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It will affect you because devs gona nerf and make stuff for the 5% which abuse everything bugs/exploits/glitches the game offers to be a god....then everything get nerfed mobs etc. get buffed and affect everyone and not just the 5%
Gear is only expensive at the start of the grind and it is most likely made like that to prolong the grind. You have near-unlimited resources once you start clearing T13+ expeditions because you can convert drop pod resources to crafting materials and scrap. I now run with 999999 in both scrap and drop pod resources with nothing to spend them on other than occasionally upgrading epic or legendary item.
I think those numbers are quite low, because the crafting system is the strong point of this game.
Either players don't need the system, or they don't understand how it works, or they don't need it because they stop playing.
Overall, I didn't need it during campaign (but I kept WT low around 9-10), but it's mandatory for high CT (I'm currently stuck at silver CT14).
Crafting is probably underestimated.
Maybe you can pull the stick out of your butt long enough to read AND comprehend what I wrote. My point was that instead of that being the route to get great gear, I would like something other than an RNG heavy system passing itself off as a crafting system. Instead of having to toss 99% of the gear, because there's no way to get the mods and attributes you want, I would rather have more options to craft that gear, and if we had this better crafting system, we wouldn't need to glitch the DLC gear to get great gear. Now, do you understand my point?
I don't actually care if people do it. I would just prefer a better crafting system. Maybe something that sends on missions to get parts that allow a rarity increase, or level ups, or resources to change mods, attributes, etc...
I do agree that the game breaking bugs need fixing first. Not sure the game will hold my interest that long.
I believe those numbers, because most people aren't sticking around for the Expeditions. At that point, the game seems all about the drops and hoping the RNG works out for you, and you get something with good attributes, and at least one mod you want on that weapon. Do you realize with RNG, just how hard that actually is? You may have gotten lucky, but that's what RNG is...luck.
But like me, most people tried to craft things early, only to learn that it's a losing proposition. Huge amounts of resources, for very little return. You raise the level or the rarity, and what do you get for that high cost? The weapons or armor is obsolete very quickly, because you don't get enough resources to keep leveling it as you level. So they stop doing that. And if they don't stick around for a whole lot of expeditions, they just aren't going to get there on those achievements.
I will strongly disagree that the crafting system is the strong point. If all you want from a game is to grind, to get drops, so you can have a very small chance that you will get a piece of gear that you want, with mods you want, with attributes that make sense...such as no long range on a shotgun or pistol...no short range on a sniper rifle...if that's all you want is a system that is really all about the RNG, then yeah, you might think it's a strong point.
Most of us don't want to grind just for drops. To us, that gets old quick. Same thing, over and over, hoping to get something good. Grinding is what games make you do when they lack content.
The glitch is getting multiple copies of the weapon...using a glitch. There are many videos showing this glitch. Pull the gun out of inbox. Go on expedition and get killed as fast as possible. Log out. Log back in. Viola, a new gun in the inbox.
I may have some of those details wrong, or left out a step. I only watched one of those videos, on time.
As I said, I got to CT13s with random weapon, cleared CT14s with Inferno Seed with 85k firepower. I decided to see how effective is DLC weapon because one thing I lacked as Technomancer Blighted Rounds build was AOE clear. It took me 17 tries to get weapon with 89k firepower. It took me another 60 attempts to get my current weapon with 94k firepower. I can tell you it was boring as hell, I just played the game normally and once in a while when I started I just got 5 weapons to see if I score something useful. It took me nearly a week to get my current weapon.
Do you need such weapon to clear CT15s? No, I did it with my old Inferno Seed, I did it with a random epic with 87k firepower. It is just another thing to go for when you play this game for 100+ hours and have nothing else to do than to perfect your gear.
There are no leaderboards, no PvP, so being all worked up about someone getting weapon you can not get is pitiful. You could get better gear and improve your character quite a lot if you spend it in the game rather than complaining here.
It sounds like you want to take out RNG from and looter shooter that is supposed to have RNG.
On top of that, resources are pretty much infinite once you get to a certain point.
It sounds like a few things.
1. You don't know how to use the crafting system properly (green and blue items are generally the BEST gear in the game)
2. You believe resources are very rare, but in reality (outside of shards MAYBE) resources are plentiful and you pretty much have unlimited.
3. You don't understand how god rolls work in this game, and don't realize how the crafting system (+shops) allows you to get those items in the first place.
If there is anything this game does right, it's the "crafting" system
If you don't mind can you explain more of this. Doesn't have to be in depth but like you mention the crafting system and how it works, can you elaborate?
Why are the green/blues the best in the game?