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There is a solution for it? :(
also the many white flashes during a lot of cutscenes are pretty jarring. they are often just taking a second, but it looks kinda bad.
also some side-quest npcs (the TNT-Quarry guy for example) seem to be stuck in a frozen position until you talk to them for the first time.
npcs in camp that you talk to are still visible in the backround (you can only see it in some conversations, when the camera moves) when they move during the conversation, which is just lazy....and weird seeing a Juno right infront of you while she is also sitting at her crate...