Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
will pull maneuvers off that cant be done by human.and also when playing arcade hard. the further you progress up the ladder the enemy hits are stronger and the fill their ki faster
Ah.... i-no..... i have used every single curse word I could possibly think of fighting her.
I also never said I had any trouble with Hard Arcade mode in this game. If anything, the whole single player content felt way too easy to be enjoyable.
An AI that cheeses and which you can cheese on your turn by spamming the same move... how anyone can defend this is beyond me.
The spotty reading comprehension is definitely not on my side, seeing how I never said or even suggested it was hard to beat. If you wanted to address those remarks to the OP or sb else you should have avoided quoting me.
Just as I stated other games manage to have adequate AI difficulty levels without resorting to such lazy half-hearted gimmicks like FighterZ does. Other games I wrote, not every other game. So your asking if I played game A or B also made 0 sense.
Dragon ball super is nice
You make it sound like the devs were just lazy and dbfz's sp is worse than other games. Which it is not, it is just as bad as in every other fighting game I know about. Nobody is defending this because nobody cares. An ai will never be close to a human opponent until they make neural networks play fighting games.
Mortal Kombat X for one. At higher difficulty levels the AI will play better, perhaps it will even chain attacks it would be almost impossible for human reflexes to pull off, but it certainly doesn't tank my attacks or take 90% of my health bar in one blow like in FighterZ. On the other hand, MK AI also adapts quite well, so spamming the same move is bound to get you punished, unlike what happens with the so-called hard modes in FighterZ, where you can super dash away through pretty much anything. Then you go online with those terrible habits...
FighterZ devs were definitely lazy in this regard. The difficulty simply ranges from standing there as a punching bag to being like 10x stronger and more resistant than the player. If this isn't lazy programming I really don't know what is. The AI can actually be quite good when it comes to using the assist/changing mechanics though, I'll give them that.
Single player in this game is definitely worse than in other fighters I've played, if not all. Not only does it not feature many modes, but the Story also takes forever when its contents wouldn't justify more than one tenth of the duration.
Multiplayer really is the saving grace of FighterZ. Mortal Kombat (IX and X), Injustice (1 and 2), Killer Instinct, even Ultra Street Fighter IV, just to name somewhat recent titles, all are far more enjoyable in Single Player.
Also, I only quoted you when you said that one game hardly exhausts the criteria of "other games". Maybe if you, uh I don't know, read what actually happened in the thread you'd realize this.
When you say "in other games", this implies that Dragon Ball FighterZ is the only (or one of the only) games to have "cancer AI" when in reality it's the opposite. And by the way, Dragon Ball FighterZ AIs don't tank "90% of your health bar" like you claim it does.
Again, TODs require either Ginyu to hit you with Recoome (AKA you suck at paying attention to when Guldo is on screen) or that they exhaust all of their resources (including a spark, a vital comeback mechanic might I add). Or hell, just to even take off more than ~50% of your health requires that much too.
But let's just assume for a second that you did have your facts right, if that makes you happy. Then if we assume they do take 90% of your meter "effortlessly", that gives you another 10% to reset to neutral and beat them, if you truly were as good as you seem to act like you are, plus two other characters.
And as a side-note, MK's AI is awful all across the boards. If you truly find that AI hard you probably would have troubles playing Naruto: Ultimate Ninja Storm 1's AI tbh.
All 5 of those games have AIs way too easy for me to consider "enjoyable". And multiplayer has always been the saving grace of fighting games. Where have you been since the 90s?
Usually they would pair this with things that the player had not seen before though, with unique characters, visuals, environments and so on.
Also people defending the DBZF arcade; it is trash. I'm not saying because of difficulty or anything else, but because it lacks any substance. There's no creativity, story, or anything unique, and the storymode doesn't make up for anything gameplay wise other than having nice cutscenes. If you just take this game's arcade mode alone and compare it to older critically acclaimed fighting games, a lot of them would beat it. That's not to say it's the worst and there aren't ones that are also bad like it, but saying something else is worse doesn't make this one good.
We all know AIs cheat in almost every game, that's not the discussion you should be having, but in game design its about how well you mask the illusion of the AI cheating, or if it's going to be obvious then properly telegraphing that to the player.
Just because you find the AI too easy doesn't mean they're designed poorly. Top players at any game will never have an issue with AI given the same rulesets as players, have you seen SC2 players fight bots? The bots cheat in that game as well, but they cheat within the games parameters/ruleset unless you set it so they start with more.
All it takes is reading the thread, man. That's all you had to do.
You are not everyone in this thread. I am referring to the posts on the first page, where his criticisms of the Arcade mode were shutdown because people said that other Arcade modes weren't doing it any better, and looked at worse examples. You might be right, technically people may not be defending this game's Arcade mode, but they technically may be. Me also writing to those who may be defending this game's Arcade mode does not mean that no one in this thread or reading it are all against it either, it is merely a statement for those that have that view, which some will, so maybe you should read a little further as well. Saying literally none of us are defending Arcade mode is a strange statement, do you stand for everyone here and those that will read and comment further? Yeah, reading is a funny thing.