Werewolf: The Apocalypse - Earthblood

Werewolf: The Apocalypse - Earthblood

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I want a new, better werewolf game
(I've just started the game, so bear with me)

Take example from successful games.

(Don't make us talk to uninteresting characters)
Doom (2016) just throws you into the game without forcing you to learn about the story first. Let the story tell itself in the background.

Take Trepang 2's approach to enemy types and creativity.

Also, cater to the werewolf fetishists, they'll definitely go out of their way to buy a werewolf game. Just go balls out with the werewolf design, and include some female werewolves with boobs to balance things out.

Also, the clothes don't magically come back when you switch to human.

I'm dead serious.
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Showing 1-5 of 5 comments
LYDOJER Jan 6 @ 5:15am 
A journey of a thousand miles begins with a single step:MGS3_Bikkuri:
Originally posted by Chop Suey:
(I've just started the game, so bear with me)

Take example from successful games.

(Don't make us talk to uninteresting characters)
Doom (2016) just throws you into the game without forcing you to learn about the story first. Let the story tell itself in the background.

Take Trepang 2's approach to enemy types and creativity.

Also, cater to the werewolf fetishists, they'll definitely go out of their way to buy a werewolf game. Just go balls out with the werewolf design, and include some female werewolves with boobs to balance things out.

Also, the clothes don't magically come back when you switch to human.

I'm dead serious.
I dont think werewolf are that interesting to make a game of. They can just shapeshift to werewolf and thats it, there no much to improve or explore with those premises. Vampire on other hand have many way to improve, we see vampire lord that can shapeshift in skyrim, or regular vampire like in VampYr and bloodrayne. Werewolf abilities is limited to make game interesting
Originally posted by Chop Suey:
(I've just started the game, so bear with me)

Take example from successful games.

(Don't make us talk to uninteresting characters)
Doom (2016) just throws you into the game without forcing you to learn about the story first. Let the story tell itself in the background.
WTA is way too complex a mythology for that.

Originally posted by Chop Suey:
Also, cater to the werewolf fetishists, they'll definitely go out of their way to buy a werewolf game. Just go balls out with the werewolf design, and include some female werewolves with boobs to balance things out.
Decades of illustrations have established that that's not how Crinos works.

Originally posted by Chop Suey:
Also, the clothes don't magically come back when you switch to human.
Again, source material: The Rite of Dedication makes items disappear when you shift into a form you can't use them in and then come back. Most Garou have a couple of Dedicated outfits for obvious reasons.

You seem rather intent on sexualising the Garou. That's not really what Werewolf is about. You want the horny World of Darkness game, that'd be Chaneling and, to a lesser extent, Vampire.

Originally posted by Daft Punk:
I dont think werewolf are that interesting to make a game of. They can just shapeshift to werewolf and thats it, there no much to improve or explore with those premises. Vampire on other hand have many way to improve, we see vampire lord that can shapeshift in skyrim, or regular vampire like in VampYr and bloodrayne. Werewolf abilities is limited to make game interesting
A game made of Werewolf: The Apocalypse with a bigger scope/budget could give you plenty of variety. In the tabletop there are tons of "Gifts," different magical abilities for each Garou breed, auspice and tribe.
I'd say make a game where there's a focused design on immersive environments, combat, and story similar to Space Marine or God of War.

Or actually commit to making an RPG, inspired by the tabletop.
Originally posted by Kornelius:
I'd say make a game where there's a focused design on immersive environments, combat, and story similar to Space Marine or God of War.

Or actually commit to making an RPG, inspired by the tabletop.
What I think would be great and very true to the lore would be an RPG where you have to try and balance the requests of the different tribes with alternate endings depending on how well you do. Like do you slaughter the (non-Wyrm) logging company or find a way to make them leave while being pushed each way by the Red Talons and Children of Gaia.
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