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EpicAccountId:799668bca663413fa72284cd80a29f9f
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00000000
steam_api64!Steam_RunCallbacks()
steam_api64!SteamAPI_RunCallbacks()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::operator=()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::operator=()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::operator=()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()
Windows 10
CPU: Core i7 7700HQ 2.8 GHz - 3.8 GHz Turbo
RAM: 16 GB DDR4
GPU: NVIDIA GeFore GTX 1050Ti 4 GB Memory GDDR5, VR Ready
SSD: 256GB and 500gb
HDD: 1T
Demo verion 60-90fps
Full version have now 1 - 15 fps
No hud
no cross
Blure off, but i game blure x100 -.-
This worked for me. Thank you! The game loaded instantly. Way faster than normal.
The image looks really washed out though. So whatever is causing the issue, I hope it is fixed soon so this work around is not needed.
Update: Crashed after about 20-30 minutes of playing and is now happening again. Workaround only seemed to be temporary. I can no longer get into the game. Exact same issue is happening.
Description of the issue: What were you doing in the lead up to the issue? Exactly what happened? The more detail, the better!
Unreal Engine crash just after the cinematic intro with the bird
Are you able to consistently reproduce the issue?
Yes
CPU Model: AMD Ryzen 7 5800X 8
GPU Model: Geforce RTX 3080
RAM: 32 GB
Did not work for me, tho I'm crashing at start.
LoginId:f200c8c147d1f9bda0f72f9323a9fff1
EpicAccountId:9c6f812055a74791a1eb5832395034de
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
CoherentUIGT!Coherent::UIGT::View::operator=()
CoherentUIGT!Coherent::UIGT::ViewListener::operator=()
CoherentUIGT!Coherent::UIGT::ViewListener::operator=()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=()
OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::Create()
OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=()
OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=()
OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=()
OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=()
OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=()
OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=()
OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=()
OUTRIDERS_Win64_Shipping!png_get_uint_16()
OUTRIDERS_Win64_Shipping!png_get_uint_16()
OUTRIDERS_Win64_Shipping!png_get_uint_16()
OUTRIDERS_Win64_Shipping!png_get_uint_16()
OUTRIDERS_Win64_Shipping!NVSDK_NGX_D3D12_Shutdown()
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()
Fixed it for me as well. Thank you mate!
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()
Can hear a swoosh from a video starting, then straight to UE error screen with this. Then it locks itself up after reporting with a manual restart of the process CrashReportClient.exe to get it out of the locked state of "running". Trying to stop it through steam don't work either.
Win10 20h2, AMD Ryzen Threadripper 3970X 32-Core Processor 3.69 GHz, ASUS ROG ZENITH II EXTREME ALPHA, sTRX4, G.Skill Trident Z Neo DDR4 3600Mhz 64GB
After i setup Camp and talk to the guy with the Hat.
LowLevelFatalError [File:Unknown] [Line: 421] Retry was NOT sucessful.
OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()
SPECS:
i7-9700K
AMD 6800XT
32GB Mem
Gaming installed on SSD
Did not have this issue with the Steam demo.
Description of the issue: Random game crash. Same as all the others here.
Are you able to consistently reproduce the issue? Yes. Although I don't do anything except trying to play the game. Couldn't even finish tutorial. -.-
CPU Model: i7-5820k
GPU Model: Radeon Vega 56
RAM: 16gb
Edit: Now it crashes even in the start menu
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00001008
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()
Cant f*ing play....
Description of the issue: Crash on the intro no error, PC shutsdown. evry time i try to start it's the same.
CPU Model: Ryzen 7 2700x
GPU Model: Radeon Vega 64 nitro
RAM: 32gb
Played the Demo for hours, no problem