DRAGON BALL FighterZ

DRAGON BALL FighterZ

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this game is completely unfair and unbalanced
yes my title is clickbait sorry...

i love the game have hundreds of hours and majin rank on ps4 and now playing on here. however i feel like the players and the desperation for wins even in non ranked that sometimes ruin the game for me.

from the high tier team crutch players, to the i cant attack with out assist players, or the im gonna hold back on the d pad the enitre game players, or do the same combo for 6 matches. this isnt my first fighting game and i know its an i just want the win community but it gets so lame just working around peoples super boring play styles.

its not all the time and i love those intense matches where it feels like a chess match and both players are throwing out a variety of tricks and tech but the majority of games just feel dull.

i dont really believe in anything being unfair in a fighting game, or atleast this one. you want to spam for beam and assist ill find a way around it and play how you want to play

im just curious if the community feels the same about the high amount of boring rounds where at some point you just stop and youre like is this guy really just holding back till he gets his assists again or is he ever going to attack then you run over whoop them and they just start holding back again?
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Exibindo comentários 6175 de 85
Laughing Bull 18/out./2018 às 10:37 
Escrito originalmente por Dr Gori:
Escrito originalmente por swiftyzilla:
btw im ssj2 on a 47 straight win streak so see you in ranked soon the least you could do is tell me what server you play on

UPDATE: ending the night at bp 363120 50 win streak only a couple more till were the same rank
hey, you did find the edit button, i'm impressed!

if you have to change regions to fight me, you're going to be filtered out of my prospective matches. you should know my team (as i know yours) add to that im probably the only person in ginyu's z-union in my region. at least that's what the leaderboards said during the last fighterZ cup.

also, because you come from console, things work a bit different here. what lobby you pick does not matter. the game uses steam's download region, instead. all of the lobbies are instanced per download region.
You didn't say what your team was
Thundercracker 18/out./2018 às 11:26 
Escrito originalmente por Suntorias:
♥♥♥♥ sake, can you guys NOT quote 3 pages worth just to add 1 line at the bottom? It's really cringy.
that's not "you guys." that is solely swiftyzilla.
Escrito originalmente por swiftyzilla:
You didn't say what your team was
i didnt have to, it's listed in the same place your team(s) are. it's how i know you use nappa a lot.
Última edição por Thundercracker; 18/out./2018 às 11:29
Laughing Bull 18/out./2018 às 17:04 
Escrito originalmente por Dr Gori:
Escrito originalmente por Suntorias:
♥♥♥♥ sake, can you guys NOT quote 3 pages worth just to add 1 line at the bottom? It's really cringy.
that's not "you guys." that is solely swiftyzilla.
Escrito originalmente por swiftyzilla:
You didn't say what your team was
i didnt have to, it's listed in the same place your team(s) are. it's how i know you use nappa a lot.
Wonder who would have the better nappa
Thundercracker 18/out./2018 às 19:38 
Escrito originalmente por swiftyzilla:
Escrito originalmente por Dr Gori:
that's not "you guys." that is solely swiftyzilla.

i didnt have to, it's listed in the same place your team(s) are. it's how i know you use nappa a lot.
Wonder who would have the better nappa
dunno. you run him point, but i go anchor. nappa carries me pretty good, though. i dont see many other nappas... maybe most people have a hard time fighting him because they dont know his stuff.

tell the truth, i bump into more ginyus than nappas, and i dont see other ginyus often.
Laughing Bull 18/out./2018 às 19:48 
Escrito originalmente por Dr Gori:
Escrito originalmente por swiftyzilla:
Wonder who would have the better nappa
dunno. you run him point, but i go anchor. nappa carries me pretty good, though. i dont see many other nappas... maybe most people have a hard time fighting him because they dont know his stuff.

tell the truth, i bump into more ginyus than nappas, and i dont see other ginyus often.
nappa is rare and even more rare to find someone who knows how to even do his bnbs. i like that his movements are kind of concealed in a way and i think there something about his size he covers smaller charecter and everything becomes a blur.

i have him as assist now i find it a bit harder to build meter early with him compared to trunks as point

ive actually ran ginyu a bit too hes hard to get his big combos going but very easy to overwhelm the opponet.
FacuPovv 18/out./2018 às 21:47 
i hate playing with superagressive infinite combo players, chill! Also i think this game really needs some combo breaker/special attack that throw your enemy and make distance, to help prevent that
Última edição por FacuPovv; 18/out./2018 às 21:50
JoiseyDragun 19/out./2018 às 2:06 
Escrito originalmente por serpientesolida:
i hate playing with superagressive infinite combo players, chill! Also i think this game really needs some combo breaker/special attack that throw your enemy and make distance, to help prevent that

This, a million times over. Like, at the cost of meter or something
Última edição por JoiseyDragun; 19/out./2018 às 2:06
Lupos Dios 19/out./2018 às 2:24 
Escrito originalmente por swiftyzilla:

however the majority of people i play against use the easiest and for lack of better word 'cheap' techniques and it makes the game lackluster at times.

People always go for the path of least resistance and for what usually works best.

If you have one move you can land consistently 90% of the time you will use that instead of a move you can only land 30 % of the time.
Thundercracker 19/out./2018 às 12:37 
Escrito originalmente por swiftyzilla:
nappa is rare and even more rare to find someone who knows how to even do his bnbs. i like that his movements are kind of concealed in a way and i think there something about his size he covers smaller charecter and everything becomes a blur.

i have him as assist now i find it a bit harder to build meter early with him compared to trunks as point

ive actually ran ginyu a bit too hes hard to get his big combos going but very easy to overwhelm the opponet.
sorry, excuse me, my scrub radar is going off something fierce. one moment...



Escrito originalmente por serpientesolida:
i hate playing with superagressive infinite combo players, chill! Also i think this game really needs some combo breaker/special attack that throw your enemy and make distance, to help prevent that

Escrito originalmente por Wyrmnus:

This, a million times over. Like, at the cost of meter or something
neither one of you needs to be playing this flavor of fighter then. this is closer to MvC2 than almost anything else, and there aint no breakers in MvC2.

how you play this game (against other people) is by being hyperaggressive, and doing the best combos you can do. the fact that sparking is a combo extender, not breaker, should clue you in to the philosophy behind the game.

plus, think about it, when have you ever seen someone in DBZ break out of a combo?

Escrito originalmente por swiftyzilla:
...overwhelm the opponet.
i generally dont have a problem building meter with nappa, but i do like having a full meter when i'm using him. i can burn a lot of meter quickly. then again, about half the time i have nappa out, i've got level 3 sparking.

i think what gets most people vs nappa is that both his 5L and 5M are actually lows. plus, not having fought many nappas, they dont know where the gaps in the blockstring are.

as for ginyu, it's all in how you use the force. a surprizing number of people will also fall for a body swap. it's NOT hard to get the big combos out. i've taken the time to learn to convert off of many stray hits, and how to extend with my assists. it's not super optimal, but if any part of my blockstring gets in, i can dish out ~60% with one meter and both assists. almost the same combo can instead end with 4 meter burned, one assist used for ~57%, ranging down to 2 meter, one assist and ~53% damage (milkey cannon's charge is fun!)
JoiseyDragun 19/out./2018 às 12:47 
Who died and made you boss? Afaik this game was made for fans of the Dragon Ball Franchise and for FG gamers of all sorts. A burst/breaker function wouldn't hurt the game. It'd infact welcome more casual players, thus making the game more bearable.

Thundercracker 19/out./2018 às 13:15 
Escrito originalmente por Wyrmnus:
Who died and made you boss? Afaik this game was made for fans of the Dragon Ball Franchise and for FG gamers of all sorts. A burst/breaker function wouldn't hurt the game. It'd infact welcome more casual players, thus making the game more bearable.
or, you know, you can learn to play the game as is. as it is, it's fine without a breaker. if you learn how to neutral, you wont get hit in the first place.
JoiseyDragun 19/out./2018 às 14:23 
Not all of us are that dedicated to practically LIVE THE GENRE. Was the game not made more towards casual players?

HOW ABOUT THIS?! We can have better matchmaking based on full win/loss rates and You UBER GREAT PLAYERS can stay together in your scary corner of the world and mock each other and what not and we casual players can actually enjoy our spent money without getting ToD'd or whatever. Christ. Y'all are always making these anime fighters so ..unwelcoming. YOU'RE KILLING WHATEVER CHANCES THE GENRE HAS TO GET MORE APPEALING with your ♥♥♥♥♥♥♥ mindsets.
Suntorias 19/out./2018 às 14:45 
Escrito originalmente por Wyrmnus:
Not all of us are that dedicated to practically LIVE THE GENRE. Was the game not made more towards casual players?

HOW ABOUT THIS?! We can have better matchmaking based on full win/loss rates and You UBER GREAT PLAYERS can stay together in your scary corner of the world and mock each other and what not and we casual players can actually enjoy our spent money without getting ToD'd or whatever. Christ. Y'all are always making these anime fighters so ..unwelcoming. YOU'RE KILLING WHATEVER CHANCES THE GENRE HAS TO GET MORE APPEALING with your ♥♥♥♥♥♥♥ mindsets.

The kind of casual you're asking for is simply anti-thetical to fighting games. This game was made as beginner-friendly(BIG distinction from casual) as can possibly be, without losing it's depth.

Winrates and matchcount are simply bad to base matchmaking on. You can easily have Casua McCasualson with the same total match and wincount as Pro McProson, just, Casual McCasualson won 500 out of 1000 matches against another Casual McCasualson, while Pro McProson won 500 out of 1000 matches against another Pro McProson, so they'll probably be matched according your criteria, and Casual McCasualson will get ♥♥♥♥♥♥ up obviously.

The only proper way to make a matchmaker is by weighing who you win and lose again, which is what the current matchmaker is doing already.

There seems to be some confusion here. We mock people who cry and whine about the game, when the only thing they need to do is look at their own skills and see what needs polishing.

We are ALWAYS more than happy to help anyone out who asks for advice, and we don't belittle them for what they are currently struggling with. The guy who might just play one hour a week, cause he has no time, nor willingness to sacrifice more, but is asking others how he can improve is one of us. Someone egoistic who will cry that the world isn't what they'd like it to be, isn't.

Anime fighters are VERY welcoming to anyone who actually wants to learn them(and those people in fact gain the FULL support off the community). Those who "just want to play" can either like the game as is and enjoy their time, or they can go play something else they like more.

Our "♥♥♥♥♥♥♥ mindsets" are geared towards self-improvement, each at their own pace. We don't cast anyone out with the same goal, but we don't look nicely at others who want to dictate what the game should be like, when they will be the first to quit. WE, who put in the effort to improve stay with the game the longest, thus, the game is ours.

Competitive fighting games are made for these kind of people.

For the other kind of player, who wants to "just play", there are the Fortnites, the Hearthstones, the mobas, where they can just gain the upper hand through the help of other, better players, or some insane level of RNG, as oppoosed to actually being better.

Also, there are in fact these kind of games made for DBZ fans, one off them is called xenoverse. Seeing the trailers, Jump Force will be for these kind of players as well.
Thundercracker 19/out./2018 às 15:21 
Escrito originalmente por Wyrmnus:
Not all of us are that dedicated to practically LIVE THE GENRE. Was the game not made more towards casual players?

HOW ABOUT THIS?! We can have better matchmaking based on full win/loss rates and You UBER GREAT PLAYERS can stay together in your scary corner of the world and mock each other and what not and we casual players can actually enjoy our spent money without getting ToD'd or whatever. Christ. Y'all are always making these anime fighters so ..unwelcoming. YOU'RE KILLING WHATEVER CHANCES THE GENRE HAS TO GET MORE APPEALING with your ♥♥♥♥♥♥♥ mindsets.
i'm not uber great, i just understand the game. i've learned the game to the point where i can actually see where i'm making mistakes.

if you dont want to be ToD'ed, learn to not get hit. when you are doing damage, you're not getting combo'd. you need to do everything to can to make sure you are the one on the offensive, and that you cover your vunerabilities.

also, if you look, you havent been mocked more than being called a scrub one time, because you were making a scrub complaint... blaming the game and not learning it. everything else has just been advice and information to help you improve your mindset, thus your play.
The Grimm Reefer (Banido(a)) 19/out./2018 às 15:50 
Escrito originalmente por Suntorias:

We are ALWAYS more than happy to help anyone out who asks for advice, and we don't belittle them for what they are currently struggling with.


lol yeahhhh that's not really true. XD
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Publicado em: 13/out./2018 às 23:08
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