DRAGON BALL FighterZ

DRAGON BALL FighterZ

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how do you counter blocking?
so i got in a match were the guy was pretty much blocking every attack i did (except overheads)
my string attack is light, light, medium down, medium i try to mix it up a bit but still gets blocked.

when the guy gets reset i tried going overhead or down medium get blocked anyway, it didnt matter i tried to mix it up still dont break their guard.

its confusing how blocking works dont know whenever is my turn to attack or he keeps going the other guy overheads medium and follows up with combos. and if they banish even they use ki attacks and sometimes i can counter that other times i cant.

either i'm constantly getting blocked locked or other guy somehow breaks into guard
it feels like a roulette guess game
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Beiträge 115 von 15
yeah, sometimes you run into people who just block all the time. If you don't have anyone with a grab, you can add in a dragon rush to your combo to catch him off guard, Try light light dragon rush or try and time a overhead with an assist. If you mix in overheads enough, you are bound to catch him with a low eventually. You can also finish your string with a heavy if he is mashing after your blockstring.
Pecsi 11. Mai 2020 um 10:31 
you need to pay attention to the mechanics and read the situation, add me if you want to practice.

You can use Dragon rush to break deffense, or an overhead, or an upperhit, depends on the possition of the rival
Ursprünglich geschrieben von Bojangles:
yeah, sometimes you run into people who just block all the time. If you don't have anyone with a grab, you can add in a dragon rush to your combo to catch him off guard, Try light light dragon rush or try and time a overhead with an assist. If you mix in overheads enough, you are bound to catch him with a low eventually. You can also finish your string with a heavy if he is mashing after your blockstring.

that was the problem though. i had broly or Jiren and they pretty much reacted instantly whenever i tried to grab, maybe they saw it too many times so they are just waiting for it, i did the overhead assist but i still got blocked,
i tried many times on low yet somehow failed or they just attack me when i try to break their guard, and with Dragon rush every single one of them they just reacted instantly i only land 80% of countering in so i guess there must be a better button to counter it.

well the Dragon rush i get, though the assist up or down i dont get, maybe is my play style that became too predictable i pretty much tried every combo to break them. if there are some better characters to counter blocking?
If they are good at blocking you need to change your approach.

A) you can try to stagger your pressure, to catch them smashing or in fear you will dragon rush at some point.

B) mixingup when you put your grab, like after an assist, 5L or without 5L at all.

C) Dont forget 6M, eventually your opponent might desire to press buttons after they notice you relay too much on 6M; here is where backdash at some point in your block string and go for a move that can reach them might catch them doing that.

D) practice cross ups, usually the people that are godlike at blocking up and down arent prepared for those and those might open them up.

If you dont know when is your turn, you could go to training mode, set SSJVegeta to do a DP as a counter attack, then you can practice pressing light, mediums, heavys and specials and try to block at different momments, Vegeta will kick you in your face if there is a single frame in between your attacks to input a DP.

Alternatively you can also set the dummy to just press light to counter you as you try to block after certain moves, This will let you know wich moves are negative to know when to expect your opponent to hit you OR when you need an assists to extend your blockstring safetly.
Ursprünglich geschrieben von Mentalcontroler:
my string attack is light, light, medium down, medium i try to mix it up a bit but still gets blocked.

when the guy gets reset i tried going overhead or down medium get blocked anyway, it didnt matter i tried to mix it up still dont break their guard.

it feels like a roulette guess game
Low block, low block, low block, low block
standing block, low block

there's no roulette to be had here. You need more options. If you can't 50/50 your highs and lows, add in grabs, or instant air dash over them and attack from the air, so they have to block in the other direction.
Schmix him up
Ursprünglich geschrieben von Mentalcontroler:
Ursprünglich geschrieben von Bojangles:
yeah, sometimes you run into people who just block all the time. If you don't have anyone with a grab, you can add in a dragon rush to your combo to catch him off guard, Try light light dragon rush or try and time a overhead with an assist. If you mix in overheads enough, you are bound to catch him with a low eventually. You can also finish your string with a heavy if he is mashing after your blockstring.

that was the problem though. i had broly or Jiren and they pretty much reacted instantly whenever i tried to grab, maybe they saw it too many times so they are just waiting for it, i did the overhead assist but i still got blocked,
i tried many times on low yet somehow failed or they just attack me when i try to break their guard, and with Dragon rush every single one of them they just reacted instantly i only land 80% of countering in so i guess there must be a better button to counter it.

well the Dragon rush i get, though the assist up or down i dont get, maybe is my play style that became too predictable i pretty much tried every combo to break them. if there are some better characters to counter blocking?

https://www.youtube.com/watch?v=jp6lIPaIFHM

learn his macros for his air throw and you are basically a read god with z broly. no blocks here son!
Titan 11. Mai 2020 um 16:44 
The string you listed included attacks that could all be low blocked.

Find a string that includes lows, mids and highs, if you can't do that with your character, use assists to extend so you can reset the blockstring with a high or low as appropriate, make use of command grabs and the new tick throw to open people up if the high low mix isn't working, make sure to side switch with your opponent in whatever ways your character can (e.g. simple jumpover for a lot of the cast, command dash with kefla, trunks autocombo).

And if all else fails, don't be afraid to play defence yourself, everyone's offence will have an opening somewhere that you can punish.
The standard in most fighting games is to block low and react to overheads/throws. On a basic level this is somewhat easy vs a single character, because of all the crazy shenanigans one can do with assists. In this game, if you only go for basic, straightforward pressure, it's 100% reactable.

You need to learn some advanced pressure, including using staggers, IAD crossups, tight assists that lead to true 50/50s, etc to open people up with good defenses.

Ursprünglich geschrieben von Titan:
And if all else fails, don't be afraid to play defence yourself, everyone's offence will have an opening somewhere that you can punish.

This is a bad idea, in this game having to block is being half-dead. Having to block is something you want to avoid at almost all cost, but at the very least it shouldn't ever be your go to plan.

edit: Literally just found this, it should be useful:
https://www.youtube.com/watch?v=ZakF8SLEdok
Zuletzt bearbeitet von Suntorias; 12. Mai 2020 um 7:23
You can always use your good friend super dash at close range + assist and crossup, low, light dragon rush, or land and dragon rush.
Zuletzt bearbeitet von Shadeblack; 12. Mai 2020 um 7:29
If you keep doing the same block string (LL 2M 5M...) then you make it extremely easy to block against you. Gotta start mixing it up with things like L > Dragon rush or LL > 6M overhead + assist. If you have command grabs (Broly, Goku Black, SSGSS Goku), throw those in too. Just don't make your block string too easy to read, mix up the timings.
Titan 12. Mai 2020 um 8:24 
Ursprünglich geschrieben von Suntorias:
Ursprünglich geschrieben von Titan:
And if all else fails, don't be afraid to play defence yourself, everyone's offence will have an opening somewhere that you can punish.

This is a bad idea, in this game having to block is being half-dead. Having to block is something you want to avoid at almost all cost, but at the very least it shouldn't ever be your go to plan.

That really depends on who your opponent is playing. If they're playing a character like DBS Broly or Blue Vegeta who have big openings in their blockstrings, blocking can be to your advantage.
Ursprünglich geschrieben von Titan:
Ursprünglich geschrieben von Suntorias:


This is a bad idea, in this game having to block is being half-dead. Having to block is something you want to avoid at almost all cost, but at the very least it shouldn't ever be your go to plan.

That really depends on who your opponent is playing. If they're playing a character like DBS Broly or Blue Vegeta who have big openings in their blockstrings, blocking can be to your advantage.

Good players will go for the routes that have no openings and stick to tight pressure, or establish respect first.

All I'm saying, it's really counter-intuitive to decide to take pressure intentionally, banking on the fact that the opponent's offense has big enough holes to be exploited.
Titan 12. Mai 2020 um 9:23 
Ursprünglich geschrieben von Suntorias:
Ursprünglich geschrieben von Titan:

That really depends on who your opponent is playing. If they're playing a character like DBS Broly or Blue Vegeta who have big openings in their blockstrings, blocking can be to your advantage.

Good players will go for the routes that have no openings and stick to tight pressure, or establish respect first.

All I'm saying, it's really counter-intuitive to decide to take pressure intentionally, banking on the fact that the opponent's offense has big enough holes to be exploited.

Certain characters, like the ones I listed, don't really have good blockstrings without openings (e.g. all of Super Broly's stomps are openings).
Ursprünglich geschrieben von Titan:
Ursprünglich geschrieben von Suntorias:

Good players will go for the routes that have no openings and stick to tight pressure, or establish respect first.

All I'm saying, it's really counter-intuitive to decide to take pressure intentionally, banking on the fact that the opponent's offense has big enough holes to be exploited.

Certain characters, like the ones I listed, don't really have good blockstrings without openings (e.g. all of Super Broly's stomps are openings).

I main him, I know. I actually don't use multiple 2Ms if I don't know the opponent will respect it.
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Geschrieben am: 11. Mai 2020 um 10:16
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