were abusing the Emergency Stance bug.
That's odd then, because there have been no changes to armor (other than a temporary bug that was fixed yesterday) this patch. I have also done multiple CT15 runs today and have not noticed any difference in damage taken. Weapon leech and skill leech are fully functional as well as far as I can tell. Take a video showing your build and an expedition run so that we can analyze whether it's a bug or just a consequence of your build/play.
This does not seem to be entirely accurate.
-Emergency Stance damage reduction is definitely working (I've been having it save me multiple times today). I have a video of my Chem Plant run today where the damage reduction literally keeps me from dying.
-Perseverance Shield DOES work if another defensive mod is present. I've run it plenty of times in conjunction with Damage Absorber + Mitigation from Death on my technomancer and I've seen the shield effective both in-game and after a run where my damage blocked by shield is in the tens of thousands.
I am surprised that Mitigation from Death doesn't work for all kills while ADS, but it's mostly harmless since most builds that use it are bullet builds. Would be a nice fix to have though (if true).
Perseverance Shield does appear to be broken in the sense that if an attack that would render you under 30% actually puts you at 0%, the shield will only come up AFTER that damage has been applied (hence you die with shield up). This seems to be a separate issue compared to the Trickster bug where they also die with shield up.
Ugh, fine I'll add the comma.
Effectively, [it] increased damage taken ...
sigh... just because its working for you doesn't mean it isn't working for others. It's the same with crashes and logins. I have no issues with logging in but that doesn't mean it's not happening for other people.
Just read it out loud.
Though "Effectively, this increased damage taken..." is good enough.
And you never said "taken" in your first comment. That was the only issue.
"Effectively increased damage by 300% for players who were abusing (intentionally or unintentionally) that bug (AKA, the majority of CT15 builds on youtube)."
Also you don't have to clarify what you edited.
ps: at least they fix bugs even when new ones appear.
"Most proc-based defensive mods are currently broken
Discussion
Emergency Stance will trigger the animation but rarely applies the actual damage reduction
Mitigation From Death will not proc from "on kill" mods
Perseverance Shield will not proc if damage is culling or if another defensive mod is present. Damage will completely bypass shield
Not Impressed has NEVER worked. Just a heads up.
Just remember. The formula in which damage mitigation is applied is currently broken. There will be times where damage taken will be calculated as damage absorbed and there will be times that damage absorbed will be calculated as damage taken. It all depends on which of your armor pieces load up first. You can control this by wearing green modless items before you load into an expedition and then slowly put on 1 piece at a time
Armor DOES NOT WORK if you have PROC BASED defensive mods. Despite having the 85% cap, damage will bypass it. Absolute spaghetti coding. There will be times where if you take damage before a cutscene fully plays out, it disabled your defensive mods permanently until you re-equip that piece and log in and out.
Resistance currently DOES NOT WORK. Anomaly damage will completely bypass whatever percentage you have. All damage taken goes through "reduction" formula, hence why emergency stance was so good. If you did not use ES prior to this patch, all "damage reduced by" factors will still activate, but when they "fixed ES" they somehow ♥♥♥♥♥♥ that code up real bad. Hence why you are getting one shot from an alpha pervert with 40%+ resistance. For some reason their damage is classified as anomaly damage.
There is no working code for "armor based damage reduction" and "resistance based damage reduction". It all just went through "damage reduced by _"
Emergency Stance was the glue holding the defensive code all together. Now that they messed with the "damage reduced by _" all other interactions of defensive layers start to crumble due to lack of endpoints."