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A dev explained it in their latest video.
They said, it is needed to avoid patches for every different platform. With this mechanism, when you run the game (from any platform), it always will run with the latest changes, as those data are stored on the servers that your game uses when you play.
Unfortunately it's bad news for me, as I don't want to deal anymore with "always online" in games. I find it a major inconvenience and it will remain a deal breaker for me for the foreseeable future.
Nevertheless, best of luck with the game !
Always online is for MMOs, big loss.
Yeah, I also got burned by Lawbreakers, unfortunately.
I'm sad so many games are going for this approach. There's no bigger attack on consumer rights than going "always online". Not because we can't be always online but because it makes a game have an expiration date and puts a kill switch into it.
Regardless of the good intentions of any studio or publisher (which I don't doubt) I have to remain skeptical and completely avoid "always online" titles because I've been burned too many times already.
Taken from this post:.
A fellow dev at PCF talked about the decisions regarding servers in this thread on reddit. Rather than copy/paste Pawel's lengthy explanation, I recommend having a read of the discussion in full.
I will be honest to you and say that the future is impossible to predict. 2020 is an excellent example of that. However, I can provide you some information about how things are likely to look.
Regarding sunsetting the game or shutting down servers, I feel the risk of this is extremely minimal. The backend infrastructure of the game is managed by Square Enix as the publisher, and it is hosted by robust mainstream providers.
Expecting those mainstream providers to fail is on par with expecting Netflix to fail.
As for Square Enix: While we're not a Netflix, we are a very large global business, have been in the video games industry almost since it's inception, and have extensive experience with running online games. We are not a start-up with an uncertainty around whether we'll still be around in 1, 2 or even 5 years.
The best example that I can point you towards there is the first launch of FFXIV in 2010 (and it's subsequent successful relaunch[www.mcvuk.com]).
Outriders is not a live service game, does not have the same running costs as a live service game, and it will never require the FFXIV relaunch treatment, but I mention FFXIV here as an example of our company's commitment to not letting fans and customers down.
Sry i´m tired buying Games and then they shutdown everything.
Anyways best of Luck with that one.
That game was literally hard earned funds flushed down the toilet. I'd have to be an idiot to make that mistake twice. And that was a Gearbox game. Last time I checked, because of Borderlands, that company can practically print its own money and they're still deep 6'ing it.
That being said, the whole "We're Sqeenix! We've been here forever and we ain't going anywhere anytime soon." spiel is some Newjack horse crap. Nobody thought Blockbuster was gonna go under either. And as for the Netflix analogy, well...Cuties kinda pissed off A LOT of people.
Game looks great. Not gonna buy another title with a built in expiration date. You guys at SE got till February to fix this. Do the right thing by way of your customers. God knows we've had your back for a very long time. Now that I think about it, I do believe I own every version of Final Fantasy VII available on every platform it's been released on. XD
My feelings exactly. I have been following the game for a long time and I think it's really interesting, but I WILL NOT buy another always online game. I've been burned too many times already.
If they change their mind and allow offline play I will instantly pre-order. If not I will skip it completely.
Games should always be part of our collection if we purchase a copy. I'm strongly against reselling games, I support and respect the developers. I just wish that the respect was mutual.
Games shouldn't have a built in kill switch. Planned obsolescence and locking users out if a connection to remote servers can't be established are just awful.