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Do you have any firepower mods? Are your stats improved to the max with shards? How is your gun modded?
And dont look too much on your end-screen damage since that is always the same if you run solo. The times it changes are in places like Chem Plant and Scorched Lands where you can ignore parts of the spawns, but it doesnt change anything drastically. If you do the same thing every run the damage will be the same. What matters is if that damage output comes with a gold clear time or not. If you do a place in 8 minutes and someone else does it in 4, then you can assume your damage isnt quite there since you practically deal half the dps based on the finish time, or your survival doesnt allow you to take as many risks, so less uptime on mobs. But that is something you notice when you play.
edit: And a little rip if you run a bullet build, combine it with thermal bombs if you arent already, that makes you completely wreck captains and elites in no time if the bomb is modded correctly.
So I tried running it and running both those with volcanic rounds
The heir to the desert rifle is the rifle that does most damage I have tried from my arsenal this way.
I have the tier 3 mods for thermal bomb branded double fun..two goes before cooldown...low cooldown...it does nothing to Captains
I have fortress and sandstorm on the rifle
I have max shards
I can't gold anything now
That's the whole point...a legendary gear set and tier 3 mods for a maxed out skill set...trash.
I will go back to acari ashblast overheat etc...see how that has been nerfed
Epic set with full firepower+long range+short range or firepower+short range+cd reduction and then thermal bomb for the debuff and feed the flames for ammo management is the best route since no set bonus is worth it for volcanic rounds builds. It is like the techno, you dont really benefit from either set. You can make use of borealis for some more burst, or with some ice modding for your decay turret, but a fp+lr+sr epic set serves you better in most cases.
You are more or less increasing the damage of nothing with the reforged set bonus since you dont have the anomaly to back it up either and neither of the skills are built to be your main damage source through other mods and stats.
Also, Emergency Stance and all other 30% health based mods dont do much unless you often manage to land on 30% hp or slightly below. If you take 50% of your health per heavy hit in most cases the mod will be wasted, since you will take too much damage for it to trigger, since when you do dip below 30% you are in most cases dead. And those mods only save you versus hits that come after it has triggered, never versus the hit that triggers it.
I have those stats on boots gloves and some of them on the three piece...if you reckon I need them on every piece I have a 75% or 80% build...and anomaly power scales firepower with some nodes so I don't think it's wasted either...point is this is not thrown together randomly...it's a Legendary endgame build that goes nowhere.
I honestly don't know if my character is bugged...
I am missing the atain CT 15 achievement despite having reached CT15 and finished eye of the storm twice....may e that limits me to reading backend CT14 table only?
This game would be a lot better if diversity within the legendary tier 3 mod builds was possible
I have tried bullet build... anomaly build...all the class trees...all a bust for me...and I'm not a bad player....
I'm now a frustrated player
Oh man that's unfortunate, I have my builds for all classes, have gold soloed all expeditions except for Eye of the Storm (bronze solo) and don't have an issue with either survivability or damage until I started to develop my Pyro. Yes I understand the game has issues, the previous damage mitigation bug, online problems etc and there certainly is some BS to contend with yet for me the challenge is very satisfying and mechanically rewarding.
Pyromancer is difficult to build for in my opinion especially considering how it's healing mechanic works. Trickster can be so fast zipping in and out of combat that you can maintain high health and shields most of the time. Techno's heal by simply doing damage with weapons and skills at ANY range and possibly my personal favourite class - Devastator can be built to heal tremendously off of bleed damage and other sources.
Not the same for Pyro in my experience so far...until now! :) For the past few days I've had trouble surviving too, not oneshot but difficulty in sustaining heals and along with the suspected differing enemy damage values, was making it tough to survive but I was still able to clear CT15 gold solo albeit with slightly slower times.
All the usual tier 2 and tier 3 mods are used depending on the build and the attribute rolls are correct for what I'm trying to do be it anomaly or firepower builds. I was stumped until I realised what the Acari set has in abundance - SKILL LIFE LEECH. I can't stress how important this is to maintain consistent healing as you'll be setting everything on fire and healing regardless of what type of build you're running! :)
My anomaly Pyro builds use damage absorber for that extra armour and more importantly - RESISTANCE! It's only 10% but when taking both 20% resistance nodes from middle and bottom tree combined with damage absorber becomes almost 70% mitigation and 50% resistance.
On a firepower build you can have up to 70% mitigation (buffed to 80%+ with Protection from the Flames mod) plus resistance at 30% (buffed to 60% with the same mod). Can also use Mitigation from Death if you prefer. These changes completely solved ALL my survivability issues with Pyro.
No matter which build I try, as long as I have those defensive options I feel strong and able to tank a lot of the BS Outriders throws at you. You still need to play well of course and not everything will work at CT15 for fast clear times but you WILL survive!
Mostly anything works up until probably around CT12-CT13 but to get any further you need to have almost perfect synergy, no "wasted" stats, play well, know the expeditions so on and so forth.
Give this a try, it may work our for you!
:)
Heh...you're telling me :)
But thanks very much for the advice...I will try it and see!
Well by the looks of things you are not a native English speaker...for those of us that do speak the language fluently...typing some coherent text is a two minute job.
https://steamcommunity.com/sharedfiles/filedetails/?id=2509226045
Acari helmet fire tsunami/death sentence
Acari top Detonator/Tidal wave
No-name Pants Burnt out/ride the wave
No-name gloves Ash increase range/bullet kindling
Acari boots Master consumer/Phoenix force
I had Blacksmith on gloves but went more offensive with bullet kindling...don't seem to miss blacksmith?
https://steamcommunity.com/sharedfiles/filedetails/?id=2509231518
I played this build a couple of weeks ago and it was totally bugged....something has changed...at least for me
Have been Gold on CT14 any expedition all morning...will try some 15 later
https://steamcommunity.com/sharedfiles/filedetails/?id=2509232937
There would be a point to it if you built for it properly and it didnt work. But you arent building towards either of the skills so it doesnt work. Volcanic Rounds have working builds going for it if you build towards it, just as heatwave+overheat+ash blast have working builds if done right.
I mean, your point allocation in the tree must be very far from one that supports your bullets aswell. As you say, you have 2 resistance nodes from the tree. That means you have spent atleast 8 points outside of the top tree, but you also have one extra armor, that is atleast 9 points outside of the top tree.
That leaves you with 11 (in a best case scenario) to spend on the tree that volcanic rounds benefit the most from. But you also say in your other post that you have a node converting anomaly to firepower, which means atleast 10 points spent outside of the top tree.
What are you honestly trying to build around with such a point spread? You complain that tech can melt things... yeah with his top tree build while dabbling a wee bit in mid. You arent even running a similar build on your pyro, you are all over the place.
The point is very simple. Only specific builds get anywhere near endgame...and that's not FUN
I see the same builds over and over in co-op...no diversity...BORING
This game could have been great if it was balanced so many builds and many play-styles could reach endgame together...it isn't
It could have been good if legendary meant something...it doesn't
etc etc
If you don't get it you either don't want to or have a vested interest in defending this broken game
And there are plenty of those. For instance, you and me run two very different heatwave+overheat+ash blast builds. Mine is mainly focused on the middle tree and does CT15 just fine in a timely manner.
Expecting to be able to toss together any combination, especially with stats not supporting it whatsoever, is not an issue with the game if it isnt working. There are plenty of volcanic round builds out there with different skills involved. Like volcanic overheat builds that do fairly well and clears CT15, volcanic debuff builds with the skills you use that pull serious single target damage and clears trash well. Just build to support what you actually try to do.
And legendaries mean something for several builds. Bullet builds just dont need them or make much use of them. And if you want to make a build around the bomb/feed bonus, well then you need alot more anomaly than the sub 100k you have, especially if you want to do CT14/15, since 100k anomaly isnt exactly much when you cannot buff it.
Something has changed. So I'm coming at this from a bugged out perspective. I certainly don't want to make the game easy...and sure...randomised builds should not work...but you can't run half the logical setup in this game...at least I can't.
The CT 15 accolade not showing is bugging me...I wonder if that's a clue to what is bugged in my build..character