DRAGON BALL FighterZ

DRAGON BALL FighterZ

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Pege 12 marca 2019 o 6:49
Valid and nonvalid complaints about DBFZ.
If you dislike the game, here's actual reasons to hate it:

1. Super dash is too easy in relation to its strength.
2. Snap back meta is brain dead and easy.
3. Ragequits go unpunished (a change in name color is no punishment) and winner receives nothing.
4. Lack of good single-player content.
5. Party mode and party battle are laggy and hard to get into.
6. Easy to boost in ranked.
7. Auto-correcting light auto-combo.
8. Moves that feel unsafe, usually are completely safe and can be used to even mix you up.
9. Does not utilize rollback netcode.

Non valid complaints:

1. Combos are too hard.
2. Combos are too long.
3. People like to pick strong characters.
4. Blocking is too hard and/or boring.
5. People "try hard" (git gud, peasant).
6. Game doesn't have ssj4 goku, kid goku, ssj2 goku, ultra instinct goku, MUI goku.. This isn't xenoverse.
7. You have to spend time practicing to be at least decent (again, anything difficult takes practice).

List your own valid and nonvalid reasons down below.
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Wyświetlanie 1-15 z 21 komentarzy
Epic Gnest 12 marca 2019 o 6:58 
Valid complaints:
-Bad netcode
-Laggy party mode
-Not a lot of single player content

Non-valid complaints
-Fortnite kids(one time because some korean kid mentioned that he was playing dbfz and fortnite at the same time and he's so ignorant)
-Buffs and Nerfs people start to complain about
-asking for ssj4 Goku, UI Goku, MUI Goku

Ostatnio edytowany przez: Epic Gnest; 12 marca 2019 o 6:59
Black Oozaru 12 marca 2019 o 11:29 
Początkowo opublikowane przez Skeptic Gamer:
If you dislike the game, here's actual reasons to hate it:

1. Super dash is too easy in relation to its strength.
2. Snap back meta is brain dead and easy.
3. Ragequits go unpunished (a change in name color is no punishment) and winner receives nothing.
4. Lack of good single-player content.
5. Party mode and party battle are laggy and hard to get into.
6. Easy to boost in ranked.
7. Auto-correcting light auto-combo.
8. Moves that feel unsafe, usually are completely safe and can be used to even mix you up.
9. Does not utilize rollback netcode.

Non valid complaints:

1. Combos are too hard.
2. Combos are too long.
3. People like to pick strong characters.
4. Blocking is too hard and/or boring.
5. People "try hard" (git gud, peasant).
6. Game doesn't have ssj4 goku, kid goku, ssj2 goku, ultra instinct goku, MUI goku.. This isn't xenoverse.
7. You have to spend time practicing to be at least decent (again, anything difficult takes practice).

List your own valid and nonvalid reasons down below.

i like that list, would also include a n10. in valids reasons: Vanish attack +2, so auto mix-up
personally i dont care about itens 4/5/6, 9 tho i have to say that SFV rollback netcode sucks so hard that i preffer this delay based one, but i know a good rollback would be better.
Początkowo opublikowane przez Skeptic Gamer:
1. Super dash is too easy in relation to its strength
It's so easy to punish I'm trying to teach myself to use it less, get the hell out.
Jeek 12 marca 2019 o 17:42 
Początkowo opublikowane przez Kaelus Von Sestiaf:
Początkowo opublikowane przez Skeptic Gamer:
1. Super dash is too easy in relation to its strength
It's so easy to punish I'm trying to teach myself to use it less, get the hell out.
Super dash is too easy might be my favorite meme on this board. (2H)
Pege 12 marca 2019 o 18:27 
Początkowo opublikowane przez Jeek:
Początkowo opublikowane przez Kaelus Von Sestiaf:
It's so easy to punish I'm trying to teach myself to use it less, get the hell out.
Super dash is too easy might be my favorite meme on this board. (2H)
If you honestly think you can just 2H it every time, you're spreading misinformation. There's a reason a lot of people are talking about it and have been talking about it for a good while.

Super dash affects the entire neutral game negatively. You constantly have to be ready for it. Which you cannot. It's too fast to react to when done close-up in a chaotic situation when there's a million other things that you have to be looking out for too on top of super dash.

If you say "Just 2H it, it's easy!", you're clearly not seeing the bigger picture. Yes, it is easy to 2H when done from a good distance away. But that's not where (good) people use it from.

This is how you use it: You wait for your enemy to jump (cannot 2H when you're in the air), then you call your assist once your super dash is blocked. Then you get a free mix-up. You can also call an assist to cover for your super dash and you can also get in that way.

Or you can just abuse the fact that it's SO fast that if you're directly above your opponents head (in the air), you usually get away with doing a super dash raw. It activates so fast.

This one single tool is too strong in RELATION to its effectiveness. If you cannot see that much, you're obviously just defending the game because you like it and don't want to see it criticized.

This wouldn't be that big of a deal if super dash wasn't so dangerous even on block or if it wasn't that ridiculously fast.
I basically agree with everything that you say.

I think the online in general is just not that great, it is laggy and it disappoints me, immensely. Because this game is so random, finishing a combo that you start is very important, but if it is lagging for whatever reason and you drop your combo, you (a lot of times) lose out on the chance of killing a character, which kind of changes the whole direction of the match. It makes it feel like you get cheated sometimes. I can only hope fighting games in the future won't be so crappy online, because this game has been such a let down for me.
Pege 13 marca 2019 o 6:12 
Początkowo opublikowane przez Unknown:
I basically agree with everything that you say.

I think the online in general is just not that great, it is laggy and it disappoints me, immensely. Because this game is so random, finishing a combo that you start is very important, but if it is lagging for whatever reason and you drop your combo, you (a lot of times) lose out on the chance of killing a character, which kind of changes the whole direction of the match. It makes it feel like you get cheated sometimes. I can only hope fighting games in the future won't be so crappy online, because this game has been such a let down for me.
The online functions sufficiently up to a certain point. Once your opponents get to a certain level of skill, this online just isn't gonna cut it. You need every possible frame to react to a lot of these hard to see mix-ups. You also need to be able to tech a DR and vanish/super dash command grab attempts. You cannot do that in this kind of environment. It's not good enough.
Kenshiro Z 13 marca 2019 o 6:26 
Początkowo opublikowane przez Unknown:
I basically agree with everything that you say.

I think the online in general is just not that great, it is laggy and it disappoints me, immensely. Because this game is so random, finishing a combo that you start is very important, but if it is lagging for whatever reason and you drop your combo, you (a lot of times) lose out on the chance of killing a character, which kind of changes the whole direction of the match. It makes it feel like you get cheated sometimes. I can only hope fighting games in the future won't be so crappy online, because this game has been such a let down for me.
I agree and dissagree. Some people just shouldn't play these games with horrible internet, get better net then play. Harsh or not, I pay good money for my net. Nobody's ever complained on my side. So your opponents must be running low-tier net, and it punishes you for it too!
Ostatnio edytowany przez: Kenshiro Z; 13 marca 2019 o 6:26
Pege 13 marca 2019 o 6:46 
Początkowo opublikowane przez Nappa:
Początkowo opublikowane przez Unknown:
I basically agree with everything that you say.

I think the online in general is just not that great, it is laggy and it disappoints me, immensely. Because this game is so random, finishing a combo that you start is very important, but if it is lagging for whatever reason and you drop your combo, you (a lot of times) lose out on the chance of killing a character, which kind of changes the whole direction of the match. It makes it feel like you get cheated sometimes. I can only hope fighting games in the future won't be so crappy online, because this game has been such a let down for me.
I agree and dissagree. Some people just shouldn't play these games with horrible internet, get better net then play. Harsh or not, I pay good money for my net. Nobody's ever complained on my side. So your opponents must be running low-tier net, and it punishes you for it too!
Even if the connection is "good", it's not enough at high level.
Amig0 13 marca 2019 o 13:30 
Number 7 is the only thing I need to be fixed. There is another issue with the game not detecting "back" when you press 7 or 9 while in the air, say you tried jumping backwards by pressing 9 to evade a low attack or a dragon rush as a guess, you should also be able to block a standing attack from your opponent but you also get hit even if you didn't get off the ground you get hit. The only way to avoid that situation is to press 4 or 6 inmediately after getting off the ground (depending on which side you are). I heard players with hitboxes do not have this issue.
Pege 13 marca 2019 o 14:17 
Początkowo opublikowane przez Amig0:
Number 7 is the only thing I need to be fixed. There is another issue with the game not detecting "back" when you press 7 or 9 while in the air, say you tried jumping backwards by pressing 9 to evade a low attack or a dragon rush as a guess, you should also be able to block a standing attack from your opponent but you also get hit even if you didn't get off the ground you get hit. The only way to avoid that situation is to press 4 or 6 inmediately after getting off the ground (depending on which side you are). I heard players with hitboxes do not have this issue.
That's ♥♥♥♥♥♥ up
Black Oozaru 13 marca 2019 o 18:03 
to me its not just the auto correction the problem in the auto combos, just the fact that the 3rd hit even goes off without any of the first 2 connect by way shape or form is just absurd to me, to auto correction is the cherry on top.
Jeek 13 marca 2019 o 19:18 
Początkowo opublikowane przez Skeptic Gamer:
Początkowo opublikowane przez Jeek:
Super dash is too easy might be my favorite meme on this board. (2H)
If you honestly think you can just 2H it every time, you're spreading misinformation. There's a reason a lot of people are talking about it and have been talking about it for a good while.

Super dash affects the entire neutral game negatively. You constantly have to be ready for it. Which you cannot. It's too fast to react to when done close-up in a chaotic situation when there's a million other things that you have to be looking out for too on top of super dash.

If you say "Just 2H it, it's easy!", you're clearly not seeing the bigger picture. Yes, it is easy to 2H when done from a good distance away. But that's not where (good) people use it from.

This is how you use it: You wait for your enemy to jump (cannot 2H when you're in the air), then you call your assist once your super dash is blocked. Then you get a free mix-up. You can also call an assist to cover for your super dash and you can also get in that way.

Or you can just abuse the fact that it's SO fast that if you're directly above your opponents head (in the air), you usually get away with doing a super dash raw. It activates so fast.

This one single tool is too strong in RELATION to its effectiveness. If you cannot see that much, you're obviously just defending the game because you like it and don't want to see it criticized.

This wouldn't be that big of a deal if super dash wasn't so dangerous even on block or if it wasn't that ridiculously fast.

If your complaint is that there is too much to consider in neutral that's one thing but super dash is in no way overpowered. Many characters do in fact have a 2H in the air that is an anti-air and will launch your opponent out of their super dash start-up animation. It is not too fast to react to, maybe online with the inevitable 1-3 frame lag (if you're lucky) but face to face that will get you stuffed. That mixup on block scenario sounds like an opportunity for a happy birthday to me and if they try to cover their approach with an assist use a beam. If that is only how you use it you're really kind of doing it wrong, you need to start punishing bad button presses with it. Finally if the opponent is directly over your head and you aren't already 2Hing you are doing it wrong.

Your complaint about the auto correction in the light combos isn't valid either and point 2 is iffy at best.
Pege 13 marca 2019 o 19:28 
Początkowo opublikowane przez Jeek:
Początkowo opublikowane przez Skeptic Gamer:
If you honestly think you can just 2H it every time, you're spreading misinformation. There's a reason a lot of people are talking about it and have been talking about it for a good while.

Super dash affects the entire neutral game negatively. You constantly have to be ready for it. Which you cannot. It's too fast to react to when done close-up in a chaotic situation when there's a million other things that you have to be looking out for too on top of super dash.

If you say "Just 2H it, it's easy!", you're clearly not seeing the bigger picture. Yes, it is easy to 2H when done from a good distance away. But that's not where (good) people use it from.

This is how you use it: You wait for your enemy to jump (cannot 2H when you're in the air), then you call your assist once your super dash is blocked. Then you get a free mix-up. You can also call an assist to cover for your super dash and you can also get in that way.

Or you can just abuse the fact that it's SO fast that if you're directly above your opponents head (in the air), you usually get away with doing a super dash raw. It activates so fast.

This one single tool is too strong in RELATION to its effectiveness. If you cannot see that much, you're obviously just defending the game because you like it and don't want to see it criticized.

This wouldn't be that big of a deal if super dash wasn't so dangerous even on block or if it wasn't that ridiculously fast.

If your complaint is that there is too much to consider in neutral that's one thing but super dash is in no way overpowered. Many characters do in fact have a 2H in the air that is an anti-air and will launch your opponent out of their super dash start-up animation. It is not too fast to react to, maybe online with the inevitable 1-3 frame lag (if you're lucky) but face to face that will get you stuffed. That mixup on block scenario sounds like an opportunity for a happy birthday to me and if they try to cover their approach with an assist use a beam. If that is only how you use it you're really kind of doing it wrong, you need to start punishing bad button presses with it. Finally if the opponent is directly over your head and you aren't already 2Hing you are doing it wrong.

Your complaint about the auto correction in the light combos isn't valid either and point 2 is iffy at best.
I am really tempted to call you an idiot, but the air 2H is not an anti-air. It does not beat super dash. It has no invincibility frames. You're clueless and spreading misinformation. You're an amateur. Don't speak any further on this topic.
HighLanderPony 13 marca 2019 o 19:46 
Początkowo opublikowane przez Kaelus Von Sestiaf:
Początkowo opublikowane przez Skeptic Gamer:
1. Super dash is too easy in relation to its strength
It's so easy to punish I'm trying to teach myself to use it less, get the hell out.

Super Dash isn't punishable. It's only stuffable.
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Data napisania: 12 marca 2019 o 6:49
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