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Elhora 2021 年 5 月 1 日 上午 9:08
has difficulty increased with the patch ?
before the patch, i don't say i could easily do a tier 15 expedition with my technomancer, but i could at least finish them all in silver (yeah i know, my mods and stuff are not op for now, i still need some farming).
But since the patch, i can't even finish one in tier 15. I take an incredible amount of damage from the elite that i wasnt taking before and the snipers shoot less often but deal me more damage than previously.
I don't have any bugged defensive mod on my stuff that could have been fixed according to the patch note....
Do you have the same ?
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正在显示第 1 - 15 条,共 23 条留言
Blood Flowers 2021 年 5 月 1 日 上午 9:12 
Were you running Emergency Stance (golem effect for 4s if your health falls below 30%)?

It was not listed in the patch notes, but they fixed the bug with Emergency Stance (where it literally just lasted forever until you left the lobby, even if you un-equipped the piece with the mod on it).

Effectively, this increased damage taken by 300% for players who were abusing (intentionally or unintentionally) that bug (AKA, the majority of CT15 builds on youtube).

Edit: Comma and phrasing for clarity.
最后由 Blood Flowers 编辑于; 2021 年 5 月 1 日 上午 9:55
xMugginx 2021 年 5 月 1 日 上午 9:16 
I had a similar experience OP so I decided to patch the game myself and uninstalled. Hoping that maybe by the end of the year it will be possible to return to a polished game.
Blood Flowers 2021 年 5 月 1 日 上午 9:29 
引用自 IchigoMait
引用自 Blood Flowers
Were you running Emergency Stance (golem effect for 4s if your health falls below 30%)?

It was not listed in the patch notes, but they fixed the bug with Emergency Stance (where it literally just lasted forever until you left the lobby, even if you un-equipped the piece with the mod on it).

Effectively increased damage by 300% for players who were abusing (intentionally or unintentionally) that bug (AKA, the majority of CT15 builds on youtube).
Where do you get that 300% dmg boost?
It only gives you 65% physical resistance, well now only for 4 seconds, and with a 10 second cooldown.

It was 65% damage resistance to all types of damage (meaning also anomaly damage). This means you were effectively taking 35% damage. Now, when the buff is down, you take 100% damage (normal). 100% / 35% = ~300%. You are taking 300% damage than you are used to if you were abusing the Emergency Stance bug.
Elhora 2021 年 5 月 1 日 上午 9:33 
i didn't have the emergency stance. My gear was still under optimisation, but that general feeling come more from the damage from Elitee and the health recovery .....
Blood Flowers 2021 年 5 月 1 日 上午 9:41 
引用自 Elhora
i didn't have the emergency stance. My gear was still under optimisation, but that general feeling come more from the damage from Elitee and the health recovery .....

That's odd then, because there have been no changes to armor (other than a temporary bug that was fixed yesterday) this patch. I have also done multiple CT15 runs today and have not noticed any difference in damage taken. Weapon leech and skill leech are fully functional as well as far as I can tell. Take a video showing your build and an expedition run so that we can analyze whether it's a bug or just a consequence of your build/play.
Jargous 2021 年 5 月 1 日 上午 9:42 
Elites and alphas (possibly other monsters) deal AP damage, so without circle of power, you're taking a lot of damage.
Blood Flowers 2021 年 5 月 1 日 上午 9:53 
引用自 NX04
https://www.reddit.com/r/outriders/comments/n2ddon/most_procbased_defensive_mods_are_currently_broken/

This does not seem to be entirely accurate.
-Emergency Stance damage reduction is definitely working (I've been having it save me multiple times today). I have a video of my Chem Plant run today where the damage reduction literally keeps me from dying.
-Perseverance Shield DOES work if another defensive mod is present. I've run it plenty of times in conjunction with Damage Absorber + Mitigation from Death on my technomancer and I've seen the shield effective both in-game and after a run where my damage blocked by shield is in the tens of thousands.

I am surprised that Mitigation from Death doesn't work for all kills while ADS, but it's mostly harmless since most builds that use it are bullet builds. Would be a nice fix to have though (if true).
Perseverance Shield does appear to be broken in the sense that if an attack that would render you under 30% actually puts you at 0%, the shield will only come up AFTER that damage has been applied (hence you die with shield up). This seems to be a separate issue compared to the Trickster bug where they also die with shield up.

引用自 IchigoMait
引用自 Blood Flowers

It was 65% damage resistance to all types of damage (meaning also anomaly damage). This means you were effectively taking 35% damage. Now, when the buff is down, you take 100% damage (normal). 100% / 35% = ~300%. You are taking 300% damage than you are used to if you were abusing the Emergency Stance bug.
Ah so effectively increased damage taken. Not increased damage.
The wording was half assed.
"Effectively increased damage !(taken*)! by 300% for players who were abusing (intentionally or unintentionally) that bug (AKA, the majority of CT15 builds on youtube)."

Ugh, fine I'll add the comma.

Effectively, [it] increased damage taken ...
最后由 Blood Flowers 编辑于; 2021 年 5 月 1 日 上午 9:55
Jargous 2021 年 5 月 1 日 上午 9:56 
Trickster dying with shield up usually happens when their hp simply hits 0 and a mod gets proc'ed or they used a skill. I've experienced death numerous times where I use hunt the prey, but the damage became too great before I could get the shield.
NX04 2021 年 5 月 1 日 上午 9:57 
引用自 Blood Flowers
引用自 NX04
https://www.reddit.com/r/outriders/comments/n2ddon/most_procbased_defensive_mods_are_currently_broken/

This does not seem to be entirely accurate.
-Emergency Stance damage reduction is definitely working (I've been having it save me multiple times today). I have a video of my Chem Plant run today where the damage reduction literally keeps me from dying.
-Perseverance Shield DOES work if another defensive mod is present. I've run it plenty of times in conjunction with Damage Absorber + Mitigation from Death on my technomancer and I've seen the shield effective both in-game and after a run where my damage blocked by shield is in the tens of thousands.

I am surprised that Mitigation from Death doesn't work for all kills while ADS, but it's mostly harmless since most builds that use it are bullet builds. Would be a nice fix to have though (if true).
Perseverance Shield does appear to be broken in the sense that if an attack that would render you under 30% actually puts you at 0%, the shield will only come up AFTER that damage has been applied (hence you die with shield up). This seems to be a separate issue compared to the Trickster bug where they also die with shield up.

sigh... just because its working for you doesn't mean it isn't working for others. It's the same with crashes and logins. I have no issues with logging in but that doesn't mean it's not happening for other people.
IchigoMait 2021 年 5 月 1 日 上午 9:57 
引用自 Blood Flowers
引用自 IchigoMait
Ah so effectively increased damage taken. Not increased damage.
The wording was half assed.
"Effectively increased damage !(taken*)! by 300% for players who were abusing (intentionally or unintentionally) that bug (AKA, the majority of CT15 builds on youtube)."

Ugh, fine I'll add the comma.

Effectively, [it] increased damage taken ...
What coma? That doesn't matter at all. Effectively, increased damage or effectively increased damage are still the same sentence, but the the former is grammatically incorrect, "It effectively,(pause)" and you continue on is wrong.
Just read it out loud.

Though "Effectively, this increased damage taken..." is good enough.


And you never said "taken" in your first comment. That was the only issue.
"Effectively increased damage by 300% for players who were abusing (intentionally or unintentionally) that bug (AKA, the majority of CT15 builds on youtube)."

Also you don't have to clarify what you edited.
最后由 IchigoMait 编辑于; 2021 年 5 月 1 日 上午 10:03
snowbear 2021 年 5 月 1 日 上午 10:03 
people are always so negative to patchnotes. the game became harder thats all. we have enough players out there who will figure out a way to overcome this isssue. dont know why these people waste time complaining instead of finding a viable mod skill cc/ defense combination which rules ct15 again.

ps: at least they fix bugs even when new ones appear.

IchigoMait 2021 年 5 月 1 日 上午 10:04 
引用自 snowbear
people are always so negative to patchnotes. the game became harder thats all. we have enough players out there who will figure out a way to overcome this isssue. dont know why these people waste time complaining instead of finding a viable mod skill cc/ defense combination which rules ct15 again.

ps: at least they fix bugs even when new ones appear.
Rofl, go read this https://www.reddit.com/r/outriders/comments/n2ddon/most_procbased_defensive_mods_are_currently_broken/

"Most proc-based defensive mods are currently broken
Discussion

Emergency Stance will trigger the animation but rarely applies the actual damage reduction

Mitigation From Death will not proc from "on kill" mods

Perseverance Shield will not proc if damage is culling or if another defensive mod is present. Damage will completely bypass shield

Not Impressed has NEVER worked. Just a heads up.

Just remember. The formula in which damage mitigation is applied is currently broken. There will be times where damage taken will be calculated as damage absorbed and there will be times that damage absorbed will be calculated as damage taken. It all depends on which of your armor pieces load up first. You can control this by wearing green modless items before you load into an expedition and then slowly put on 1 piece at a time

Armor DOES NOT WORK if you have PROC BASED defensive mods. Despite having the 85% cap, damage will bypass it. Absolute spaghetti coding. There will be times where if you take damage before a cutscene fully plays out, it disabled your defensive mods permanently until you re-equip that piece and log in and out.

Resistance currently DOES NOT WORK. Anomaly damage will completely bypass whatever percentage you have. All damage taken goes through "reduction" formula, hence why emergency stance was so good. If you did not use ES prior to this patch, all "damage reduced by" factors will still activate, but when they "fixed ES" they somehow ♥♥♥♥♥♥ that code up real bad. Hence why you are getting one shot from an alpha pervert with 40%+ resistance. For some reason their damage is classified as anomaly damage.

There is no working code for "armor based damage reduction" and "resistance based damage reduction". It all just went through "damage reduced by _"

Emergency Stance was the glue holding the defensive code all together. Now that they messed with the "damage reduced by _" all other interactions of defensive layers start to crumble due to lack of endpoints."
Olddog 2021 年 5 月 1 日 上午 10:06 
Something seems off. My anomaly pyro, ct 9 and getting one shot out of seemingly nowhere. All level 43 gear, have 77% dr and 45%-75% resist at all time(no ES). I do not stand in the middle and try to tank, I position for attacks. Without fail the last 6 ct-9 attempts ended in 1 shot deaths prior to final boss. I know, git gud, but I am baffled by this.
Don Paquito 2021 年 5 月 1 日 上午 10:07 
yeah, man. I know what you mean. before the patch I can finish CT15 with gold or sometimes silver - solo runs and stuff. I dont have any emergency mods. all I have was a increase armor / resistance mod thats it. but now, not sure if I became more squishy or did they made it so solo would be much harder than it is. but oh well. who am I to complain. people will just tell me to "git gud" or whatever. anyhow, hopefully it works out for you.
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发帖日期: 2021 年 5 月 1 日 上午 9:08
回复数: 23