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Devastator Vs. Trickster Vs. Techie For Solo Play?
Enjoying my trickster, but struggling somewhat on higher world tiers due to how squishy I am.

Apparently the devastator is a lot stronger for solo play, although I recall a few people talking about technomancers being solid too.

Thoughts?
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3145/61 megjegyzés mutatása
Seems trickster scaling is just meh, i played one during the demo and it was great but after T6 it seems to just get stomped.

Rolled a techie since it was the only other one that interested me and its blowing over everything, some bosses are a bit annoying but i put that down to not bothering with specialising my gear
Pestilence is Op as a techie, acid rounds with a machine gun that can replenish bullet and you just brrrrrrrrrrrrrrrrrrrrr everything down.
Legutóbb szerkesztette: Kenuty; 2021. ápr. 2., 19:09
devestator worldlvl 12 at the moment everthing solo
Also stack synergistic mods and abilities, such as for top-tree Techno:

30% magazine restock on kill while toxic rounds active
Headshots & criticals do not consume ammo
+50% magazine capacity
+30% crit damage while toxic rounds active
+30% damage on enemies afflicted by toxic (skill)
+15% damage on enemies afflicted by toxic (mod)

...then just laugh in infinite ammo while doing 10000+ damage per shot easy.
Legutóbb szerkesztette: Thimble; 2021. ápr. 2., 19:13
Lvl 17 Techno currently, and I run great with Healing Wave, Pain Launcher, and Tools of Destruction. Hands down Tools of Destruction is powerful and fun. There's a skill to increase your base ammo by fricken 100% and a skill to give an additional rocket. Combine the two, along with the rocket damage mod and you get NINE crazy rockets at a time. The 100% ammo skill also makes the minigun a face tanking monster, at max world Tier with enemies 3+ higher than me, I have face tanked Ironclads and side mission bosses just with the sheer weapon leech you get.
Xuse eredeti hozzászólása:
Tier 7, Deva... Maybe my weapon drops are rubbish or something but it's taking like 3 mags to kill anything... Rather annoying I don't 'Feel Powerful' like I should...

I think the problem some people are having is they're only looking at firepower rating and going "Oh, this is 120 more firepower than that. So this must be better" and so just use it providing it offers the kind of range they're happy with.

When actually depending on your build, you might want something that does more damage per shot so each shot hits big.
Or another build might benefit more from performing a lot of smaller damage hits in quick succession if they're triggering a lot of status effects or AoE conditions each projectile hit.

Just going on blind firepower will get your build nowhere. Same applies for armor and protection.
Beep eredeti hozzászólása:
Fluffeh eredeti hozzászólása:

Any tips on how to do that? I'm spending 1-2 full assault rifle clips on most enemies as level 8. My starter attack skill can one-shot low health enemies, but the lengthy cooldown makes it unreliable as a primary method. All my gear is 6+ and most of it blue.


My combo is teleport to the back of where all the enemies are, kite them into a big group and pop my slow bubble, then either spin to win skill or use the first unlocked skill to wipe everything out.

The teleport skil + shotgun also allows me to finish up anything else left


This right here is my main strat as well. I am only lvl 15 WT 7 but I am really enjoying it so I doubt I will move up in WT till endgame.
Tikigod eredeti hozzászólása:
ffrotty eredeti hozzászólása:

wut. no it doesn't.

the entire point of higher WT is that you CAN boost the items, so you're supposed to boost the items via crafting.

set it to a low WT and see what happens with high level gear

Yes. It does. Each WT unlocked from WT4 onwards gives you a constant upgrade to the level of gear you can wear above your own.

That's why my level 14 that has unlocked up to WT7 is running around wearing level 18 gear, and not even touched crafting.

I misread what you said since "artificially boost the level of the gear you can use" is ambiguous and not really how you play.

The entire point of WT cap boosts is so that you craft your gear over your level cap, as eventually you cap level out and the only thing to do is play higher WT which raises your effective gear level.

That's why you boost your gear through crafting: if you have +10 through WT and you're level X, you want to make sure you're using X+10. So yes, it is incorrect to say "match to your level" but "your level" should always be considered with the WT cap increase in mind.

ie, not "your number level" but "the level of the difficulty you're doing."

Whatevs, just like any other game like this micromanaging gear at lower WT and lower difficulties is pointless. Especially since you can easily farm epics/legendaries and through the minmax out the window until you're capped.


Personally using a technomancer with no capstone. Trying to build towards vulnerability +80%. Running along the top line till +50% mag size, dipping down to get viral damage applies vulnerability, and +40%, I'm going to dip down to get frost applies vulnerabilty, and the +40% there as well, then start chasing after weapons that apply frost of viral on hit. Currently using the ammo active to change the weapons damage type to toxic, and a armour ability to restore 30% of the weapons magazine on kill. I've found this has amazing sustainability, but can be overwhelmed if you get too far into a crossfire situation.
Mortarion eredeti hozzászólása:
The 100% ammo skill also makes the minigun a face tanking monster, at max world Tier with enemies 3+ higher than me, I have face tanked Ironclads and side mission bosses just with the sheer weapon leech you get.

Don't even need a minigun for that. That's just what a semi-competent Technomancer build can do with just a automatic sniper rifle.
Tikigod eredeti hozzászólása:
Xuse eredeti hozzászólása:
Tier 7, Deva... Maybe my weapon drops are rubbish or something but it's taking like 3 mags to kill anything... Rather annoying I don't 'Feel Powerful' like I should...

I think the problem some people are having is they're only looking at firepower rating and going "Oh, this is 120 more firepower than that. So this must be better" and so just use it providing it offers the kind of range they're happy with.

When actually depending on your build, you might want something that does more damage per shot so each shot hits big.
Or another build might benefit more from performing a lot of smaller damage hits in quick succession if they're triggering a lot of status effects or AoE conditions each projectile hit.

Just going on blind firepower will get your build nowhere. Same applies for armor and protection.


Aye Aye, but normally that stuff only matters at Endgame...
Xuse eredeti hozzászólása:
Tikigod eredeti hozzászólása:

I think the problem some people are having is they're only looking at firepower rating and going "Oh, this is 120 more firepower than that. So this must be better" and so just use it providing it offers the kind of range they're happy with.

When actually depending on your build, you might want something that does more damage per shot so each shot hits big.
Or another build might benefit more from performing a lot of smaller damage hits in quick succession if they're triggering a lot of status effects or AoE conditions each projectile hit.

Just going on blind firepower will get your build nowhere. Same applies for armor and protection.


Aye Aye, but normally that stuff only matters at Endgame...

Says who?
My devastor with reflect bullets wtf pawns maps in t9. My only issue is on some boss fights are tough because I need to kill. It takes a lot of patience but I should also probably lower it as still in story but I want to push it
good evening, im kinda shocked at all the technomancers xD

using technomancer myself like some wierd crazy tank build with weapons of desctruction and turrents, allotta fun. :caststrength:

Still, i thought the go to for alot of folks would be pyromancer because fire!

nice to see some tricksters here and there

Devestator looks like ALOT of fun though definitely will make one in another game, terramancy FTW~!

please continue to share all, loving these ideas folks are coming up with.:Irene:
slightly_jaded_95 eredeti hozzászólása:
Personally using a technomancer with no capstone. Trying to build towards vulnerability +80%. Running along the top line till +50% mag size, dipping down to get viral damage applies vulnerability, and +40%, I'm going to dip down to get frost applies vulnerabilty, and the +40% there as well, then start chasing after weapons that apply frost of viral on hit. Currently using the ammo active to change the weapons damage type to toxic, and a armour ability to restore 30% of the weapons magazine on kill. I've found this has amazing sustainability, but can be overwhelmed if you get too far into a crossfire situation.
Don't forget that I think one after the +50% magazine size there's Purge, "enemies afflicted by Toxic receive 30% more damage".

What I'm not clear on is if this increases everyone's damage to that target, or only the damage of the Technomancer with that skill.
I'd guess the former since if it was the latter it should say "you afflict 30% more damage to enemies afflicted by Toxic", but you never know.
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3145/61 megjegyzés mutatása
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Közzétéve: 2021. ápr. 2., 17:35
Hozzászólások: 61