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Elhora Apr 5, 2021 @ 3:00am
Is solo campaign as Technomancer boring as hell or am i missing something ?
If i choosed Technomancer is because i like playing long distance, just like in anygame with long distance classes.
the fact is that in 75% of the maps in the game, i have to face fast paced swarm of mobs coming by dozen in close combat and i find myself just fighting/dodging/firing on super short distance, and spending 80% of my time with a machine gun rather than a long range rifles.

So am i missing something in the gameplay with the Technomancer ? i just dont understand how you can play distance with such kind of mobs.
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Showing 1-15 of 46 comments
Fixieheart Apr 5, 2021 @ 3:06am 
Yeah playing sniper sucks ass in this game, mobs just zerg you down. I'm trying to make it work at the moment with a toxic, infinite bullets and AOE damage on kill build but there are so many maps where you fight in a small circle and enemies just coming from all sides and 2 shot you.
TDX Apr 5, 2021 @ 3:06am 
I'm at challenge tier 12 in the expeditions and you aren't missing anything.
Katzh Apr 5, 2021 @ 3:12am 
my guess on the techy, it is made for multiplayer.
many nodes on the skill tree affect allies too.
and if you have some allies in front of you, it would be more enjoyable sniper experience.

if you play solo, take the long range dmg as a "bonus" to take down the enemy before they reach you, it doesn't mean you can't fight close range.
Oakshield Apr 5, 2021 @ 3:19am 
Technomancer isn't really meant for solo-ing, but more as a supportive character.

However, when playing smart you can still pick off a lot at medium to long distance with a sniper rifle.
I haven't gone beyond the radio tower maps yet, so things may change after.

What I'm doing is check the battlefield the moment I see the small rows of reinforced walls.
I know there are usually 1-2 sniper / spotters there at high ground; a load of rifle men firing at me from all sides, 4-5 breachers approching slowly and quite often 1-2 captains approching slowly.

Down in the First city I wil usually face Perforers, Alpha Perfores (1) and 3-4 Spitting Perfores.
I also know there are usually 2-3 waves; depending a bit at what opponents you face.

My current tactic is to get to the edge of the map, scout, then take a long (head) shot at the nearest opponent. Immediately after that, rush forward to the first obstacle and take cover there.
Start taking shots at the approaching opponents, while checking for the more dangerous ones; being sniper / spotters, captains breachers or the Alpha and Spitting Perforers. Take those out first with long shots. If you get swarmed by an opponent, you can still make kills with your sniper rifle using hip fire. If things get to dangerous, switch to a shotgun or an assault gun.
But more important, the moment the enemies start getting too close, MOVE!
This game promotes an agressive playstyle, so keep moving as that's the only way to keep yourself alive.

As for my skills, right now I'm using the Schrapnel; modded to use more before cooldown sets in; toxic bullets and the rocket launcher.
Toxic bullets work great against captains and Alpha perforers; as long as you don't reload that is. And especially at a sniper rifle they guarantee good hits.
The Schrapnel and rocket launcher are used to clear out choke points. A good placed (Schrapnel) grenade can wipe out multiple enemies at once. And the rocket launcher is able to deal a nice amount of damage, able to kill everything in front of it or damage it enough to give you an easy kill.

So while it's not the most ideal character for solo playing, it's certainly possible to do so.
Just need to keep in mind that keeping a distance isn't always possible with a long range character.


Thorin :)
Kuthuwu Apr 5, 2021 @ 3:24am 
Techno can be powerful but it's boring because it's the generic looter shooter class.
Kaboomek Apr 5, 2021 @ 3:24am 
Hey, get top skill tree, focus on LMG's and Assault Rifles. Get increased dmg vs frozen/burned/poisoned/bleeding enemies (yes you can get all of that on your gear at one time), get increased armor passive on your chest, get 40% magazine reload on kill and 30% inceased crit dmg with toxic bullets (infinite ammo).

For skills use toxic bullets and frost turret, 3rd skill is optional, if u get swarmed get cold snap, if you want extra dmg get toxic turret.

I was doing the campaign in max World tier available, finished the campaign on 15. Easy breezy.
zeus Apr 5, 2021 @ 3:27am 
Guess what, snipers and shotguns are both bad options for this game. You can still use them, but they are very limited to specific situations. Shotguns expose you to everyone, snipers work best in open areas and when targets have some distance from you, literally like 40% of the game, enemies come to your face, so you are forced to kill them face to face or move away and kill them (you can end up getting stuck and ganged to death, happens to me often it pisses me off, died in a side quest once because i got cornered by trash mobs and an ammo box that was placed randomly in the area was blocking my way out).

Just like using handcannons/revolvers, whoever created those, must have hated those guns because they are really BAD. Small clip, slow firing, low damage, low range. Everything is bad with these guns, dual wielding pistols is always the superior choice, more ammo, more range, faster firing, higher damage/dps.

It just feels like they did not test the game properly, they set values on paper but didn't bother diving in too deep with the game and see if it works as intended.

The demo should have offered early game experience and endgame experience, to see both experiences and have a feel of how balanced things are (or not).
Adam Earlston Apr 5, 2021 @ 3:30am 
I'm focusing on the bottom skill tree and stacking mods on my clothing for the Minigun (+ Anomaly Power on clothes) and the minigun is insane for bosses/enemies that get close to u. Also makes u very tanky. But yeah it doesn't feel like a sniper class at times, just ignore that part imo.
Veny Apr 5, 2021 @ 3:30am 
They should definitely improve taunt ability of turrets.
With it, sniper rifles and sniper builds would be actually useful. Same with skills that increase turret HPs that are useless now.

But still, with freeze ability, sniper build is kinda viable for most of the game.
Addex78 Apr 5, 2021 @ 3:31am 
Originally posted by Elhora:
If i choosed Technomancer is because i like playing long distance, just like in anygame with long distance classes.
the fact is that in 75% of the maps in the game, i have to face fast paced swarm of mobs coming by dozen in close combat and i find myself just fighting/dodging/firing on super short distance, and spending 80% of my time with a machine gun rather than a long range rifles.

So am i missing something in the gameplay with the Technomancer ? i just dont understand how you can play distance with such kind of mobs.

Step 1. Get an assault rifle (preferably the Legendary "Lucky Jinx")

Step 2. Get level 30 and go down pestilence tree.

Step 3. Get Blighted Rounds, Blighted Turret and Cryo Turret.


Step 4. Slot all Blighted Rounds mods and Toxic mods into your gear.

Step 5. Activate Blighted Rounds.

Step 6. Everything dies.


Technomancer is incredibly fun. With blighted rounds and the mod that returns ammo when you kill and enemy affected by toxic and the one that return ammo when killing with blighted rounds you get 70% ammo back. Luck Jinx gives you 120 round mag so you never have to reload which means you never lose the blighted rounds buff.


Out of all the classes it is the most enjoyable and the one that can solo WT 15 and expeditions the easiest.
Kaboomek Apr 5, 2021 @ 3:44am 
Originally posted by Addex78:
Originally posted by Elhora:
If i choosed Technomancer is because i like playing long distance, just like in anygame with long distance classes.
the fact is that in 75% of the maps in the game, i have to face fast paced swarm of mobs coming by dozen in close combat and i find myself just fighting/dodging/firing on super short distance, and spending 80% of my time with a machine gun rather than a long range rifles.

So am i missing something in the gameplay with the Technomancer ? i just dont understand how you can play distance with such kind of mobs.

Step 1. Get an assault rifle (preferably the Legendary "Lucky Jinx")

Step 2. Get level 30 and go down pestilence tree.

Step 3. Get Blighted Rounds, Blighted Turret and Cryo Turret.


Step 4. Slot all Blighted Rounds mods and Toxic mods into your gear.

Step 5. Activate Blighted Rounds.

Step 6. Everything dies.


Technomancer is incredibly fun. With blighted rounds and the mod that returns ammo when you kill and enemy affected by toxic and the one that return ammo when killing with blighted rounds you get 70% ammo back. Luck Jinx gives you 120 round mag so you never have to reload which means you never lose the blighted rounds buff.


Out of all the classes it is the most enjoyable and the one that can solo WT 15 and expeditions the easiest.

There's 0 need for having any blighted bullets mods on your gear other than the one that increases crit dmg by 30%. So that would be a major nono. You don't meed a 2nd clip of blighted bullets because you never reload (if you play it right), and the other ones are just bad vs other mods you can get on your gear.
Pandemonium Apr 5, 2021 @ 3:48am 
Originally posted by Kaboomek:
Originally posted by Addex78:

Step 1. Get an assault rifle (preferably the Legendary "Lucky Jinx")

Step 2. Get level 30 and go down pestilence tree.

Step 3. Get Blighted Rounds, Blighted Turret and Cryo Turret.


Step 4. Slot all Blighted Rounds mods and Toxic mods into your gear.

Step 5. Activate Blighted Rounds.

Step 6. Everything dies.


Technomancer is incredibly fun. With blighted rounds and the mod that returns ammo when you kill and enemy affected by toxic and the one that return ammo when killing with blighted rounds you get 70% ammo back. Luck Jinx gives you 120 round mag so you never have to reload which means you never lose the blighted rounds buff.


Out of all the classes it is the most enjoyable and the one that can solo WT 15 and expeditions the easiest.

There's 0 need for having any blighted bullets mods on your gear other than the one that increases crit dmg by 30%. So that would be a major nono. You don't meed a 2nd clip of blighted bullets because you never reload (if you play it right), and the other ones are just bad vs other mods you can get on your gear.

Out of all the blighted mods the critical damage is the least essential, you need the one that returns 30% ammo on kill, No amount of critical damage can compensate for that.
Addex78 Apr 5, 2021 @ 4:02am 
Originally posted by Kaboomek:

There's 0 need for having any blighted bullets mods on your gear other than the one that increases crit dmg by 30%. So that would be a major nono. You don't meed a 2nd clip of blighted bullets because you never reload (if you play it right), and the other ones are just bad vs other mods you can get on your gear.

There's definitely a need for them.

The 30% ammo return when killing a target with blighted rounds is extremely good, with the toxic one you get 70% back, you can go from 40 rounds to 120 with it.

30% critical damage is insane as well, especially just for healing, with stuff like the behemoths you can hit for like 30-40k every single shot with an assault rifle.

The second magazine is extremely handy. Sometimes some bosses will rush you and pull you away from other mobs so that second mag is good, otherwise you are left waiting 40 seconds for blighted rounds again. Its a great backup.

The 30% anomaly power is also extremely good. Mods scale off anomaly power so you just deal more damage in general, it affects the Toxic damage ticks to enemies, the blighted turret damage etc.

There really is no reason not to add all 4 mods in, you just stack insane amounts of damage with them all.
Kaboomek Apr 5, 2021 @ 4:02am 
Originally posted by Pandemonium:
Originally posted by Kaboomek:

There's 0 need for having any blighted bullets mods on your gear other than the one that increases crit dmg by 30%. So that would be a major nono. You don't meed a 2nd clip of blighted bullets because you never reload (if you play it right), and the other ones are just bad vs other mods you can get on your gear.

Out of all the blighted mods the critical damage is the least essential, you need the one that returns 30% ammo on kill, No amount of critical damage can compensate for that.

Eee not really. The mod you are talking about is not a blighted bullets mod and if it is it's worse. Or well it is not needed if you use Toxic Lead. It's a mod that i mentioned to be obligatory (check above) but it's a separate mod not connected to the skill at all.

Toxic lead is simply better than Trik Up the Sleeve 30 % vs 40%. I guess you can use Trick Up the Sleeve while leveling very early on.

And since when 30% inc crit dmg isn't insanely strong on a glass cannon character? rofl
Last edited by Kaboomek; Apr 5, 2021 @ 4:08am
WaterCat Apr 5, 2021 @ 4:05am 
My main is techno lvl 25 world tier 15 and im doing just fine. Dont force your self using sniper rifle, use one shot rifle instead and combine it with "after reload bla bla bla" mod, that would be more awesome. Also use freeze instead of toxic skill, yes toxic can do alot of damage but freeze would provide you some room for your next move.
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Date Posted: Apr 5, 2021 @ 3:00am
Posts: 46