DRAGON BALL FighterZ

DRAGON BALL FighterZ

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Himari Jan 12, 2019 @ 12:12pm
How cancel Dragon Rush?
Well i watched some videos on youtube and i noticed they use dragon rush to combo, how can i cancel it?
Originally posted by FightzoneITA:
Ok better take this one like this... there are a few types of DR:
1) Throw DR, the standard one done anytime the opponent is not in a combo already. Launches upward and counts as a smash on success. This is the one you can tech out of provided you weren't in a combo already.

2) Combo DR, this one is done basically in the same way, but the oppenent is already in a combo and can't tech out of it no matter what. HOWEVER, you yourself can only cancel in some special moves and super and usually from full screen is pointless, you'll have to be at the corner to take advantage of this. The only way to extend this is for example by using a combination of your main character special move and an assist (providing time for this last one to connect) or just an assist that is lenghty enough, like Yamcha.

3) Snapback DR, simply put during any DR, hold the assist button corresponding to the character you wanna drag in and said character will be brought in and the one you rushed will be sent out. This one is useful to set-up the opponent entrance and to delete any blue life they have on that character, preventing them from getting extra health.

4) Combo DR while opponent has no assist, this one is the one not many know about and barely use. Basically if the enemy has no assist anymore and is on his last character, the "Snapback DR" turns into a combo extender, kinda like when you use DR in a combo (Case 2) but this time around, you will have plenty of time to extend for yourself, without any assist.

As a last note, excluding case 1, the opponent (and you obviously) can't tech out of any of the other cases.
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Showing 1-6 of 6 comments
Totx Jan 12, 2019 @ 12:44pm 
Hi Videl,
If you are refering to how to stop another incoming Dragon Rush to you, you only need to hit it with another attack button (hitting is colliding with the hitbox of the enemies dragon rush) or use a perfectly timed dragon rush yourself at the same time.
If they are using it during a combo, not as starting the combo with it, it`s unstoppable unless you get out of being stunned before.
I hope it helped.
Himari Jan 12, 2019 @ 12:54pm 
Sorry if i have not explained myself correctly but I was referring to this:
https://youtu.be/qE0GKZQYRps?t=17
At 0:19
Last edited by Himari; Jan 12, 2019 @ 12:55pm
DudePong Jan 12, 2019 @ 1:34pm 
You can't stop that sort of a dragon rush. Just like you can't stop one that was used to switch you out after a vanish or something.
Black Oozaru Jan 12, 2019 @ 2:20pm 
Originally posted by Videl:
Sorry if i have not explained myself correctly but I was referring to this:
https://youtu.be/qE0GKZQYRps?t=17
At 0:19
when you use a dragon rush in a combo and you have already used the smash attack(0:11), any attack that changes the camera angle for a bit and causes wallbounce when you are close to a wall instead of sending the opponent far and following them you will just send they away, but if you are close to a wall you can continue the combo. Its more likely to happens when you use a assist like a beam, or vegeta to hold the opponent in place so you can DR. i hope i made myself clear.
The author of this thread has indicated that this post answers the original topic.
FightzoneITA Jan 13, 2019 @ 2:00am 
Ok better take this one like this... there are a few types of DR:
1) Throw DR, the standard one done anytime the opponent is not in a combo already. Launches upward and counts as a smash on success. This is the one you can tech out of provided you weren't in a combo already.

2) Combo DR, this one is done basically in the same way, but the oppenent is already in a combo and can't tech out of it no matter what. HOWEVER, you yourself can only cancel in some special moves and super and usually from full screen is pointless, you'll have to be at the corner to take advantage of this. The only way to extend this is for example by using a combination of your main character special move and an assist (providing time for this last one to connect) or just an assist that is lenghty enough, like Yamcha.

3) Snapback DR, simply put during any DR, hold the assist button corresponding to the character you wanna drag in and said character will be brought in and the one you rushed will be sent out. This one is useful to set-up the opponent entrance and to delete any blue life they have on that character, preventing them from getting extra health.

4) Combo DR while opponent has no assist, this one is the one not many know about and barely use. Basically if the enemy has no assist anymore and is on his last character, the "Snapback DR" turns into a combo extender, kinda like when you use DR in a combo (Case 2) but this time around, you will have plenty of time to extend for yourself, without any assist.

As a last note, excluding case 1, the opponent (and you obviously) can't tech out of any of the other cases.
Last edited by FightzoneITA; Jan 13, 2019 @ 2:01am
Himari Jan 13, 2019 @ 4:52am 
@MSoriano & FightzoneITA: Thank you for your replies, you 2 helped me a lot, now i understand how it works :)
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Date Posted: Jan 12, 2019 @ 12:12pm
Posts: 6