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Fordítási probléma jelentése
Rolled a techie since it was the only other one that interested me and its blowing over everything, some bosses are a bit annoying but i put that down to not bothering with specialising my gear
30% magazine restock on kill while toxic rounds active
Headshots & criticals do not consume ammo
+50% magazine capacity
+30% crit damage while toxic rounds active
+30% damage on enemies afflicted by toxic (skill)
+15% damage on enemies afflicted by toxic (mod)
...then just laugh in infinite ammo while doing 10000+ damage per shot easy.
I think the problem some people are having is they're only looking at firepower rating and going "Oh, this is 120 more firepower than that. So this must be better" and so just use it providing it offers the kind of range they're happy with.
When actually depending on your build, you might want something that does more damage per shot so each shot hits big.
Or another build might benefit more from performing a lot of smaller damage hits in quick succession if they're triggering a lot of status effects or AoE conditions each projectile hit.
Just going on blind firepower will get your build nowhere. Same applies for armor and protection.
This right here is my main strat as well. I am only lvl 15 WT 7 but I am really enjoying it so I doubt I will move up in WT till endgame.
I misread what you said since "artificially boost the level of the gear you can use" is ambiguous and not really how you play.
The entire point of WT cap boosts is so that you craft your gear over your level cap, as eventually you cap level out and the only thing to do is play higher WT which raises your effective gear level.
That's why you boost your gear through crafting: if you have +10 through WT and you're level X, you want to make sure you're using X+10. So yes, it is incorrect to say "match to your level" but "your level" should always be considered with the WT cap increase in mind.
ie, not "your number level" but "the level of the difficulty you're doing."
Whatevs, just like any other game like this micromanaging gear at lower WT and lower difficulties is pointless. Especially since you can easily farm epics/legendaries and through the minmax out the window until you're capped.
Don't even need a minigun for that. That's just what a semi-competent Technomancer build can do with just a automatic sniper rifle.
Aye Aye, but normally that stuff only matters at Endgame...
Says who?
using technomancer myself like some wierd crazy tank build with weapons of desctruction and turrents, allotta fun.
Still, i thought the go to for alot of folks would be pyromancer because fire!
nice to see some tricksters here and there
Devestator looks like ALOT of fun though definitely will make one in another game, terramancy FTW~!
please continue to share all, loving these ideas folks are coming up with.
What I'm not clear on is if this increases everyone's damage to that target, or only the damage of the Technomancer with that skill.
I'd guess the former since if it was the latter it should say "you afflict 30% more damage to enemies afflicted by Toxic", but you never know.