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Zgłoś problem z tłumaczeniem
-Bad netcode
-Laggy party mode
-Not a lot of single player content
Non-valid complaints
-Fortnite kids(one time because some korean kid mentioned that he was playing dbfz and fortnite at the same time and he's so ignorant)
-Buffs and Nerfs people start to complain about
-asking for ssj4 Goku, UI Goku, MUI Goku
i like that list, would also include a n10. in valids reasons: Vanish attack +2, so auto mix-up
personally i dont care about itens 4/5/6, 9 tho i have to say that SFV rollback netcode sucks so hard that i preffer this delay based one, but i know a good rollback would be better.
Super dash affects the entire neutral game negatively. You constantly have to be ready for it. Which you cannot. It's too fast to react to when done close-up in a chaotic situation when there's a million other things that you have to be looking out for too on top of super dash.
If you say "Just 2H it, it's easy!", you're clearly not seeing the bigger picture. Yes, it is easy to 2H when done from a good distance away. But that's not where (good) people use it from.
This is how you use it: You wait for your enemy to jump (cannot 2H when you're in the air), then you call your assist once your super dash is blocked. Then you get a free mix-up. You can also call an assist to cover for your super dash and you can also get in that way.
Or you can just abuse the fact that it's SO fast that if you're directly above your opponents head (in the air), you usually get away with doing a super dash raw. It activates so fast.
This one single tool is too strong in RELATION to its effectiveness. If you cannot see that much, you're obviously just defending the game because you like it and don't want to see it criticized.
This wouldn't be that big of a deal if super dash wasn't so dangerous even on block or if it wasn't that ridiculously fast.
I think the online in general is just not that great, it is laggy and it disappoints me, immensely. Because this game is so random, finishing a combo that you start is very important, but if it is lagging for whatever reason and you drop your combo, you (a lot of times) lose out on the chance of killing a character, which kind of changes the whole direction of the match. It makes it feel like you get cheated sometimes. I can only hope fighting games in the future won't be so crappy online, because this game has been such a let down for me.
If your complaint is that there is too much to consider in neutral that's one thing but super dash is in no way overpowered. Many characters do in fact have a 2H in the air that is an anti-air and will launch your opponent out of their super dash start-up animation. It is not too fast to react to, maybe online with the inevitable 1-3 frame lag (if you're lucky) but face to face that will get you stuffed. That mixup on block scenario sounds like an opportunity for a happy birthday to me and if they try to cover their approach with an assist use a beam. If that is only how you use it you're really kind of doing it wrong, you need to start punishing bad button presses with it. Finally if the opponent is directly over your head and you aren't already 2Hing you are doing it wrong.
Your complaint about the auto correction in the light combos isn't valid either and point 2 is iffy at best.
Super Dash isn't punishable. It's only stuffable.