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It will never happen, switch cannot handle it either, MAYBE on 30fps with low settings and 720P docked, but nothing more fancy than that.
Doom is graphically less demanding than FighterZ.
Not to mention, it looks like ♥♥♥♥ on switch lol.
switch has a tegra 1 GPU and a 1.0ghz CPU, do you REALLY think fighterZ could run on that?
No, just no.
Doom is not even running at a solid 30fps at 720P ultra low settings (custom made for switch) and you expect fighterz to be easier to run, while it is a far superior game visually? not to mention, doom is 2 years old.
Also the OS gives you low level access to optimize games unlike android or IOS which boosts performance significantly at same specs.
DBFZ is not a demanding game, my GPU is at around 42% usage on WQHD everything max with 200% oversampling (so basically 5760x2880 resolution). Turn it down to 1080p with no oversampling and maybe to high settings and the Switch will have no problems at all.
mariokart 8 is a wiiu game and it shows. Poor texturing, low polygon character models, no shadow mapping, nothing really high-end.
It better run at 60fps, since the wiiu version did not even come close to that.
SF4 was made from the ground up for 3ds, it is not the same engine...
However with dbfz being ue4 reasons for or against a port are probably not technical nature. Just like crossplay.