OUTRIDERS

OUTRIDERS

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N7_Shadow 26 ABR 2021 a las 21:20
Crafting is absurd.
First, get rid of the glitch people are using to make super god-like assault rifles, and other weapons. Yes, it's a glitch with the Earth Born weapons. And once done, correct the godlike weapons that were created by that glitch.

Second, remove the need for the glitch. I hate this crafting system more than words can say. Give us the ability to make powerful equipment without glitching...not god-like...just really competitive stuff.

First, everything is random...EVERYTHING. Why even bother? Why try? It's all about grinding and grinding and grinding, until you eventually get a legendary, or Epic, that has what you want. Sorry, the game is fun, but not so fun that I want to keep doing the same missions over and over, just hoping to get that random drop that works.

Instead, allow me to craft what I want. I don't mind grinding for that. Allow me to set attributes, and BOTH mods...and allow the Legendaries to have 3 mods. This is how it should work. Rare has one mod, and most be a tier 1. Epic can have two, and one most be tier 1, and one can be tier 2. You can run two tier 1. Legendary should be allowed one tier 3...but you could run 1 tier 1, and two tier 2...or 3 tier 1.

You choose the attributes. This would be fun, and would make more builds viable. Trying to tank a character, then you need more healing mods. Going for support...then less healing and more damage...or maybe go heavy on group healing.

As it stands now, almost all the weapons and armor I get, are just flat out disappointing, and I will never waste resources raising the rarity, because it's absurd to waste resource only to have almost no chance of getting the mod you want in the 3 choices.

I am nearly done with the campaign. And honestly, I have zero interest in playing the expeditions. Just more of the same...grinding in hopes of getting a good drop...but you never actually get what you want. The odds of getting the Legendary you want, with the mods you want, with the attributes you want...yeah that's going to take a really long time grinding, or a lot of luck...and that's just one item. What are the odds you can get a matched armor set, if that's what you want...or a matched weapon set, if that's what you want? Not likely. Your interest in the game is likely going to be done, by that point.
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Mostrando 46-60 de 60 comentarios
Sal UK 27 ABR 2021 a las 16:19 
Publicado originalmente por N7_Shadow:
Publicado originalmente por Sa1Wales:
Sounds to me like the OP ran out of storage space while trying to get a God Tier AR... :p
Go play something else, there are more problems with this game than a Weapon glitch in a PVE game.


I haven't touched that gear, because I'm playing the Campaign. Been playing it when I can...always on the highest world tier available. This makes good gear more critical, and exposes the bad crafting side of the game. You don't get enough resources to make crafting something you can rely on. Mostly, you run with under-powered gear, or the latest gear you got, with mods and attributes that don't work for you.

you can use that gear doing the campaign as soon as you get to lvl 10 I think it is, I am waiting for more useful stuff like fixing Cross Platform, So I can play the game with my son. I don't care about weapon glitches because its does not affect anything I do in a Coop PVE game. I think I know what your saying though players should have the ability to create these things without the glitches, but really there are more important things that need addressing I think, but when you think they thought Nerfs were more important than sorting real problems you never know they just might answer your call.
N7_Shadow 27 ABR 2021 a las 16:53 
Publicado originalmente por Sa1Wales:
Publicado originalmente por N7_Shadow:


I haven't touched that gear, because I'm playing the Campaign. Been playing it when I can...always on the highest world tier available. This makes good gear more critical, and exposes the bad crafting side of the game. You don't get enough resources to make crafting something you can rely on. Mostly, you run with under-powered gear, or the latest gear you got, with mods and attributes that don't work for you.

you can use that gear doing the campaign as soon as you get to lvl 10 I think it is, I am waiting for more useful stuff like fixing Cross Platform, So I can play the game with my son. I don't care about weapon glitches because its does not affect anything I do in a Coop PVE game. I think I know what your saying though players should have the ability to create these things without the glitches, but really there are more important things that need addressing I think, but when you think they thought Nerfs were more important than sorting real problems you never know they just might answer your call.


By the time I was able to use them, I had better gear. I also learned very quickly, that crafting during the campaign is a non-starter. You have to be very judicious with the resources, so you can level up a piece of gear when you absolutely need to.
PocketYoda 27 ABR 2021 a las 22:49 
Publicado originalmente por N7_Shadow:
Publicado originalmente por DanteYoda:


You are lucky i'm level 21 and i still have no clue on what build i want.. I just hobble crap together so stats are all over random.

I have been doing the opposite. The game is simply almost never giving me anything useful, so I have to run with lesser gear, to keep the mods and attributes I want. Feels bad. The weapons and armor level I am getting now is level 41, but the only 41's I am using, I used resources to level up. Most of my gear is still lvl 39...a couple at 40 and a couple at 41. The other 4 are 39. Made killing the boss on Unknown Presence, nearly impossible. I did finally beat him after several losses to him. Running a Pestilence build, with close range assault weapons, since it is too hard to put distance between you and this boss, and there is not much room for error.

When all my gear is upgraded to the max level, it's not too hard to beat this boss...but again, the margin for error is slim, so having lesser gear does make it really hard.

But I try to keep weapons that work foe me, with the right attributes, and right mods. Not having those made the game much harder...too hard...at higher world tiers. Once I did this...concentrated on a proper build, and less insistence on using the latest gear I pick up, I have been much much more successful.

It just drains a lot of the enjoyment, having so little good stuff drop...almost always useless...and it sucks bad when you are getting guns and armor with significantly better firepower and armor, but you can't use them.
I had to level up my best gears and used up my titanium because drops at tier 7-8 were non-existent.. I had like 6 sniper rifles drop and only helmets and gloves.. i'm still using 3 levels to low pants because i could not find any and none are dropping.
Última edición por PocketYoda; 28 ABR 2021 a las 5:14
John 3:16 28 ABR 2021 a las 0:16 
I'm at level 44, but my gear is level 43. I found out when I went to upgrade my gear to level 44 that it gets really expensive! I have learned the hard way that sticking with Epic gear would have been better than using all Legendaries like I am now. You can really burn through your Titanium and those Drop Pod Resources incredibly fast upgrading Legendaries. I finally got to Expedition Level 10 (Thank you to all of you folks that gave me advice, it helped a lot) so hopefully I start getting more resources out of those Drop Pods. As of now I'm trying to get Epics to use in place of the Legendary armor set I'm using. I went in thinking it was like a Destiny or Division where you want to use all Legendaries, boy was I wrong. So just a heads up to people who may be getting to the end game, keep your good Epics and level those up!
Tom Lee 28 ABR 2021 a las 1:17 
I am fine with rolling stuff but once i got what i need i should be able to lock the stats, then continue the level up until 50. What if i get a godroll at 49, now what, the next level upgrade ruins that, just great.
Baron01 28 ABR 2021 a las 1:50 
Publicado originalmente por Tom Lee:
I am fine with rolling stuff but once i got what i need i should be able to lock the stats, then continue the level up until 50. What if i get a godroll at 49, now what, the next level upgrade ruins that, just great.
Nothing is ruined by increasing level from 49 to 50. All that happens is that you lose one rank from your secondary stats (ie. close range damage, cooldown reduction, etc). Stats on the gear stay exactly the same as they were before. All you have to do is increase those attributes again. You should have more than enough shards to do it if you dismantle some of your gear along the way to CT15.
N7_Shadow 28 ABR 2021 a las 16:32 
Publicado originalmente por Baron01:
Publicado originalmente por Tom Lee:
I am fine with rolling stuff but once i got what i need i should be able to lock the stats, then continue the level up until 50. What if i get a godroll at 49, now what, the next level upgrade ruins that, just great.
Nothing is ruined by increasing level from 49 to 50. All that happens is that you lose one rank from your secondary stats (ie. close range damage, cooldown reduction, etc). Stats on the gear stay exactly the same as they were before. All you have to do is increase those attributes again. You should have more than enough shards to do it if you dismantle some of your gear along the way to CT15.


Where the waste comes in is when you take a green, and upgrade its rarity...and don't get a useful mod. You can try again going to Epic, and hope that mod is what you need, but if it isn't, it's all a waste. Same for taking a Rare that has a good mod, and upgrading the rarity to Epic. If the three choices suck, you may be stuck, especially if you would rather have higher tier mods...like two T2 mods, or a T2 and T3 mod. When there are so many mods, and you need to have a specific few, the odds are not in your favor that you will get what you need.

That makes doing this in the campaign a non-starter, because you simply don't get enough resources. You would have to keep playing the same missions over and over and over and over...but who wants to do that? That's boring.
Baron01 28 ABR 2021 a las 23:20 
Publicado originalmente por N7_Shadow:
Where the waste comes in is when you take a green, and upgrade its rarity...and don't get a useful mod. You can try again going to Epic, and hope that mod is what you need, but if it isn't, it's all a waste. Same for taking a Rare that has a good mod, and upgrading the rarity to Epic. If the three choices suck, you may be stuck, especially if you would rather have higher tier mods...like two T2 mods, or a T2 and T3 mod. When there are so many mods, and you need to have a specific few, the odds are not in your favor that you will get what you need.

That makes doing this in the campaign a non-starter, because you simply don't get enough resources. You would have to keep playing the same missions over and over and over and over...but who wants to do that? That's boring.

What you are suggesting has nothing to do with the complain by the previous poster.

Also, your suggestion, or where I believe you are aiming to get, would completely remove any RNG from the end-game. You would be able to craft perfect gear in very short time. It would dramatically cut the need to run expeditions for drops.

Crafting in Outriders is very lenient and gives players lots of options to modify their gear to their liking. Giving crafting any more options or possibility to craft secondary stats or both mods would make drops obsolete as best way to craft a gear would be to buy green item from shop and craft whatever you want on it.
dna 29 ABR 2021 a las 0:10 
Publicado originalmente por Quirkyqu33fer:
Publicado originalmente por ele:
Checking all the vendors and the sheer amount of loot you get from expeditions...it doesn't take that long to get a decent set going.
youre lucky then. ive been trying to get an anomaly set going for trickster for about a week now and i have one item thats usable with the build i have in mind. the drops are horrendous. i had better luck in anthem lol
1) Camp the Vendors, there are enough who sell greens/blues and they reset every 30min. Just check regularly while cooking, watching netflix or whatever
2) If you got plenty of leather already: set WT to 1, do the 10 chest farm (10 chests, 4 minutes. On WT1 you'll get a lot of greens.)
Ziko 29 ABR 2021 a las 2:08 
Publicado originalmente por dustin1280:
xD at OP, "crafting" is one of the BEST parts about this game. It's easily one of the best "crafting" systems I have seen.
It sounds like you want to take out RNG from and looter shooter that is supposed to have RNG.

On top of that, resources are pretty much infinite once you get to a certain point.

It sounds like a few things.
1. You don't know how to use the crafting system properly (green and blue items are generally the BEST gear in the game)
2. You believe resources are very rare, but in reality (outside of shards MAYBE) resources are plentiful and you pretty much have unlimited.
3. You don't understand how god rolls work in this game, and don't realize how the crafting system (+shops) allows you to get those items in the first place.

If there is anything this game does right, it's the "crafting" system
hahahah.. you ain't played many games then.. the crafting sucks.
Morqai 29 ABR 2021 a las 5:37 
@Ziko i could not agree more... The craftingsystem sucks so bad it would almost be better if it was not there at all...
N7_Shadow 3 MAY 2021 a las 17:26 
Publicado originalmente por Baron01:
Crafting in Outriders is very lenient and gives players lots of options to modify their gear to their liking. Giving crafting any more options or possibility to craft secondary stats or both mods would make drops obsolete as best way to craft a gear would be to buy green item from shop and craft whatever you want on it.

No, it absolutely does not, and a quick search will show you that people are using glitches to get around the crafting shortfalls. It does appear that one, was addressed. You no longer get an RNG roll to firepower when switching the variant. Since the last update, the firepower has remained the same, when switching the variant.

Well here's the thing...that's a mistake. The problem now is that without removing all those "God Rolled ARs" and other weapons people built up, the Devs have created Have's and Have Not's, which will make it impossible for them to balance the game. My current gun for Expeditions is 31.2K firepower. That's roughly 1/3 what others have with those OP guns. This is the best I can do at level 43. Because I did expeditions with a friend, I am now at tier 9. I see no ability to drop that down. So, without him and his OP AR, I get slaughtered. I can't kill fast enough, and take too much damage, and end up dead. And this is with a Meta Build Technomancer, both Tech Shaman and Pestilence.

If the Devs make the Expeditions more reasonable for people who can no longer make those God Rolls, it will be way too easy for those with them. If they make it challenging for those with them, it will make the game impossible for those without. You are literally talking about one group having about 1/3 to 1/2 the firepower of the other. That's going to make a huge difference, and you will fall further behind, when you can't finish Expeditions, and get Epic and Legendary drops for your troubles.

Add to that the fact that the shards for cool down are broken. I mean, literally broken. Check this out. I have the following amounts of shards.

6808 - Heal Rcvd
5007 - Max Health
4170 - Lng Rng Dmg
4126 - Skill Leach
4070 - Anmly Pwr
3531 - Stat Pwer
2764 - Bonus Fire Pwr
2566 - Wpn Leach
2439 - Arm Pierce
2403 - Cls Rng Dmg
1547 - Crit Dmg
0053 - COOLDOWN REDUCTION

That's not a typo. Literall, 4 digits in every other shard type, but only 53 Cooldown shards. I never sell a crafted weapon or armor piece. Some at the bottom are low because I craft with those a lot. Cooldown also, but I get so little that I went backwards on those, because raising levels takes a shard away, and I don't get enough to even raise one shard, at times. It's beyond absurd.

But limiting options does not make the crafting lenient with more options...it makes it less. Giving more options doesn't make the drops less important...you still need them for resources.

What would happen is that people would build armor sets, and weapon sets that they like...not just go with some hodge podge look because that was the best drops you got. You would craft up what you like...what works for you. You would build up armor and weapons for specific characters...catering the build of each to the build of the character, and whether you want it to be focused on close or long range, or for instance, a Tech Shaman, or a Pestilence build.

More options would make players more interested in building different armors and weapons, and playing different characters.

Boost the skills as needed to make all three builds as viable as the next. Many skills are near useless, even when building to those as strengths. For instance, no matter what you do, the cryoturret is garbage. It's incredibly stupid AI...can't even hit enemies standing right beside it. It blind fires around, and often stops moving and continues to fire right beside an enemy without hitting it. Absolutely useless. Doing pestilence build and dropping the Blighted Turret, on the other hand, pays good dividends. A lot of healing, and a lot of hits on enemies...and you get big bonuses to things like firepower when you drop it down, for about 8 seconds. Way too much disparity in the usefulness of the different powers.

The Pain Launcher is also way under-powered. It's good for one shot, and requires the enemies to be massed, and in a line. Best use is on specific areas with the lower level Purforo's charging you in a line. But you need to see them coming, and time the placement just right to get max benefit. Then a fairly lengthy cooldown, even with many reductions. I would change this launcher so it isn't dumb fire, launches less bombs at one time, but turns and launches more salvos at timed intervals. The Cryo Turret just needs to be made a lot more accurate. Way more accurate, and getting on target faster. Why does it turn away from a charging enemy and start to fire, and then randomly fire in different directions, finally figuring out where the enemy is?

Some people claim the Blighted Rounds is OP. Yeah, sure...when you have one of those OP ARs. When you have a level 43 AR or SMG with about 32K firepower, and doing the Expeditions on tier 9...good luck without them. Even with them, it's rough going.

The difference in damage between me and my friend when doing them together...I average 2.5 million damage as a Tech Shaman. He averages 8.5 million with a Pestilence Shaman. Using the Tech Shaman, I almost stayed alive to the end in an Expedition on my own. Was brutal though, and nearly died multiple times. Switched builds to Pestilence, and can't stay alive long enough to make it past the first area. Kill alot of stuff, but eventually lose the Blighted Rounds, and a new mob will charge, and I can't kill them fast enough, and stay healed. With a 90K AR, I would do much better. Too bad I can't actually just make one of those...with the attributes and mods I need for my play style.


N7_Shadow 3 MAY 2021 a las 17:33 
Publicado originalmente por dna:
Publicado originalmente por Quirkyqu33fer:
youre lucky then. ive been trying to get an anomaly set going for trickster for about a week now and i have one item thats usable with the build i have in mind. the drops are horrendous. i had better luck in anthem lol
1) Camp the Vendors, there are enough who sell greens/blues and they reset every 30min. Just check regularly while cooking, watching netflix or whatever
2) If you got plenty of leather already: set WT to 1, do the 10 chest farm (10 chests, 4 minutes. On WT1 you'll get a lot of greens.)

That's not going to be as big of a help now, because you no longer get the jump in firepower when switching the variant.

Plus, all those wasted resources when you don't get the mods you want. Of course, right now, people are using a glitch to get around that. OK, but what happens when that is patched...and they will patch it. Plus, what happens when you set an AR up for long range, but then would like to switch your play style, and go short range. You now have a less useful gun. Why not craft it to fit how you want to play?

This isn't a crafting system, so much as it's simply a roll of the dice system that forces you to grind and grind, and literally, maybe never get what you actually want. Especially in one of the many styles available, that you actually want.
hecman01010 3 MAY 2021 a las 17:40 
Publicado originalmente por N7_Shadow:
First, get rid of the glitch people are using to make super god-like assault rifles, and other weapons. Yes, it's a glitch with the Earth Born weapons. And once done, correct the godlike weapons that were created by that glitch.

Second, remove the need for the glitch. I hate this crafting system more than words can say. Give us the ability to make powerful equipment without glitching...not god-like...just really competitive stuff.

First, everything is random...EVERYTHING. Why even bother? Why try? It's all about grinding and grinding and grinding, until you eventually get a legendary, or Epic, that has what you want. Sorry, the game is fun, but not so fun that I want to keep doing the same missions over and over, just hoping to get that random drop that works.

Instead, allow me to craft what I want. I don't mind grinding for that. Allow me to set attributes, and BOTH mods...and allow the Legendaries to have 3 mods. This is how it should work. Rare has one mod, and most be a tier 1. Epic can have two, and one most be tier 1, and one can be tier 2. You can run two tier 1. Legendary should be allowed one tier 3...but you could run 1 tier 1, and two tier 2...or 3 tier 1.

You choose the attributes. This would be fun, and would make more builds viable. Trying to tank a character, then you need more healing mods. Going for support...then less healing and more damage...or maybe go heavy on group healing.

As it stands now, almost all the weapons and armor I get, are just flat out disappointing, and I will never waste resources raising the rarity, because it's absurd to waste resource only to have almost no chance of getting the mod you want in the 3 choices.

I am nearly done with the campaign. And honestly, I have zero interest in playing the expeditions. Just more of the same...grinding in hopes of getting a good drop...but you never actually get what you want. The odds of getting the Legendary you want, with the mods you want, with the attributes you want...yeah that's going to take a really long time grinding, or a lot of luck...and that's just one item. What are the odds you can get a matched armor set, if that's what you want...or a matched weapon set, if that's what you want? Not likely. Your interest in the game is likely going to be done, by that point.
agree with these ideas
Ducky 3 MAY 2021 a las 17:46 
in my 140 hours grinding i couldnt find a single assault rifle which came even close to that "glitched" assault rifle....
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Publicado el: 26 ABR 2021 a las 21:20
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