DRAGON BALL FighterZ

DRAGON BALL FighterZ

View Stats:
Arcade Ai is cancer and broken
Gain bar 12 times faster seem to have unlimited assists and do 90% in a auto combo WTF is this. It's the worst arcade mode i have ever played in the 20 years i have been playing fighting games
Last edited by Tenebris King; Apr 23, 2018 @ 2:23am
Originally posted by R2015:
OP is completely right.

Regardless of how easily one can beat them, AI difficulty in this game is nothing but artificial and lazy.

In other games, amping up AI difficulty means AI will actually play better, without having advantages unavailable to players. This helps prepare you to fighting actual players.

In this game, hard difficulty = cheese, and the strategies you must deploy to handle it won't work against people.
< >
Showing 16-30 of 49 comments
76561198407601200 Apr 23, 2018 @ 4:16pm 
Originally posted by Chaotic King Roshin:
Gain bar 12 times faster seem to have unlimited assists and do 90% in a auto combo WTF is this. It's the worst arcade mode i have ever played in the 20 years i have been playing fighting games
I was bad at first too. Practice, you will get better.
BLOODTOXIC75 Apr 23, 2018 @ 5:40pm 
when the game is played in arcade on hard its really freaking hard i get a B class only and the ai
will pull maneuvers off that cant be done by human.and also when playing arcade hard. the further you progress up the ladder the enemy hits are stronger and the fill their ki faster
Hayatemaru Apr 23, 2018 @ 5:42pm 
Originally posted by BLOODTOXIC75:
when the game is played in arcade on hard its really freaking hard i get a B class only and the ai
will pull maneuvers off that cant be done by human.and also when playing arcade hard. the further you progress up the ladder the enemy hits are stronger and the fill their ki faster
Wow, who would've guessed that hard mode was actually hard? It's almost in the name. But I get it, the AI can do things that you can't do, so that must mean no human can do it right? Except the hard AI usually does ridiculously easy strings that majority of anyone playing can replicate with lag in the mix.
76561198407601200 Apr 24, 2018 @ 1:48am 
Originally posted by Hayatemaru:
Originally posted by Chaotic King Roshin:
thats just the worst way to play a game like this zero skill just spam dash mite aswell be taht boss from tekken 6
Obviously not for arcade mode. If you want to play with skill, play online.It's not hard.

Originally posted by Chaotic King Roshin:
i have played most of them and at least i can combo those ai without them getting 100% bar and one hitting me
You do realize that BBCS's arcade boss literally does not let you breathe unless you use the one move that he can't counter right? Obviously you haven't played these games, because GG X2's final boss gains super armor and starts throwing tons of projeectiles at you a la bullet hell during said super armor, which also does tons of damage. FighterZ is nothing compared to those examples.

Edit: Obviously you weren't here to get your question answered and just wanted confirmation bias, judging from how you just pick "OP is completely right" as your solution, rather than the people literally telling you how to beat the arcade boss. Go be angry somewhere else.

Ah.... i-no..... i have used every single curse word I could possibly think of fighting her.
R2015 Apr 24, 2018 @ 2:34am 
You know, the fact I mentioned other games properly level AI difficulty doesn't mean artificially hard AI is exclusive to FighterZ. The fact other titles have that as well also doesn't make it any less of a lazy cop-out on FighterZ.

I also never said I had any trouble with Hard Arcade mode in this game. If anything, the whole single player content felt way too easy to be enjoyable.

An AI that cheeses and which you can cheese on your turn by spamming the same move... how anyone can defend this is beyond me.
Hayatemaru Apr 24, 2018 @ 6:37am 
Originally posted by R2015:
You know, the fact I mentioned other games properly level AI difficulty doesn't mean artificially hard AI is exclusive to FighterZ. The fact other titles have that as well also doesn't make it any less of a lazy cop-out on FighterZ.

I also never said I had any trouble with Hard Arcade mode in this game. If anything, the whole single player content felt way too easy to be enjoyable.

An AI that cheeses and which you can cheese on your turn by spamming the same move... how anyone can defend this is beyond me.
We're not defending it... At least I'm not. I'm just saying it's not hard to beat. All it takes is reading what I say.
Originally posted by Hayatemaru:
Originally posted by Chaotic King Roshin:
thats just the worst way to play a game like this zero skill just spam dash mite aswell be taht boss from tekken 6
Obviously not for arcade mode. If you want to play with skill, play online.It's not hard.
R2015 Apr 24, 2018 @ 7:08am 
Originally posted by Hayatemaru:
Originally posted by R2015:
You know, the fact I mentioned other games properly level AI difficulty doesn't mean artificially hard AI is exclusive to FighterZ. The fact other titles have that as well also doesn't make it any less of a lazy cop-out on FighterZ.

I also never said I had any trouble with Hard Arcade mode in this game. If anything, the whole single player content felt way too easy to be enjoyable.

An AI that cheeses and which you can cheese on your turn by spamming the same move... how anyone can defend this is beyond me.
We're not defending it... At least I'm not. I'm just saying it's not hard to beat. All it takes is reading what I say.

The spotty reading comprehension is definitely not on my side, seeing how I never said or even suggested it was hard to beat. If you wanted to address those remarks to the OP or sb else you should have avoided quoting me.

Just as I stated other games manage to have adequate AI difficulty levels without resorting to such lazy half-hearted gimmicks like FighterZ does. Other games I wrote, not every other game. So your asking if I played game A or B also made 0 sense.
Gilgamesh Apr 24, 2018 @ 7:10am 
Last edited by Gilgamesh; Apr 24, 2018 @ 7:10am
mitspieler Apr 24, 2018 @ 7:30am 
Originally posted by R2015:
Originally posted by Hayatemaru:
We're not defending it... At least I'm not. I'm just saying it's not hard to beat. All it takes is reading what I say.

The spotty reading comprehension is definitely not on my side, seeing how I never said or even suggested it was hard to beat. If you wanted to address those remarks to the OP or sb else you should have avoided quoting me.

Just as I stated other games manage to have adequate AI difficulty levels without resorting to such lazy half-hearted gimmicks like FighterZ does. Other games I wrote, not every other game. So your asking if I played game A or B also made 0 sense.
Maybe it would help if you could finally get more specific. What fighting game has a humanlike challenging yet fair ai? I don't know any, sorry. They're all crap and only getting more unfair when you crank up the difficulty.

You make it sound like the devs were just lazy and dbfz's sp is worse than other games. Which it is not, it is just as bad as in every other fighting game I know about. Nobody is defending this because nobody cares. An ai will never be close to a human opponent until they make neural networks play fighting games.
R2015 Apr 24, 2018 @ 7:57am 
Originally posted by mitspieler:
Maybe it would help if you could finally get more specific. What fighting game has a humanlike challenging yet fair ai? I don't know any, sorry. They're all crap and only getting more unfair when you crank up the difficulty.

Mortal Kombat X for one. At higher difficulty levels the AI will play better, perhaps it will even chain attacks it would be almost impossible for human reflexes to pull off, but it certainly doesn't tank my attacks or take 90% of my health bar in one blow like in FighterZ. On the other hand, MK AI also adapts quite well, so spamming the same move is bound to get you punished, unlike what happens with the so-called hard modes in FighterZ, where you can super dash away through pretty much anything. Then you go online with those terrible habits...

Originally posted by mitspieler:
You make it sound like the devs were just lazy and dbfz's sp is worse than other games. Which it is not, it is just as bad as in every other fighting game I know about. Nobody is defending this because nobody cares. An ai will never be close to a human opponent until they make neural networks play fighting games.

FighterZ devs were definitely lazy in this regard. The difficulty simply ranges from standing there as a punching bag to being like 10x stronger and more resistant than the player. If this isn't lazy programming I really don't know what is. The AI can actually be quite good when it comes to using the assist/changing mechanics though, I'll give them that.

Single player in this game is definitely worse than in other fighters I've played, if not all. Not only does it not feature many modes, but the Story also takes forever when its contents wouldn't justify more than one tenth of the duration.

Multiplayer really is the saving grace of FighterZ. Mortal Kombat (IX and X), Injustice (1 and 2), Killer Instinct, even Ultra Street Fighter IV, just to name somewhat recent titles, all are far more enjoyable in Single Player.
Hayatemaru Apr 24, 2018 @ 8:08am 
Originally posted by R2015:
Originally posted by Hayatemaru:
We're not defending it... At least I'm not. I'm just saying it's not hard to beat. All it takes is reading what I say.

The spotty reading comprehension is definitely not on my side, seeing how I never said or even suggested it was hard to beat. If you wanted to address those remarks to the OP or sb else you should have avoided quoting me.

Just as I stated other games manage to have adequate AI difficulty levels without resorting to such lazy half-hearted gimmicks like FighterZ does. Other games I wrote, not every other game. So your asking if I played game A or B also made 0 sense.
Spotty reading comprehension? Not once did I say the AI was hard to beat. In fact, literally none of my posts were even addressing you. Not everything has to be about you, yknow? I posted in reference to OP claiming it's too hard.

Also, I only quoted you when you said that one game hardly exhausts the criteria of "other games". Maybe if you, uh I don't know, read what actually happened in the thread you'd realize this.

When you say "in other games", this implies that Dragon Ball FighterZ is the only (or one of the only) games to have "cancer AI" when in reality it's the opposite. And by the way, Dragon Ball FighterZ AIs don't tank "90% of your health bar" like you claim it does.

Again, TODs require either Ginyu to hit you with Recoome (AKA you suck at paying attention to when Guldo is on screen) or that they exhaust all of their resources (including a spark, a vital comeback mechanic might I add). Or hell, just to even take off more than ~50% of your health requires that much too.

But let's just assume for a second that you did have your facts right, if that makes you happy. Then if we assume they do take 90% of your meter "effortlessly", that gives you another 10% to reset to neutral and beat them, if you truly were as good as you seem to act like you are, plus two other characters.

And as a side-note, MK's AI is awful all across the boards. If you truly find that AI hard you probably would have troubles playing Naruto: Ultimate Ninja Storm 1's AI tbh.
Originally posted by R2015:
Multiplayer really is the saving grace of FighterZ. Mortal Kombat (IX and X), Injustice (1 and 2), Killer Instinct, even Ultra Street Fighter IV, just to name somewhat recent titles, all are far more enjoyable in Single Player.
All 5 of those games have AIs way too easy for me to consider "enjoyable". And multiplayer has always been the saving grace of fighting games. Where have you been since the 90s?
Last edited by Hayatemaru; Apr 24, 2018 @ 8:12am
Kurtino Apr 24, 2018 @ 8:10am 
I remember most fighting games not giving AI too much of an unrealistic advantage until it came to a boss or final boss battle, which they gave them rules outside of normal play which made those fights feel really like boss fights, whether they were frustrating or not.

Usually they would pair this with things that the player had not seen before though, with unique characters, visuals, environments and so on.

Also people defending the DBZF arcade; it is trash. I'm not saying because of difficulty or anything else, but because it lacks any substance. There's no creativity, story, or anything unique, and the storymode doesn't make up for anything gameplay wise other than having nice cutscenes. If you just take this game's arcade mode alone and compare it to older critically acclaimed fighting games, a lot of them would beat it. That's not to say it's the worst and there aren't ones that are also bad like it, but saying something else is worse doesn't make this one good.

We all know AIs cheat in almost every game, that's not the discussion you should be having, but in game design its about how well you mask the illusion of the AI cheating, or if it's going to be obvious then properly telegraphing that to the player.

Originally posted by Hayatemaru:
All 5 of those games have AIs way too easy for me to consider "enjoyable". And multiplayer has always been the saving grace of fighting games. Where have you been since the 90s

Just because you find the AI too easy doesn't mean they're designed poorly. Top players at any game will never have an issue with AI given the same rulesets as players, have you seen SC2 players fight bots? The bots cheat in that game as well, but they cheat within the games parameters/ruleset unless you set it so they start with more.
Last edited by Kurtino; Apr 24, 2018 @ 8:14am
Hayatemaru Apr 24, 2018 @ 8:13am 
Originally posted by Kurtino:
I remember most fighting games not giving AI too much of an unrealistic advantage until it came to a boss or final boss battle, which they gave them rules outside of normal play which made those fights feel really like boss fights, whether they were frustrating or not.

Usually they would pair this with things that the player had not seen before though, with unique characters, visuals, environments and so on.

Also people defending the DBZF arcade; it is trash. I'm not saying because of difficulty or anything else, but because it lacks any substance. There's no creativity, story, or anything unique, and the storymode doesn't make up for anything gameplay wise other than having nice cutscenes. If you just take this game's arcade mode alone and compare it to older critically acclaimed fighting games, a lot of them would beat it. That's not to say it's the worst and there aren't ones that are also bad like it, but saying something else is worse doesn't make this one good.

We all know AIs cheat in almost every game, that's not the discussion you should be having, but in game design its about how well you mask the illusion of the AI cheating, or if it's going to be obvious then properly telegraphing that to the player.
Literally none of us are defending the Arcade mode, we're only saying it's too easy because OP thinks it's too hard. The topic of conversation was not game design until R2015 changed the subject to it on this page (the second page, might I remind you).

All it takes is reading the thread, man. That's all you had to do.
Kurtino Apr 24, 2018 @ 8:21am 
Originally posted by Hayatemaru:
Originally posted by Kurtino:
I remember most fighting games not giving AI too much of an unrealistic advantage until it came to a boss or final boss battle, which they gave them rules outside of normal play which made those fights feel really like boss fights, whether they were frustrating or not.

Usually they would pair this with things that the player had not seen before though, with unique characters, visuals, environments and so on.

Also people defending the DBZF arcade; it is trash. I'm not saying because of difficulty or anything else, but because it lacks any substance. There's no creativity, story, or anything unique, and the storymode doesn't make up for anything gameplay wise other than having nice cutscenes. If you just take this game's arcade mode alone and compare it to older critically acclaimed fighting games, a lot of them would beat it. That's not to say it's the worst and there aren't ones that are also bad like it, but saying something else is worse doesn't make this one good.

We all know AIs cheat in almost every game, that's not the discussion you should be having, but in game design its about how well you mask the illusion of the AI cheating, or if it's going to be obvious then properly telegraphing that to the player.
Literally none of us are defending the Arcade mode, we're only saying it's too easy because OP thinks it's too hard. The topic of conversation was not game design until R2015 changed the subject to it on this page (the second page, might I remind you).

All it takes is reading the thread, man. That's all you had to do.

You are not everyone in this thread. I am referring to the posts on the first page, where his criticisms of the Arcade mode were shutdown because people said that other Arcade modes weren't doing it any better, and looked at worse examples. You might be right, technically people may not be defending this game's Arcade mode, but they technically may be. Me also writing to those who may be defending this game's Arcade mode does not mean that no one in this thread or reading it are all against it either, it is merely a statement for those that have that view, which some will, so maybe you should read a little further as well. Saying literally none of us are defending Arcade mode is a strange statement, do you stand for everyone here and those that will read and comment further? Yeah, reading is a funny thing.
Last edited by Kurtino; Apr 24, 2018 @ 8:22am
Kurtino Apr 24, 2018 @ 8:23am 
Originally posted by Hayatemaru:
The topic of conversation was not game design until R2015 changed the subject to it on this page (the second page, might I remind you).
What's your point? It was mentioned, so I added to the conversation.
Last edited by Kurtino; Apr 24, 2018 @ 8:24am
< >
Showing 16-30 of 49 comments
Per page: 1530 50

Date Posted: Apr 23, 2018 @ 2:22am
Posts: 49