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Shrug. Ran with a pyromancer earlier that killed stuff faster than my technomancer or trickster could dream of, while being seemingly unkillable. I think classes may be balanced more around their tier sets.
Also, late game content there is really no cover.
Yeah am gonna say you must have messed up big time. Cause non of that fits my experience with the trickster.
Am currently progressing expedition tier 10. And i havent had that much issue so far other than an occasional mistake made by myself.
To OP. One critical aspect i wana point out.....play towards your class's strength. Know your abilities, know what they do, know when to use them.
Also, there are mods of tier 2 both for weapon and armor that is very very powerful. Keep a look out on these mods and what they actually do.
Yeah, I played expeditions today. They are are waaaaay easier than the campaigns world tiers. Really wierd balancing. Found the meta for trickster damage aswell.
Armors - Anomaly power, close range damage, cooldown reduction.
Weapons - put "convert 30% of anomaly power into firepower" T2 mod
and you'll end up with a 100% weapon damage increase, over 100% close range damage increase, and over 500% anomaly damage with 50-75% cooldown reduction on every ability. And you'll have space over for defensive or offensive mods on your armors.
Buuuut, we've had stable servers for a while, but incessant UE4 crashes that ruins every expierence and attempt in the game. So ♥♥♥♥ it, I'll leave this game now. Hope you all tricksters and everyone else has a good time. Maybe I'll give it a look in a year.