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you can use that gear doing the campaign as soon as you get to lvl 10 I think it is, I am waiting for more useful stuff like fixing Cross Platform, So I can play the game with my son. I don't care about weapon glitches because its does not affect anything I do in a Coop PVE game. I think I know what your saying though players should have the ability to create these things without the glitches, but really there are more important things that need addressing I think, but when you think they thought Nerfs were more important than sorting real problems you never know they just might answer your call.
By the time I was able to use them, I had better gear. I also learned very quickly, that crafting during the campaign is a non-starter. You have to be very judicious with the resources, so you can level up a piece of gear when you absolutely need to.
Where the waste comes in is when you take a green, and upgrade its rarity...and don't get a useful mod. You can try again going to Epic, and hope that mod is what you need, but if it isn't, it's all a waste. Same for taking a Rare that has a good mod, and upgrading the rarity to Epic. If the three choices suck, you may be stuck, especially if you would rather have higher tier mods...like two T2 mods, or a T2 and T3 mod. When there are so many mods, and you need to have a specific few, the odds are not in your favor that you will get what you need.
That makes doing this in the campaign a non-starter, because you simply don't get enough resources. You would have to keep playing the same missions over and over and over and over...but who wants to do that? That's boring.
What you are suggesting has nothing to do with the complain by the previous poster.
Also, your suggestion, or where I believe you are aiming to get, would completely remove any RNG from the end-game. You would be able to craft perfect gear in very short time. It would dramatically cut the need to run expeditions for drops.
Crafting in Outriders is very lenient and gives players lots of options to modify their gear to their liking. Giving crafting any more options or possibility to craft secondary stats or both mods would make drops obsolete as best way to craft a gear would be to buy green item from shop and craft whatever you want on it.
2) If you got plenty of leather already: set WT to 1, do the 10 chest farm (10 chests, 4 minutes. On WT1 you'll get a lot of greens.)
No, it absolutely does not, and a quick search will show you that people are using glitches to get around the crafting shortfalls. It does appear that one, was addressed. You no longer get an RNG roll to firepower when switching the variant. Since the last update, the firepower has remained the same, when switching the variant.
Well here's the thing...that's a mistake. The problem now is that without removing all those "God Rolled ARs" and other weapons people built up, the Devs have created Have's and Have Not's, which will make it impossible for them to balance the game. My current gun for Expeditions is 31.2K firepower. That's roughly 1/3 what others have with those OP guns. This is the best I can do at level 43. Because I did expeditions with a friend, I am now at tier 9. I see no ability to drop that down. So, without him and his OP AR, I get slaughtered. I can't kill fast enough, and take too much damage, and end up dead. And this is with a Meta Build Technomancer, both Tech Shaman and Pestilence.
If the Devs make the Expeditions more reasonable for people who can no longer make those God Rolls, it will be way too easy for those with them. If they make it challenging for those with them, it will make the game impossible for those without. You are literally talking about one group having about 1/3 to 1/2 the firepower of the other. That's going to make a huge difference, and you will fall further behind, when you can't finish Expeditions, and get Epic and Legendary drops for your troubles.
Add to that the fact that the shards for cool down are broken. I mean, literally broken. Check this out. I have the following amounts of shards.
6808 - Heal Rcvd
5007 - Max Health
4170 - Lng Rng Dmg
4126 - Skill Leach
4070 - Anmly Pwr
3531 - Stat Pwer
2764 - Bonus Fire Pwr
2566 - Wpn Leach
2439 - Arm Pierce
2403 - Cls Rng Dmg
1547 - Crit Dmg
0053 - COOLDOWN REDUCTION
That's not a typo. Literall, 4 digits in every other shard type, but only 53 Cooldown shards. I never sell a crafted weapon or armor piece. Some at the bottom are low because I craft with those a lot. Cooldown also, but I get so little that I went backwards on those, because raising levels takes a shard away, and I don't get enough to even raise one shard, at times. It's beyond absurd.
But limiting options does not make the crafting lenient with more options...it makes it less. Giving more options doesn't make the drops less important...you still need them for resources.
What would happen is that people would build armor sets, and weapon sets that they like...not just go with some hodge podge look because that was the best drops you got. You would craft up what you like...what works for you. You would build up armor and weapons for specific characters...catering the build of each to the build of the character, and whether you want it to be focused on close or long range, or for instance, a Tech Shaman, or a Pestilence build.
More options would make players more interested in building different armors and weapons, and playing different characters.
Boost the skills as needed to make all three builds as viable as the next. Many skills are near useless, even when building to those as strengths. For instance, no matter what you do, the cryoturret is garbage. It's incredibly stupid AI...can't even hit enemies standing right beside it. It blind fires around, and often stops moving and continues to fire right beside an enemy without hitting it. Absolutely useless. Doing pestilence build and dropping the Blighted Turret, on the other hand, pays good dividends. A lot of healing, and a lot of hits on enemies...and you get big bonuses to things like firepower when you drop it down, for about 8 seconds. Way too much disparity in the usefulness of the different powers.
The Pain Launcher is also way under-powered. It's good for one shot, and requires the enemies to be massed, and in a line. Best use is on specific areas with the lower level Purforo's charging you in a line. But you need to see them coming, and time the placement just right to get max benefit. Then a fairly lengthy cooldown, even with many reductions. I would change this launcher so it isn't dumb fire, launches less bombs at one time, but turns and launches more salvos at timed intervals. The Cryo Turret just needs to be made a lot more accurate. Way more accurate, and getting on target faster. Why does it turn away from a charging enemy and start to fire, and then randomly fire in different directions, finally figuring out where the enemy is?
Some people claim the Blighted Rounds is OP. Yeah, sure...when you have one of those OP ARs. When you have a level 43 AR or SMG with about 32K firepower, and doing the Expeditions on tier 9...good luck without them. Even with them, it's rough going.
The difference in damage between me and my friend when doing them together...I average 2.5 million damage as a Tech Shaman. He averages 8.5 million with a Pestilence Shaman. Using the Tech Shaman, I almost stayed alive to the end in an Expedition on my own. Was brutal though, and nearly died multiple times. Switched builds to Pestilence, and can't stay alive long enough to make it past the first area. Kill alot of stuff, but eventually lose the Blighted Rounds, and a new mob will charge, and I can't kill them fast enough, and stay healed. With a 90K AR, I would do much better. Too bad I can't actually just make one of those...with the attributes and mods I need for my play style.
That's not going to be as big of a help now, because you no longer get the jump in firepower when switching the variant.
Plus, all those wasted resources when you don't get the mods you want. Of course, right now, people are using a glitch to get around that. OK, but what happens when that is patched...and they will patch it. Plus, what happens when you set an AR up for long range, but then would like to switch your play style, and go short range. You now have a less useful gun. Why not craft it to fit how you want to play?
This isn't a crafting system, so much as it's simply a roll of the dice system that forces you to grind and grind, and literally, maybe never get what you actually want. Especially in one of the many styles available, that you actually want.