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Revenant Apr 5, 2021 @ 6:23am
Please give players CC immunity counter
Players should have the same diminishing returns leading up to CC immunity just like enemies have. I think there's way too much disrupt flying around, even basic enemies can interrupt a reload or stagger you with basic attacks. Just had an expedtion in the Colosseum, where right before the last boss, the Behemoth managed to hit me, bowl me over, and then charge right back before my character could even get up.

What you guys think. Should players get some sort of CC immunity? Are there skills,stats or mods that can increase resistance to being staggered or knocked down? Discuss.
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Showing 1-15 of 15 comments
shadowarachh Apr 5, 2021 @ 6:30am 
yeah, rolling in this game is completely useless also. i can see a big mob wind up, go to roll dodge, and it will still knock me out of the animation mid-roll.

are there any i frames or is the rolling as useless as the cover mechanic?
Legend Z Apr 5, 2021 @ 6:35am 
Originally posted by Shunrai:
Players should have the same diminishing returns leading up to CC immunity just like enemies have. I think there's way too much disrupt flying around, even basic enemies can interrupt a reload or stagger you with basic attacks. Just had an expedtion in the Colosseum, where right before the last boss, the Behemoth managed to hit me, bowl me over, and then charge right back before my character could even get up.

What you guys think. Should players get some sort of CC immunity? Are there skills,stats or mods that can increase resistance to being staggered or knocked down? Discuss.
This will make players overpowerful and some game mechanics useless like ability for technomancer to remove all debuffs from all teammates with healing skill. You want make this game more casual? World Tiers <= 10 is your limit?
Revenant Apr 5, 2021 @ 6:43am 
Originally posted by John Wayne:
Originally posted by Shunrai:
Players should have the same diminishing returns leading up to CC immunity just like enemies have. I think there's way too much disrupt flying around, even basic enemies can interrupt a reload or stagger you with basic attacks. Just had an expedtion in the Colosseum, where right before the last boss, the Behemoth managed to hit me, bowl me over, and then charge right back before my character could even get up.

What you guys think. Should players get some sort of CC immunity? Are there skills,stats or mods that can increase resistance to being staggered or knocked down? Discuss.
This will make players overpowerful and some game mechanics useless like ability for technomancer to remove all debuffs from all teammates with healing skill. You want make this game more casual? World Tiers <= 10 is your limit?

what now? what about solo players? what about people that dont play technomancer. have you seen some of the high tier expeditions? its insane how much CC is flying around. i mean, surviving the damage, thats doable, but getting perma staggered, frozen, and knocked down, theres not much defense against that. some maps dont even provide cover to fight in. it would just give you a fair chance, if game spams 10 enemies that can stunlock you, then you should be able to resist that somehow.
Last edited by Revenant; Apr 5, 2021 @ 6:54am
TDX Apr 5, 2021 @ 6:45am 
Originally posted by John Wayne:

This will make players overpowerful and some game mechanics useless like ability for technomancer to remove all debuffs from all teammates with healing skill. You want make this game more casual? World Tiers <= 10 is your limit?

The technomancers ability to remove debuffs is already useless imo. The best thing about it is if you take the mod that gives you status immunity for 5s, but 5s every 30s is not that significant. Statuses are applied so often, like vulnerable by the alpha-perforo, that the minute you aren't immune they'll apply it. I took the 75% reduced status effects armor mod and didn't notice any change. Any non-cc status effect can be ignored and just easily healed through anyway (this might be my technomancer privileged showing though).
Last edited by TDX; Apr 5, 2021 @ 6:45am
Eredix Apr 5, 2021 @ 6:50am 
If you play technomancer, tool of destruction, summing minigun will make you immue to knockdown. Not sure if it's intended.
Revenant Apr 5, 2021 @ 6:52am 
Originally posted by Eredix:
If you play technomancer, tool of destruction, summing minigun will make you immue to knockdown. Not sure if it's intended.

Damn, thats nice. Could be,seeing as maybe its considered a special stance. But it sounds extremley powerful.
Bloodyfish Apr 5, 2021 @ 6:52am 
We definitely need something. I've lost at least one expedition because I got cornered by enemies that chain stunned me.
Legend Z Apr 5, 2021 @ 6:57am 
Originally posted by TDX:
Originally posted by John Wayne:

This will make players overpowerful and some game mechanics useless like ability for technomancer to remove all debuffs from all teammates with healing skill. You want make this game more casual? World Tiers <= 10 is your limit?

The technomancers ability to remove debuffs is already useless imo. The best thing about it is if you take the mod that gives you status immunity for 5s, but 5s every 30s is not that significant. Statuses are applied so often, like vulnerable by the alpha-perforo, that the minute you aren't immune they'll apply it. I took the 75% reduced status effects armor mod and didn't notice any change. Any non-cc status effect can be ignored and just easily healed through anyway (this might be my technomancer privileged showing though).
I bet they gather all information about what skills & how do we use them in game and next big patch will change a lot of things in better way like lower CDs, add more DPS, etc.
Revenant Apr 5, 2021 @ 6:58am 
Originally posted by Bloodyfish:
We definitely need something. I've lost at least one expedition because I got cornered by enemies that chain stunned me.

ye. thats what im saying. like, im okay with hardcore difficulty,as long as its fair. some expeditions are straight up ♥♥♥♥♥♥♥♥ tier if you are alone. like i was doing Stargrave on T9, and the game spawns 3 crawlers, 2 of those birds, and a behemoth, accompanied by dozens of small behemots and adds. The crawlers alone fire freezing auto tracking beams in succession that can chain freeze you lol, while the birds constantly spam radial and line aoe attacks with their feathers, and the behemoth just constantly charges around. There is no downtime to their skills, no cooldown. Its already hard enough to dodge them, but then you get hit and end up getting stunlocked by a sequence of enemy skills you cant defend against. Not even gonna mention the little behemots tracking range attacks that can also stagger you. I get that there might be builds at this point that ♥♥♥♥ on all content, but some people prefer to play normal builds, and not have to resort to cheesing stuff. I can handle world tier 15 just fine, and now im pushing tier 11 expedition, but some of the stuff i meet is pretty lopsided against the regular player.

This is not a complaining thread, more of a discussion on how devs should balance these aspects of the endgame. So please lets try to post with common sense.
Last edited by Revenant; Apr 5, 2021 @ 7:06am
Revenant Apr 5, 2021 @ 7:02am 
Originally posted by DumbCustomer:
Well, there is one mod that makes you go through enemies replacing rolling with a ghostly thingie.

I am more bothered by the freezes that leave you completely vulnerable to the point freeze = death.

I am using that, but it only gives you phasing. You can still get hit by most of the auto tracking attacks. Its the only thing that helps from getting cornered. Wait till you meet those 3 crawlers on Stargrave if you like freezes :^)
Last edited by Revenant; Apr 5, 2021 @ 7:06am
williy51 Apr 5, 2021 @ 7:13am 
Originally posted by John Wayne:
Originally posted by Shunrai:
Players should have the same diminishing returns leading up to CC immunity just like enemies have. I think there's way too much disrupt flying around, even basic enemies can interrupt a reload or stagger you with basic attacks. Just had an expedtion in the Colosseum, where right before the last boss, the Behemoth managed to hit me, bowl me over, and then charge right back before my character could even get up.

What you guys think. Should players get some sort of CC immunity? Are there skills,stats or mods that can increase resistance to being staggered or knocked down? Discuss.
This will make players overpowerful and some game mechanics useless like ability for technomancer to remove all debuffs from all teammates with healing skill. You want make this game more casual? World Tiers <= 10 is your limit?

Well I play world Tier 15 only and solo and I agree I can kill everything know problem even just stand still and kill all bounties and most hunts but all enemies have the ability to interrupt every thing you do with a basic melee and then any jumping attack will track you mid air it really sucks cause I love the hunts and but i cant appreciate the twins or Typhoon because instead of me being able to maneuver around them and keep shooting you get ragged dolled until you get enough space for and interrupt and repeat I would even be fine with them increasing enemy health and damage if they just slowed them down some so I can see what going on
delekhan82 Apr 5, 2021 @ 7:16am 
Originally posted by DumbCustomer:
Well, there is one mod that makes you go through enemies replacing rolling with a ghostly thingie.

I am more bothered by the freezes that leave you completely vulnerable to the point freeze = death.

Press F. Its your close range Attack and it breaks you free from Ash and Freeze. Dunno, cant say i get chainstunned.....sometimes bodyblocked yes and it also killed me quite often but i count that as stupid movement on my side^^
Holy molly, thank you for the tip about freeze and melee.
Clamdigger Apr 22, 2021 @ 5:47pm 
Originally posted by williy51:
Originally posted by John Wayne:
This will make players overpowerful and some game mechanics useless like ability for technomancer to remove all debuffs from all teammates with healing skill. You want make this game more casual? World Tiers <= 10 is your limit?

Well I play world Tier 15 only and solo and I agree I can kill everything know problem even just stand still and kill all bounties and most hunts but all enemies have the ability to interrupt every thing you do with a basic melee and then any jumping attack will track you mid air it really sucks cause I love the hunts and but i cant appreciate the twins or Typhoon because instead of me being able to maneuver around them and keep shooting you get ragged dolled until you get enough space for and interrupt and repeat I would even be fine with them increasing enemy health and damage if they just slowed them down some so I can see what going on
+1
xep Apr 22, 2021 @ 5:51pm 
You should be invulnerable for a short time when getting up after being knocked down.
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Date Posted: Apr 5, 2021 @ 6:23am
Posts: 15